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Brigand: Oaxaca News

Brigand Modder's Guide

Here's a supplementary guide to modding with the Brigand Scripting Language. You can find a complete list of commands in the Builder's Manual, and a tutorial with the MOD TUTOR story in the EXTRAS DLC. I posted a guide here with some extra info not covered in either.

Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2983440297

Also, check out my 3 part article series here. You can subscribe to Patreon for shitty rough drafts, dev notes, and extra Warlordocracy challenge maps (two are finished and available so far). Warlordocracy still set to leave Early Access in August.

Article Part 1: https://blancaster45.blogspot.com/2023/05/fantasy-world-building-part-1-of-3.html
Article Part 2: https://blancaster45.blogspot.com/2023/05/fantasy-world-building-part-2-of-3.html
Article Part 3: https://blancaster45.blogspot.com/2023/06/fantasy-world-building-part-3-of-3.html
Patreon: https://www.patreon.com/lcsoftware

Warlordocracy Early Access v5.5 and v5.6

This should be the final patch before I keep working on the story. The AI can now use abilities (berserk, power slash, defensive stance, disarming, mad dash, etc.). There is also an AI setting in the journal settings to allow your party members to use items and abilities on their own (set to "advanced").

Added lots of text to the World Atlas PDF. I was gonna pull a Gollum and sell it as a $5 "Lore Pack" DLC, but decided that was stupid.

Also, I still haven't resubmitted Brigand to GOG because I made a couple updates recently. I will eventually get around to it after Summer sales (get me some more reviews first).

Complete List of Changes:

Version 5.6:

-Changed Bonecraft ability to Wizardry (not in Ch.1).
-Beating a chapter now displays number of game days passed.
-Human, krug, trog, and siliki death scripts now have 50% chance to drop 1 coin.
-Improved random map generator, wood bridges now generated when roads cross rivers.
-You can no longer throw objects at normal objects that block movement and/or sight (like walls).
-Now only party members take damage if attacking unarmed (so animals don't hurt themselves attacking).
-Fixed script bug where "attPoison.wsl" and "attDiseased.wsl" scripts would affect plants, undead, etc.
-Added commands: "partyDelete" and "partyInvDelete" to help with importing parties in the future.
-Added command: "objUseAbility" for mobiles to use given ability at current target.
-Added script boolean: "if_objNearFriend" to test if mobile of same faction is within given range.
-Added script boolean: "if_partyAI" to test Party AI setting in scripts (0 to 2).
-"UseItems.wsl" script now allows party members to use items if Party AI is set to 2.
-"UseItems.wsl" script now allows mobiles to use combat abilities (party members if AI is set to 2).
-Moved Feluco to the entrance of the Bandit Camp so dialogue is automatic.
-Replaced iron fence in Tuskwood with iron gate (bigger, less confusing).
-Added sound effects for plant attacks (mantraps and shamblers).
-Added descriptions to the World Atlas, updated all PDF manuals.
-Replaced "Victory.ogg" track.

Version 5.5:

-Thrown items now deal bonus damage based on Physique skill.
-Time now advances every 4 seconds instead of 3 (day/night cycle now longer).
-Transition scripts now pass the time, and inform the player of how many hours the trip takes.
-Added new script command: "timePass" to have given amount of hours pass (1 game hour = 100 real seconds).
-Weather change is now done in "climate" scripts, which are broken down into different climates.
-Changing the weather no longer calls the map script automatically (prevents infinite loop).
-Fixed bug where no inventory room message would appear multiple times after quantity input.
-Fixed script bugs with butterflies reappearing in the morning.

Version 11.8

You can now click around on different teammates and equipment in the character info screen (see video below). Also, Ramirez can now train you up to 50 Agility (there was no master Agility trainer before). Some other minor bug fixes. Final update of all time.

