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Brigand: Oaxaca News

Version 15.9

Hopefully fixed window alignment with 2560x1440 resolution, and also added 3440x1440 resolution. Again, I have no clue if it works or not. I do not have the hardware to test it.

Had to include new scope and mask screen overlays, which is an extra 50mb. I could convert the overlay image to a sprite in DarkBASIC so I could then stretch it, but the I hear the compass sprite decreases performance slightly, so I don't want to add more sprites.

I also fixed a couple PANAMA bugs, one thanks to Cobalt Wolf, who had the exact variable number and line in the script text file that needed to be fixed. Also added some more party dialogue to the ending.

Finally, we got back to up 95% in Steam reviews, so thank you to everyone who left one. Soon we're gonna get to 500 and hit "Overwhelmingly Positive" (which I assume will get it more visibility).

The more money I make, the fewer hours I gotta work at my day job, which means the more time I will have to goon, which means I will be more relaxed while doing game dev.

EDIT: New resolution confirmed on Discord, thanks to Cpl. mmD and PashaAlex. Also fixed hi res menu background and bug in Russian translation where throwing grenades would reset Ricardo's dialogue.




Complete list of changes:

SOURCE:
-Added 3440x1440 resolution option to launcher.
-Fixed window and menu alignment in 2560x1440 resolution.
-Prevented AI from running immediately after map load (Ballistic's first dialogue close-up fucked up 2% of the time).
-Added notice in settings menu about plugin font size being affected by Windows settings.
-Fixed target info text alignment at top with font plugin set to "none".

SCRIPTS:
-(PANAMA) Fixed bug with Cooper/Dr. Lee banter screwing up Mabel's dialogue script (thanks to Cobalt Wolf).
-(PANAMA) Ozee now drops inventory before helicopter flight in PANAMA, given new inventory.
-(PANAMA) Added final dialogue for main party members to PANAMA ending.

RESOURCES:
-New mask and scope screen overlays for 3440x1440 resolution.

Version 15.8

2560x1440 resolution works, apparently, but not on my laptops. It has been added to the launcher options. Thanks to HBomberguy for testing it out and sending me the screenshot below (and also telling me to add it in the first place).

Also fixed a couple voodoo spells in NIGHTMARE and PANAMA thanks to zf13448's reports. Eyes of the Beast now works on Chupacabras, and Abyssal Gate now properly summons Arachno Demons. Also, added menu art to NIGHTMARE and BATTLES DLC main menus.

Lastly, I would like to request Steam friends to get these two numbers a bit closer together. Another 97 reviews would get me ball-moisteningly close to 500:




2560x1440 screenie:




EDIT: Reminder that there are 4 more days till the Flooded City Mod Contest deadline. No submissions yet, so claim that cash.


Complete list of changes:

SOURCE:
-Added 2560x1440 resolution option to launcher.
-Removed resolution checks in launcher (lots were marked unavailable but work fine).

SCRIPTS:
-Fixed using Abyssal Gate spell to summon an Arachno Demon.
-Eyes of the Beast spell can now be used to possess Chupacabras.
-(NIGHTMARE) Fixed Difficulty resetting to Wimpy in New Game+ in NIGHTMARE and PANAMA DLC.
-(NIGHTMARE) Fixed Steam achievements for beating NIGHTMARE.

RESOURCES:
-Added new main menu screenshots for NIGHTMARE and BATTLES DLC.
-New mask and scope screen overlays for 2560x1440 resolution.

Version 15.7

Fixed a recent crash that started happening in the Main Menu after 5 minutes, caused by changing font size every frame. Main menu buttons are now images, which also allows for more customization for modders and translators.

Also decided to pretty up the main menu while I was at it. There are now random screenshots that show on the left side. A couple other minor fixes.





Reminder: 2 more weeks until the deadline for the Flooded City Mod Contest. Remember, if you are the only one to submit and it's just some buildings in the water (with some underwater objective), you get $60.

Mod Contest: https://steamcommunity.com/games/652410/announcements/detail/551228377603769136


Complete list of changes:

SOURCE:

-Main menu buttons are now images, random screenshot displays on the left.
-Fixed recent problem in Windows where main menu would crash to desktop after about 5 minutes.
-Character info screen now has a close button in top right corner, player no longer rotates while viewing.
-Removed Steam Proton version message from launcher (newest Proton works fine).

