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Brigand: Oaxaca News

Version 8.4B

Gonna have to start a new game in NIGHTMARE to see it, but thanks to Quadrajet. Also added some dialogue and text about the previous monster he added. No spoilers.

EDIT: Also, I'm gonna go take a long-ass vacation and hopefully find some mushrooms in Oregon so I can reset my mind and keep going on the new project. But there will be player-created shit coming soon.

Version 8.4


Thanks to Quadrajet, there's a new monster in the NIGHTMARE story now, but it's hard to find. No spoilers for the Creeperiness. Also, there's a launcher app for the demo now so you can increase resolution. Other minor changes to NIGHTMARE also.

Complete list of changes:



SOURCE CODE:
-(DEMO) Added launcher app for the demo version (no editor mode or windows mode options).

SCRIPTS:
-(NIGHTMARE) Added a new baddie that appears randomly at night after Ch. 6: The Creeper.
-(NIGHTMARE) Player is now forced to choose Badass Mode while playing the NIGHTMARE mod.
-(NIGHTMARE) Increased hunger increase rate by 50% in playerChecks.bsl for NIGHTMARE mod.
-(NIGHTMARE) Zac can now use two Voodoo spells.

RESOURCES:
-(NIGHTMARE) Added a new baddie assets that appears randomly at night after Ch. 6: The Creeper.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Zac now has two Voodoo spells in the story file.

Version 8.3

Only doing NIGHTMARE mod now so I don't fuck up the original story. Thanks to Quadrajet for the sweet idea/scripts for the Throw Weapon ability. Also made it easier to discover the new map.

Hint: Ask people who know about voodoo.

SCRIPTS:
-(NIGHTMARE) New automatic Throw Weapon ability feature (thanks to Quadrajet).
-(NIGHTMARE) Added new dialogue and ways to discover the Shrouded Cove map.
-(NIGHTMARE) Fixed bug in Shrouded Cove with the loa summoned by the Kalfu altar.
-(NIGHTMARE) Fixed variable issue with the Midnight Toker Steam achievement.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added a few more objects to the Shrouded Cove.

Version 8.2

Oops, I always playtest with the music off and I didn't notice it was fucked up on the new map for Nightmare DLC. Also there are some alternative textures now. I'm gonna get back to Warlordocracy eventually.

Complete list of changes since last time:


Main thing is now your insanity will slowly increase the longer you are in the Shrouded Cove. Ozee also now looks older in Panama thanks to Quadrajet. It only takes place 4 years later, but I guess he was stressed out and smoking cigarettes constantly or something.

SCRIPTS:
-Player can no longer directly control Ghoul Refugees (prevents problem with side objective).
-(NIGHTMARE) Insanity now slowly increases in the Shrouded Cove (to a max of 30).

RESOURCES:
-(NIGHTMARE) Changed textures for lots of the main characters (thanks to Quadrajet).
-(PANAMA) Changed texture for final Cyber Demon (thanks to Quadrajet)

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added a few more objects to the Shrouded Cove.

Brigand: Nightmare, also v8.1

Improved resolution for 2D anims, fixed a script problem where Gaozhong could take off from your party and take both important keys with him. And I added a NEW DLC, BITCHES!

SCRIPTS:
-Gaozhong now drops both Toxic Caves Key and Scumlands Key if they are in his inventory and you dismiss him.
-(NIGHTMARE) Added scripts for DLC called BRIGAND - NIGHTMARE.

RESOURCES:
-Fixed problem where 2D Anims (like explosion) reverted to a very low resolution.
-(NIGHTMARE) Added new textures and objects for DLC called BRIGAND - NIGHTMARE.
-(NIGHTMARE) Added two new achievements for the NIGHTMARE DLC.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added new DLC called BRIGAND - NIGHTMARE.