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Brigand: Oaxaca News

Version 7.8

I fixed a weird crash that happened with one player, made flooding in the sewers in the rainstorm a little better in the scripts, and also included a 32-bit Windows EXE just in case (no way to test it), but you have to launch it manually.

Version 7.7F

Trading cards are now working in Briganc. Also, I fixed another script bug in Oaxaca about getting locked out of Pochutla, and one in Panama with the rowboats. God damn, I hope those were the last script bugs.

Meanwhile, I believe the next Warlordocracy demo will be out around the end of the month with crafting, abilities, shopping, and skill upgrading.

Verion 7.7E

I fixed a problem with a player getting stuck on the rocks in the Toxic Caves, but you gotta start a new game. Most importantly, I fixed those memory crashes while loading textures in Windows 64. I used the "loadAllMaps" BSL command and it crashed on about map 17 out of 21 (total) on my crap computer without crashing the game. For some people it was probably way worse.

Who was the person in the comments who told me about the 4GB patcher program? Fuck, it's great. I gotta remember to use it in any future patches where I update the EXEs.

P.S.: If anyone is having memory issues, you can get the free Extras DLC and copy and paste the lower-quality assets in the "Extras" folder. There are also higher-quality assets.

Also P.S.: I had no idea the image crashes were only on Windows 64. Thanks for whoever posted that again. I knew it was because too many images were loaded without quitting the program. Who was the dude that told me about the 4GB patch?

Also Also P.S.: Steam trading cards should come soon in case you are 6 years old.

Version 7.7

Major update just because so many people were having framerate problems on certain computers with seemingly random specs, especially in crowded areas like Pochutla. I believe I have significantly improved this, but I need your feedback. I tested it a bit, but of course I didn't have time to test the whole thing.

There was a script bug where the player could get into Pochutla prematurely and fuck up the scripts if they did the Scumlands route and already knew the password.

Also, soon there will be Brigand trading cards I think, in case any of you are 5 years old and you care about that shit.

But seriously, I need feedback from people with different computers so I can see if the framerate has improved in any significant way.

Here's a complete list of changes:

SOURCE CODE:
-Improved framerate on maps with lots of sentient characters (important on some computers).
-High Performance mode now only deals with raindrops, not draw distance (it was causing skybox problems).

SCRIPTS:
-Fixed a script bug where the player could get into Pochutla prematurely if he knows the password already.
-Fixed some typos.

RESOURCES:
-Removed some redundant resources in the OAXACA assets folder.
-Added Steam badges and trading cards (coming soon).

Warlordocracy Demo v7

Warlordocracy Demo v7, my babies. It's got the zygotes of a story finally, and it's not just a random map anymore. Get it on itch.io if you are currently unemployed. Still no crafting or upgrading character stats yet, but soon.

https://blancaster45.itch.io/warlordocracy-demo



Meanwhile, in Brigand news, there's user-made content coming, and honestly it looks better than the shit I made. Some particular individuals actually know how to model and animate 3D characters, unlike myself.