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Brigand: Oaxaca News

Version 11.1

Had to do one more patch to update the copyright year because of OCD. Also, I made it verboten to create a new character with the same name as an existing character so you don't accidentally overwrite your old character.

SOURCE CODE:
-New script command: "if_savegames" to prevent overwriting existing characters.
-Default font size is now "mid" instead of "small".

RESOURCES:
-Updated Builder's Manual.

SCRIPTS:
-Updated "createChar" scripts in all stories to prevent overwriting characters.

Warlordocracy Early Access v2.8

Link: https://steamcommunity.com/app/1748160/allnews/

Complete list of changes:

-Finished 24 kinds of magic jewelry (only 2 are in Ch.1).
-Damage resistance now range from -500 to 500, so magic jewelry get/drop scripts don't get bugged out.
-Fixed bug where choosing gender wouldn't affect stats in character creations.
-Limited player names to 20 characters in character creation.
-Sound settings no longer reset when returning to main menu.
-Updated a lot of object descriptions.

Version 11.0

Mostly I added a framerate/game speed option to the launcher, just so new players can easily see how to change it to 60 FPS immediately (won't run smoothly on some computers). Also listing some Panama script bugs I fixed a while back.


Complete list of changes:

SOURCE CODE:
-Added framerate option to Brigand Launcher, updated launcher text and launch messages.
-Made gamespeed/framerate option descriptions more clear in settings menu.
-Updated copyright year for the final time (hopefully).

SCRIPTS:
-(PANAMA) Fixed bug where player wouldn't get sniped by Hutch swimming down the canal prematurely.
-(PANAMA) Fixed bug with getting the full 3/3 perfect ending in PANAMA DLC.
-(PANAMA) Fire Loa now only spawn after you accept the quest from Cherub.
-Fixed a typo or two I think (fuck you).

Warlordocracy Early Access v2.7

Mostly rearranged some object folders to prepare for leaving early access. Also, sleeping now heals you to 40 HE instead of 20. The next version will definitely have a single-map demo for Ch.2. I just don't wanna do a bunch of work first and change my mind about something essential.

Anyway, I have a month off of teaching, and also I have Covid, so I'm gonna be developing games nonstop for a week (and also finally beating Planescape Torment).

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of fixes:

-Rearranged dialogue scripts so mobiles have different USE scripts depending on Chapter (instead of in same script).
-Rearranged jewelry and gemcrack items and scripts and put them all under the "magic" sub-folders instead of "items".
-Health now gets restored to 40 when sleeping in a bed instead of 20 (now grants Focused status with 6 Willpower.
-Focused status effect no longer slows down the mobile, to make it more useful.
-Gorbo now sells Croc Tooth Necklace in dialogue, not shopping system.
-Decreased mouse selection size for turkeys.
-Removed "Child Killer" reputation (no use).

Warlordocracy Early Access v2.6

Here's a minor update. I have a month off from my day job, so I'm gonna start working on the pathfinding AI ASAP.

Link: https://store.steampowered.com/news/app/1748160/view/3637250052876466659

Complete list of fixes:

-Fixed script bug with cooking food with the Naturalism ability.
-Mobiles now switch to an empty inventory slot if attacking with a non-weapon item and mobile has no weapons.
-Campfires now have a different sprite while outside in the rain.
-Changed doors' faction at Proud Bridge Inn to Nobles.
-Fixed book hiding under table at Lying Flute Tavern.