SCRIPTS:

-Windmills now play animation automatically after intro script on Ricardo's Plantation.
-(NIGHTMARE) Fixed poisoning weapons in Spanish translation of NIGHTMARE.

RESOURCES:

-New separate images for each main menu button (to fix new Windows crash and let modders customize).
-New menu pics for main story and PANAMA.

Version 15.6


New script command, "timePass" to... pass the time. Also a new system script called "travel.bsl" that is called every time you travel at the edge of a map, so that time will pass 1 hour (2 in Panama).

Added a button to drop items from the character info screen because somebody asked for something similar on the Warlordocracy Steam page and I forgot what page I was looking at, but it's a good idea for Brigand also.

Had to update the story files, which I hate doing. There were 3 baddies that were the wrong faction, probably because I set them to player while tweaking the maps at some point and forgot that that permanently changes their faction to player. There was a Cyber Knight in Beneath the Ruins map, a Mambo on the Oil Platform in NIGHTMARE, and an Auto-Gun in Arraijan Forest in PANAMA. These were all set to player faction, making the game easier and bringing great shame upon myself.

For difficulty compensation, you are now allowed to train with Carmen and LC in Chapter 2, even though they won't join you in that chapter.

There should be one more patch coming soon, and don't forget the Flooded City modding contest with a $60 prize:
https://steamcommunity.com/games/652410/announcements/detail/551228377603769136


Complete list of changes:

SOURCE:
-New command: "timePass" to pass given number of ticks (1 tick is 3 seconds).
-New default travel scripts that run whenever player travels at edge of map (travel.bsl).
-Story list no longer reads backup files (.BAK), save list check for .GAM files no longer case sensitive.
-Added a drop item button in character info screen.

SCRIPTS:
-New travel script that passes 1 hour when you travel at map edge (2 hours in PANAMA).
-Carmen and Laughing Coyote will now train you in Chapter 2 (even though they refuse to join party).
-(NIGHTMARE) Queen and Neuro Demons now spawn after talking to Anomaly in Shrouded Cove in NIGHTMARE.
-(NIGHTMARE) Merc, thug, and worker AI scripts can now throw plates in NIGHTMARE.

RESOURCES:
-Updated both manuals.

STORY FILES: (requires starting a new game)
-Fixed Cyber Knight faction in Beneath the Ruins map.
-Fixed Kalfu Mambo and Pirate factions on Oil Platform map.
-Disabled Androids are now usable, informing player to use Terminal.
-Changed single "Eleggua Pirate" in Lonely Coast to "Kalfu Pirate" (like the rest).
-(PANAMA) Fixed neutral Auto-Gun C in Arraijan Forest in PANAMA, setting faction to Ronin.

Version 15.5

Been busy with Warlordocracy, but just fixed a handful of Brigand bugs thanks to zf13448 and Taberone (and also Tomato's stream on Twitch). The AI in NIGHTMARE no longer picks up books, fixed Arsenal's quest to kill Lonely Coast pirates, fixed dice game position on hi res, plus more.

Gonna do another patch in a couple days that fixes more bugs, but I gotta update the story files for a couple of them, which requires extensive testing of file integrity afterwards due to OCD and paranoia that Windows will fuck something up.

Currently keeping the game in Main Menu will crash the game to desktop after about 5 minutes of inactivity thanks to a recent Windows patch. The good news is that it only happens in the main menu, so I might be able to pinpoint why and prevent it from happening in next patch. It doesn't crash on Linux or Steam Deck. Fuck Microsoft.


Complete list of changes:

SOURCE:
-If no room in inventory, "giveToPlayer" command now automatically sets faction to 0.
-Boolean "If_itemNear" now ignores objects of "text" tag (so NIGHTMARE AI doesn't pick up books).
-Fixed dice positioned on screen in dice minigame on high resolution.

SCRIPTS:
-Fixed Arsenal's quest to kill Lonely Coast pirates in Ch.6.
-Fixed chapter check in Garcia's dialogue that led to confusing advice.
-Objective to sell food to Slender now displays before his dialogue, so player response doesn't fuck up.

RESOURCES:
-Fixed transparency of dots on dice images.
-Updated Player's Manual (bed description).