Complete list of changes:

SOURCE CODE:
-You can now change teammates and equipment in the Character Info screen with the mouse.
-Fixed bug where "resetStats" and "resetVars" wouldn't work when called in other scripts.
-Fixed bug where you would use yourself if pressing SHIFT while attacking with melee weapons.
-Made max Meta requirements more clear when unlocking abilities.

SCRIPTS:
-Ramirez INIT script now has 50 Agility (for training).
-(PANAMA) Made Hutch immune to bullets before Chapter 4.
-(PANAMA) Changed objective text in SQUIRREL story to accomodate players who didn't talk to Whooper.

STORY FILES: (requires starting a new game)
-Ramirez now has 50 Agility in story file for OAXACA and NIGHTMARE.

https://www.youtube.com/watch?v=dC9ZjVMNZeA

Warlordocracy Early Access v5.3 and v5.4

Two more Warlordocracy updates I'm posting here. AI has been improved further, the game now asks how many items you want to get if there's more than 1, and lots of bug fixing and game balancing. Will be leaving early access in August. Gonna take a vacation for a few days then come back and crunchy crunch.

Also, finished a second map for the Patreon Stories DLC, which you can get here: https://www.patreon.com/posts/83271359



Version 5.3

-Improved pathfinding a bit more.
-Added script for Pickpocket ability (not in Ch.1).
-Plates and vases can now be used to throw at targets like stones.
-Random map generator now prevents roads and rivers from overlapping.
-Red targeting visual highlights when using abilities, items, etc. now factors in line of sight.
-Player can now input amount when getting an item if there are multiple items of the same name in the tile.
-Changed "mapSand" script command to "mapSlow" to represent any tiles that slow movement (sand, swamp, snow).
-Improved "objMobAquatic" command: 1=water only, 2=amphibious, 3=slow tiles only, 4=unaffected by slow tiles.
-Added objects: wallClay, chair, urn, vase, gazebo, pool, tableGame objects (not in Ch.1).
-Added new map tiles to make bridges and sand look smoother.
-Added mobiles: prostitute, Hespu (not in Ch.1).

Version 5.4

-New plugin to browse and open script files in the World Editor.
-SHIFT key in World Editor now opens file explorer to load an object.
-If training without a trainer mobile, you can now unlock any ability.
-Training skills now shows current skill levels as well as the trainer's level.
-Added optional parameter to "objTrain" to set max skill level if there is no trainer mobile (default=10, max=20).
-Fixed bug with "objMobAquatic=3" command to make mobile move only in slow terrain (sand, etc.).
-Fixed bug where "objFaction=none" script command wasn't working.
-Added new story Patreon Stories: Escape the Brothel (Patrons only).

Warlordocracy Early Access v5.1 and v5.2

Greatly improved AI pathfinding over the last couple updates, and also added the game's first little Steam achievement to make sure the plugin works. If you don't unlock it, you are not a man and you children will never respect you.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Version 5.1:

-Greatly improved pathfinding!
-Naturalism ability now lets you forage for wood.
-Pausing the game now erases arrow tracers immediately.
-Improved wallStraw sprites (and some other wall sprites).
-Throwing objects now shows weapon sprite flying toward target.
-Fixed huge bug from previous patch with door collision fucking with mobile position.
-Not enough Meta message is now a dialogue window when using abilities (not just message).
-Fixed bug where game messages wouldn't appear at top of screen while reading books from inventory.
-Rearranged screens into subfolders (maps, paintings, etc.).

Version 5.2:

-Included Steam plugin for achievements in the future, added one achievement for beating Chapter 1.
-Added new script command: "steam" to unlock Steam achievement of given API name (updated Builder's Manual).
-Added painting scripts and screen displays, increased sprite size so they can be reached on the wall.
-Increased melee and pierce resistance of Militia Elite and City Guard to 30%, gave abilities.
-Added new standard mobiles: guards\arbalist, guards\merc (not in Ch.1).
-Added new main mobiles: Zidas, Toqa, Rumble (not in Ch.1).
-Improved bonus Limbo map script (for Patreon Maps).