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Brigand: Oaxaca News

Warlordocracy Demo v29

Link: https://store.steampowered.com/app/1748160/Warlordocracy

Baddie AI can now use food, potions, and bombs, as well as switch to better weapons in their inventories when they got nothing. Added potions and finished the Alchemy and Naturalism abilities (I think). Naturalism now requires you to target a campfire or cauldron, and fuck you, yes I spelled "cauldron" wrong before. You can now bandage your entire party with rags at a campfire with the Naturalism ability, and forage for food or herbs.

Grammar is now fucked up with player choices if you have less than 2 EDU (Ruffian class). Also, I added potions to the Alchemy ability, but none in the world yet.

-Mobile AI (not in party) can now use food, potions, and bombs.
-Mobile AI (not in party) now switches to weapon with most damage when unarmed or out of ammo.
-Added new script boolean: "if_objNearTarget" to test distance between current mobile and its target.
-Added potions: healing, recharge, curing, speed, berserk, and rejuvination.
-Changed "couldron" to "cauldron" because I studied some English last weekend.
-If character has less than 2 EDU, grammar in player choices now fucked up.
-Naturalism ability now works, but requires a campfire or cauldron target.
-Spotting status now works for AI characters (but not yet implemented).
-Fixed status effect bonuses and penalties to stats.
-Improved initial Ralo dialogue.

Warlordocracy Demo v28

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Added the Thief player class, as well as the Prowling, Backstab, and Mechanics abilities. You can now use the drinking well to recharge Meta and fill up empty bottles to recharge meta later. Also, other changes.

DEMO 28:
-Concealment status effect now works, depending on distance and mobile direction.
-Added new player class: Thief, who has Prowling, Backstab, and Mechanics abilities.
-Finished abilities: Prowling, Backstab.
-Started working on ability: Mechanics (crafting lockpicks and caltrops).
-Drinking wells are now usable and let you recharge or fill empty bottles.
-Changed one of the buildings in Lockdell to Barracks so player can sleep.
-AI mobiles now automatically rotate randomly 90 degrees in the code.
-Resting in beds now increases hunger by 5 for everyone in party.
-Fixed holding shift while selecting party members on the map.
-Added a couple of bags of caltrops to the world.

Version 9.9

Ultimate final update. Fixed a problem with the F4 key hiding the HUD, fixed a late-game script bug with Leon, and added a couple of compasses to PANAMA (no idea why they weren't there before). Also, some bear traps were impossible to disarm safely, fixed now.

I also just finished bear traps and caltrops in Warlordocracy, which I'll upload soon.

Complete list of fixes below.

SOURCE CODE:
-Fixed F4 hiding/showing HUD outside editor mode, compass now also hidden.

SCRIPTS:
-Leon no longer auto-talks to you if he is hostile (can't give him conspiracy intell).

STORY FILES: (requires starting a new game)
-(PANAMA) Added two compasses to the world (one in Gamboa, one in the farms).
-(PANAMA/NIGHTMARE) Some bear traps were not type "usable" so player couldn't disarm them safely (fixed now).

Warlordocracy Demo v27

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of changes:

-Added a Chapter 1 screen image.
-"If_objNear" booleans now pick a random appropriate object instead of lowest object ID.
-Added new script boolean: "if_mapNoNight" to test if day/night cycle on map is disabled.
-Added new script command: "pause" (used after "screen" command for chapter titles).
-Party members must now have at least 1 EDU to read signs, 2 EDU to read books.
-Fixed collision script when moving diagonally (into transition arrows mostly).
-Fixed problem with weather change when leaving Bandit Camp.
-Fixed problems with victory music and gameover music.
-Moving to a new map now resets command to Move.
-More varied grass tiles on all maps.
-Updated Commander Ralo's sprite.
-Fixed interact hot key (U).

Version 9.8

Made the team bail on your ass more efficiently in Scumlands, Toxic Caves, Sewers, and Ruins. Added "Slender" to ask keywords. Player can now find the Shrouded Cove in NIGHTMARE from other characters. Lots of other little script fixes.

Complete list of changes:

-Made a separate script file called teamLeaves2.bsl for when nameless teammates leave your team in OAXACA (Ch. 2, etc.).
-Main party members now leave in Ch. 2 automatically, no matter if they are in line of sight of player (instant close up dialogue).
-Added "Slender" as an ask keyword for lots of characters, suggesting that the player should kill him (he wasn't a keyword at all before).
-Fingers now leaves a corpse in the Scumlands if the alternative Toxic Caves route is taken in Chapter 2.
-(PANAMA) Player can no longer upgrade teammates' skills at Cherub's initial dialogue in the Hungry Jungle.
-(PANAMA) Bella/Cooper argument about grinding teeth now only happens after Cooper joins the team.
-(PANAMA/NIGHTMARE) Updated the Woodcraft description in globals.bsl, now warning that creating a fine spear costs 5 jink.
-(NIGHTMARE) Shrouded Cove can now be unlocked in dialogue with Tio and LC (as well as Maria).