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Brigand: Oaxaca News

Version 9.4B

Mainly fixed the problem where "smooth" gamespeed would call the map script twice as often and cut the day/night cycle in half (and fuck up the Beneath the Ruins Tesla fence timers).

SOURCE CODE:
-Fixed problem where "smooth" setting would run map script and AI scripts twice as often (day/night cycle, etc.).
-Included hi specs warning on "smooth" game speed setting.

SCRIPTS:
-Killing Mr. Mungo or Pluto before Ch. 9 now fails main objective and disables saving.
-(PANAMA) Fixed bug where you could get trapped on Isla Darien if you row back to it in Ch. 1 after helping Kalfu Tribe.

Version 9.4

More stitches, my bitches, and a major update that lets you play at 60 FPS with normal game speed. I had to change a lot of integer variables to floats, but hopefully it's all working. Go to Settings, then Gameplay, then set Game Speed to "Smooth". Remember, all settings are saved with your character, so save your game after you change the settings.

Also, there are some minor fixes with error messages that didn't really affect the game. Please let me know if there are any problems with the "Smooth" option (it's only for hi-performance computers, so it's not the default setting yet).

Complete list of fixes:

SOURCE CODE:
-Included new game speed option in Settings, "smooth", to run at 60 FPS with normal game speed.
-Removed Brigand Exclusive.exe from game folder (no longer works with new text plugin).

SCRIPTS:
-Fixed error message in Parasitic Touch script if diseasing target after killing them.
-Medkit Mastery ability target type is now set to "none" (passive ability for clarification).
-Corrected command for ghoul refugess from "aifaction" to just "faction" (confused with new Warlord Scripting Language).
-Updated Escape the Polyphonic objective description to give clue to player about saving the game on the cell bed.

RESOURCES:
-Updated Player's Manual: "Demon Friend" is now "Ally of Chaos".

Version 9.3

New skeleton arms that have a 25% chance of spawning when you destroy a skeleton (thanks to NevadaToMato). New readable text in NIGHTMARE, new ASK keywords, fixed a Tio bug, removed Exclusive mode (for now), updated credits. New Warlordocracy demo in a couple weeks.


SOURCE CODE:
-Removed Exclusive Mode from Launcher App (no longer works with latest plugin, couldn't minimize anyway).

SCRIPTS:
-Skeletons now have a 25% chance to spawn skeleton arms on death, which crawl and attack with minimal damage.
-Fixed yet another Tio bug where the player could attack him and make him teleport out of the city, breaking the game.
-Added more ask keywords into OAXACA and NIGHTMARE dialogue.
-Added new text: History of Bananas.

RESOURCES:
-Added new baddie object and texture: skeletonArm.
-Updated credits.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added new text: History of Bananas.

Version 9.2

The HUD text was slowing the game way down, so I found a plugin with faster text commands. Unfortunately, it also makes Exclusive Mode unusable. I tested it out on two computers, but I need more feedback from other users to decide if it's worth it.

Also, I started using Quadrajet's custom Bella animation from the Nexus Mods page for PANAMA, and I threw in a bunch of new keywords for the (Ask) feature in OAXACA and NIGHTMARE.

Complete List of Changes:

SOURCE CODE:
-Greatly improved framerate by adding new DBP plugin for HUD text and combining inventory panel into one pic.

SCRIPTS:
-Added more ask keywords into OAXACA dialogue.

RESOURCES:
-Combined the 10 inventory squares into a single pic for faster framerate.
-(PANAMA) Used Quadrajet's improved Bella animations for holding a gun.

STORY FILES: (requires starting a new game)
-(PANAMA) Updated Bella's equipment angle for Quadrajet's improved animation.

Warlordocracy Demo v22

Lots of fixes, big and little. Fixed a big problem with putting items on tabletops, also added a lot more books to read about lore. Improved abilities like Naturalism, which now allows you to bandage and cook meat at campfires or cauldrons (fuck I just realized I spelled it "couldrons" in the game, butt fuck it). There was also a big problem where only the first 20 status effects were dealt with in the game (there are now 22 and there can be 50 total).

Complete list of fixes:

DEMO 22:

-Added "if_reputation" script command.
-Added class descriptions in character creation, as well as starting items from Gorbo.
-Fixed problem with status effect indeces above 20 (now 50 status effects max).
-Fixed bug where selection box would appear after dialogue window closes.
-Fixed bug where red targeting indicators persisted after hitting ESC.
-Fixed the cook meat aspect of the Naturalism ability.
-Fixed minor problems with a lot of abilities.
-Tweaked pathfinding a bit (still shitty).
-Updated maps a bit and added more books.

DEMO 21:

-Added command: "storyFail", to fail main objective and disable saving.
-Killing either Salvio the Scorcher or Favius the Shirtless in Ch. 1 will fail the story.
-The Naturalism ability now lets you cook food, bandage wounds, and examine local flora and fauna.
-Replaced the Survivalist ability (Willpower) with Mind Over Matter.
-Fixed problem with death animations after unpausing.

P.S.: There will be a new Brigand update in a week or so.