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Brigand: Oaxaca News

Warlordocracy Early Access v4.1

Huge update, adding a very useful command. In the world editor, use the "mapRandom" command to bring up a list of options to generate a random map with wildlife, etc. Still working on it, so expect more options in the future for biomes, rivers, buildings, etc. Also other little fixes.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Video:
https://www.youtube.com/watch?v=va93RGNEfBw


Complete list of fixes:

-Added new function and script command: "mapRandom" to make a randomized map after a series of questions.
-Decreased henchman contract range from 2 to 1, added faction respect requirements.
-Finished scripts and stats for explosive boar, leaper, lupulu, and eberan.
-Added lots of new jungle and swamp trees and foliage (not in Ch.1).
-Added undead AI script to prevent mental status, etc.
-Increased chance for slimes to divide in AI script.
-Added more music tracks, decreased some music size.
-Updated credits and Builder's Manual.

Version 11.6

Made it so teammates will ask if you want them to leave their inventory behind when they leave you at certain parts. Also, player now accelerates very briefly before reaching max speed to make it easier to move around ledges and look a little smoother.



Complete list of fixes:

SOURCE CODE:
-Player now accelerates slightly when starting to move to make movement look a little smoother.

SCRIPTS:
-When teammates leave the party, they now ask if you want them to drop their inventory first.
-Improved one gravestone epitaph on plantation, as well as some dialogue.

Warlordocracy Early Access v4.0

Doing an update from my burner laptop since the wifi card completely burned out on my good one.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of fixes:

-Fixed bug with ability requirements at trainers.
-You now have access to all 10 of a character's abilities when he/she trains you (instead of just 5).
-Game messages are now displayed at the top of the screen during dialogue and shop windows.
-Fixed objectives to eliminate enemies in Ch.2 Demo, contracts now given as rewards.
-Added character sprites and objects: Cultist, Valani (not in Ch.1).
-Adjusted prices of water, boomdust, and petrol.
-Added another two in-game texts (not in Ch.1).

Warlordocracy Early Access v3.9

Complete list of updates:

-Changed "Ranger" class to "Hunter" and added new class system to Chapter 2 character creation.
-Added new variable and script command: "weatherAim" to set aim modifiers for ranged combat (-500 to 500).
-Added new weapons: Sword of the Skies, Goldmason Hammer, Ancient Culian Bow, Venompiercer Bow (not in Ch.1).
-Added town sprites and objects: printingPress, target, stockade, lightHanging, statue, fountain (not in Ch.1).
-Added character sprites and objects: Mantios, Jora, Jonoros, Mikus, Thomoron (not in Ch.1).
-Fixed bug where Tycho family wasn't dead on Scorched Farms, added dead kid, updated journal.
-Decreased required Willpower for Deep Sleeper and Berserk abilities (from 4 to 3).
-Updated Player's Manual and Builder's Manual, converted to PDFs.
-Increased City Guard Vitality from 5 to 6.

Warlordocracy Early Access v3.8

Added a bunch of objects and weapons that are not in Chapter 1, but you can spawn them with the world editor. Press F1, left click to choose a tile, then right click for the command prompt. Type "make=(object path)". For example: "make=weapons\swordSaber" (no quotes). You can see a complete list of new objects below, and check the folders for all the objects. Attack animations finished for new weapons. Also tweaked combat a bit.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of fixes:

-Added new effect animations: shock, cold, leech (not in Ch.1).
-Added new equip animation: axeBattle, axeFrost, swordFrost (not in Ch.1).
-Finished equip attack anims: mace, scythe, axeBattle swordSaber, swordRapier, swordGreat, etc.
-Updated Smithing ability to include crafting maces, rapiers, sabers, greatswords, and battle axes.
-Added new special weapons: Everfrost Sword, Everfrost Axe, Stun Mace, Stun Spear, Bone Dagger (not in Ch.1).
-Added lots of new town and nature objects and sprites, also bottles of honey.
-Melee evasion now increases by 3% with each point of Cunning (up from 2%).
-Daggers now deal Pierce damage instead of Melee damage.
-Naturalism ability now also works at stoves.
-Improved sprite for wagon with no wheel.
-Fixed militia corpses on Whispering Way.
-Added some troughs you can drink from.


List of New objects:

weapons\swordRapier
weapons\swordRapierSteel
weapons\swordSaber
weapons\swordSaberSteel
weapons\swordGreat
weapons\swordGreatSteel
weapons\swordFrost
weapons\axeBattle
weapons\axeFrost
weapons\mace
weapons\maceSteel
weapons\maceStun
weapons\spearStun
weapons\daggerBone
weapons\staff
weapons\crossbow
items\bottleHoney
effects\cold
effects\shock
effects\leech
nature\plantJungle
town\beehive
town\silo
town\shed
town\shed2
town\piano
town\seat
town\trough
town\trough2
town\flowerbed
town\stove
town\labEquip