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Brigand: Oaxaca News

Version 15.0

Included new launch option for the No-Steam version, as the Steam plugin causes a crash on launch on a very small number of computers. Thanks to Falcon for helping me troubleshoot.

Saving your game now creates a backup *.BAK file in the saves folder, so in case there's a crash while saving you can rename the backup to *.GAM and keep playing.

Also fixed some scripts bugs, including Power Strike ability and Neuro Demon AI in the final BATTLES DLC map (it will be much harder now). Made Mr. Cooper start dialogue if you damage him in PANAMA DLC (thanks to Tyler Durden for posting).

In the next patch I will fix the underwater bubbles animation, I promise.

Finally, Brigand got an article in PCGamer, bitches:

https://www.pcgamer.com/games/fps/brigand-oaxaca-might-be-the-ugliest-game-ive-ever-played-and-quietly-one-of-the-greatest-immersive-sims-of-all-time/



Complete list of changes:

SOURCE CODE:
-Saving your game now creates a backup file (*.BAK), in case something happens while saving.
-Included No Steam versions of game and launcher, as the Steam plugin caused crash on launch for some players.
-Removed Steam plugin from demo version.

SCRIPTS:
-Added one extra skill point for talking to Fingers outside Pochutla.
-Fixed Power Strike ability script (it was completely broken for some reason).
-(BATTLES) Fixed AI bug in Mabel's Ascension map where Neuro Demons would not hunt down party.
-(PANAMA) Cooper now has a damage script that initiates dialogue when you first damage him.

RESOURCES:
-Included Translator Guide in EXTRAS DLC in Docs folder.
-Replaced all RTF files with TXT files in Docs folder (Microsoft shit the bed and stopped supporting Wordpad).

Brigand: Oaxaca might be the ugliest game I've ever played, and quietly one of the greatest immersive sims of all time




Ugly. Confusing. Mechanically unintuitive. Designed by a madman. These are the comments I've received on Hinge dates, but they're also how I'd describe Brigand: Oaxaca , a baffling but brilliant immersive sim from 2017 whose emphasis is on "total freedom of action" and murdering you repeatedly. It's hard, and has an uncompromising old-school design approach that demands you spend a few doomed playthroughs figuring out its character build system before you can really progress past the early game...
Read more.

Version 14.9


Early Russian translation is now included in the free EXTRAS DLC. Set Charset to Russian in the game launcher and select BRIGNAD - OAXACA (RU) from the story list.



Included new script commands to save game/story as plain text, so you can edit the file with notepad, then change the extension back to .GAM and drop it back into the Stories folder. Plain text versions of every story are now included in their asset folders for translators or modders.

There are new commands to translate the rest of the HUD labels ("Chapter", "Respect", "Info", and "None"). Another new command to search for objects of given name on all maps. And there is now a separate section for documents in the Main Menu Settings.

Also a ton of minor bug fixes, mostly thanks to IntoxicatedHyena again, and also the people doing the Chinese translation (the next translation in progress).




Complete list of changes:

SOURCE CODE:
-Script command "resetStats" now resets object properties to init scripts on all maps (instead of just current map).
-New script command "saveGameTxt" to save in plain text format, so it can be edited with notepad, then loaded again.
-New script command "findObj" to find and list every instance of object with given name in current story.
-New script commands to change HUD labels: "chapterName", "infoName", "respectName", "nullName".
-Main menu now has a separate Documents section so you can view these updates.
-Fixed bug from last patch where 6 objectives wouldn't save at end of list.
-Saving now displays "please wait" message.

SCRIPTS:
-Updated all globals.bsl files with new label commands.
-Zac no longer teleports at sundown if he is a corpse (fixing error message).
-Using beer, beans, etc. now drops empty tin can at your feet (so it won't get stuck in walls, etc.).
-(PANAMA) Fixed bug with Samuel in PANAMA where he would train to max skills after finishing his quest.

RESOURCES:
-Updated Builder's Manual.
-Moved all menu images for OAXACA into DEFAULT folder.
-(EXTRAS) Included Russian translation in the EXTRAS DLC (thanks to JeRaff).
-(EXTRAS) Included plain text versions of all story files in their assets folders, updated Modding Guide.

Patch Tonight

Bug in stable branch: ITIC cribber and ghoul refugee quests don't show text in Objectives screen.

Bug in test branch: autosaves immediately after creating character won't load. All other saving work fine tho, along with Russian translation.

On bus now. Will fix the test branch bug tonight after my day job, please no negative reviews or I will crush you.

Epiphany (and new test branch version)

Just had a major moment of realization thanks to the people doing the Chinese translation, and it might fix this ancient problem with anti-virus programs corrupting saves. I was saving variables as both strings and binary to the save files (*GAM), depending on variable type. This made it impossible to open saves with notepad.

The latest test branch now saves and loads everything as a string, and the saves are now plain text that can be edited with notepad. As a bonus, somehow the files are smaller. I used to think notepad couldn't open saves because they were too big and notepad was too stupid. Now I know better, and I'm gonna update Warlord with this soon also.

I still haven't had time to install anti-virus programs and test if they still fuck it all up, but I do know that now translators and modders can edit the *.GAM save files with notepad and search+replace whatever words or item descriptions they want.

I also included 4 new commands to edit the HUD labels for "Chapter", "Respect", "Info", and "(none)". All the globals.bsl scripts now have those 4 extra commands to set the HUD labels.

Gonna keep this update in test branch for another week or so to make sure nothing gets fucked up. To opt in to the test branch, right-click Brigand in Steam, go to Betas tab, and choose "Test" from Beta Participation. If you have a save that you are working on or attached to, back it up or just don't opt in to the beta.

It does take a couple extra seconds to save and load (because it has to convert variables to strings and back), but it makes modding so much easier, and I have a food feeling anti-virus programs will not fuck with my game or my brain anymore, so it's worth it.