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Brigand: Oaxaca News

Warlordocracy Early Access v3.3

WEEEE! I managed to do it before going to sleep hammered on Sunday night. I don't have to wake up till noon so it's fine.

https://steamcommunity.com/games/1748160/announcements/detail/3664278558803756356

Version 11.4B

Props to Trollface for finding some minor script bugs while attempting to translate the game. Final update of all time.

Complete list of fixes:

-Fixed problem with Laughing Coyote gaining new abilities at the end of chapters: Pharmaceuticals, Stimulants, Speed Strike (I was using obsolete ability names).
-Changed "Blunt" damage type in some scripts to "Melee" (also obsolete, didn't affect anything because it's damage type#0, melee).
-(PANAMA) Fixed missing Mabel dialogue with Lady's Man ability (doubled point reward).

Warlordocracy Early Access v3.2

Complete list of changes:

-Fixed large objects blocking visibility (for real this time).
-Fixed selection hotkeys (1-5 and Z) to update selection rings on map.
-Fixed bug where effects that have parent objects did not draw to screen.
-Added new boolean script command: "if_partySize" (for recruiting henchmen).
-Added basic henchmen contract item to summon troops (not in Ch.1).
-Updated Ch.2 demo map with more aesthetics.
-Smoke effect objects now block AI vision.

Warlordocracy Early Access v3.1

New version for Warlordocracy Early Access. Framerate should be increased a bit, and I fixed an LOS bug with large objects. Also improved the Chapter 2 Demo and implemented new features for the future, such as ropes and climbing.

Complete list of changes:

-Increased framerate slightly.
-Made objects that block visibility work with large collision size.
-Added new script command: "objPosChange" to change position relative to current position (for climbing).
-Added new "default" parameter to "if_objPosX" (and Y) commands to test position against default object (climbing).
-Added ropes, hooks, and Climbing ability (not in Ch.1).
-Added wisp mobiles and sprites (not in Ch.1).
-Updated Ch.2 demo map for better combat.
-Updated Builder's Manual.

Version 11.4

I fixed some world shortcut bugs and deleted a bunch of redundant object DBO and X model files in the story assets folders. Also, your Mom is a redundant X model asset file.

Complete list of fixes:

SCRIPTS:
-Fixed pump switches on Oil Platform so they can't be triggered from outside the shaft (checks player position).

RESOURCES:
-Deleted lots of redundant model files (X and DBO) from the story folders, because they already exist in the DEFAULT assets folder.

STORY FILES: (requires starting a new game)
-Fixed accidental shortcut from Mad Dog Gorge to Scumlands (which would break the story).