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Brigand: Oaxaca News

Version 9.9

Ultimate final update. Fixed a problem with the F4 key hiding the HUD, fixed a late-game script bug with Leon, and added a couple of compasses to PANAMA (no idea why they weren't there before). Also, some bear traps were impossible to disarm safely, fixed now.

I also just finished bear traps and caltrops in Warlordocracy, which I'll upload soon.

Complete list of fixes below.

SOURCE CODE:
-Fixed F4 hiding/showing HUD outside editor mode, compass now also hidden.

SCRIPTS:
-Leon no longer auto-talks to you if he is hostile (can't give him conspiracy intell).

STORY FILES: (requires starting a new game)
-(PANAMA) Added two compasses to the world (one in Gamboa, one in the farms).
-(PANAMA/NIGHTMARE) Some bear traps were not type "usable" so player couldn't disarm them safely (fixed now).

Warlordocracy Demo v27

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of changes:

-Added a Chapter 1 screen image.
-"If_objNear" booleans now pick a random appropriate object instead of lowest object ID.
-Added new script boolean: "if_mapNoNight" to test if day/night cycle on map is disabled.
-Added new script command: "pause" (used after "screen" command for chapter titles).
-Party members must now have at least 1 EDU to read signs, 2 EDU to read books.
-Fixed collision script when moving diagonally (into transition arrows mostly).
-Fixed problem with weather change when leaving Bandit Camp.
-Fixed problems with victory music and gameover music.
-Moving to a new map now resets command to Move.
-More varied grass tiles on all maps.
-Updated Commander Ralo's sprite.
-Fixed interact hot key (U).

Version 9.8

Made the team bail on your ass more efficiently in Scumlands, Toxic Caves, Sewers, and Ruins. Added "Slender" to ask keywords. Player can now find the Shrouded Cove in NIGHTMARE from other characters. Lots of other little script fixes.

Complete list of changes:

-Made a separate script file called teamLeaves2.bsl for when nameless teammates leave your team in OAXACA (Ch. 2, etc.).
-Main party members now leave in Ch. 2 automatically, no matter if they are in line of sight of player (instant close up dialogue).
-Added "Slender" as an ask keyword for lots of characters, suggesting that the player should kill him (he wasn't a keyword at all before).
-Fingers now leaves a corpse in the Scumlands if the alternative Toxic Caves route is taken in Chapter 2.
-(PANAMA) Player can no longer upgrade teammates' skills at Cherub's initial dialogue in the Hungry Jungle.
-(PANAMA) Bella/Cooper argument about grinding teeth now only happens after Cooper joins the team.
-(PANAMA/NIGHTMARE) Updated the Woodcraft description in globals.bsl, now warning that creating a fine spear costs 5 jink.
-(NIGHTMARE) Shrouded Cove can now be unlocked in dialogue with Tio and LC (as well as Maria).

Warlordocracy Demo v26

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Big old list of updates. Still working on the pathfinding, but it's slightly improved. Main priority. I also really improved mouse selection priority, like how you select mobiles over items under their feet before anything else, and added some quests. I'm still not gonna develop past the first 10 maps (the demo maps) until I know everything is perfect.

Complete list of updates:

-Slightly improved pathfinding.
-Murag in Bandit Camp now gives one quest.
-Improved mouse detection more, prioritizing mobiles over items.
-Smithing ability now lets you forge wealth from silver and gold ore.
-Added list of documents in main menu and included updates in game menu.
-Added a skill pentagram sprite to character creation.
-Added two graves to Chirping Meadows.
-Added Quiver of Arrows item (x10 arrows).
-Updated transition script to forbid travelling while under attack.
-Updated character creation and Player's Manual text a bit, converted to PDF.
-Temporary effect objects like fire now get deleted when world editor opens.
-Added more sprites and objects to the media folder (still unused, but ready).

Version 9.7

Mostly upgraded max save/story lists from 10 to 20 in the main menu (2 pages to 4 pages). Also fixed some dialogue in Panama and made opening the bridge door on the Polyphonic immediately stop all combat, just to give the player more of a chance. Oh, and there was one door on the Panama farms that should have been sealed but wasn't. Also, selecting crocodiles is easier now (they used to cover up all items in a 2 tile radius around them or something.

Complete list of changes:

SOURCE CODE:
-Doubled max amount of saves and stories in the main menu (from 10 to 20).
-"if_objCount" script boolean no longer counts party members (to make completing kill objectives more simple).

SCRIPTS:
-Fish Business objective is now erased if Slender dies.
-Opening the Bridge Door on the Polyphonic now stops all combat, giving the player a chance to make a first move.
-(PANAMA) Updated Samuel's dialogue in Chapter 2 (objectives cancelled).

STORY FILES: (requires starting a new game)
-(PANAMA) Fixed problem in Panama Farms and changed "Metal Door" to "Sealed Metal Door" (now requires hacking or explosives).