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Brigand: Oaxaca News

Version 6.6

As all good parents know, there comes a time when you have to throw your baby in the dumpster and wish it all the best. Obviously, if another huge bug comes up that I was unaware of, I'll do a 6.6B.

There is one bug reported by 3 people that I just couldn't fix because it never happens on my computer. Their teammates turn into obtainable objects, I believe when they reload the save? The first time it was reported I thought the person was using the world editor and just fucking with me, then it was reported 2 more times. I've looked at the save files and I have no idea why that happens. But at least you can fix it with the world editor. Target the weird obtainable teammate, press F2, and type "type=sentient". No idea wtf is going on with this one.

I'm gonna focus 100% on my next project now, but I think in maybe a year or so I will do a Gold version with all content plus an extra challenge map, dev notes, and source code for $10.

I found and fixed a dumb-ass bug where if you turn off sound, hostile/annoyed/suspicious characters wouldn't turn to look at your footstep sounds.

List of fixes below.

SOURCE CODE:
-Fixed bug where turning off menu sound would prevent sentient objects from detecting your footsteps.
-Fixed crash when menu music is turned off and player views credits.

SCRIPTS:
-Carrion demons and diseased hounds now attack each other in AI scripts, even though they are both technically the same faction.

RESOURCES:
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(PANAMA) Added a hooker to Ciudad del Saber to make the Lady's Man ability more useful.

New Version in 2 weeks

Obviously development is coming to a close because I'm working on another project and a lot of other shit has come up, but there's gonna be a new version in two weeks, I swear.

Version 6.5

Here's another update. I fixed the AI for Chinese dice, a crash bug when getting fried by lightning in the ocean, and added some more respawns.

SOURCE CODE:
-If music and sound is turned off in settings, they will no longer be loaded into the game.
-Fixed bug with Chinese dice AI where opponent would sometimes guess #0 dice.
-Fixed crash when player is electrocuted by lightning in the ocean.

SCRIPTS:
-Lowered Software requirement for Polyphonic storage from 10 to 5.
-Added more Kalfu Pirate respawns in Loma Larga.
-(PANAMA) Added more baddie respawns in the Rekindled Tunnels.

STORY FILES: (requires starting a new game)
-(PANAMA) Made walls thicker on farm house so player can't use bed through the wall.

Some Free Code Shit

This is the source code for an unnamed DarkBASIC Pro Steampunk project I was working on and abandoned. I'm giving out the source code to anyone who wants to use it. It's a party-based RPG/RTS pixel art game, and you can scroll around the map and hit space to pause and give commands.

I have switched to App Game Kit because it works on Linux and Android (fuck Apple), and I've also switched my next project to a historical setting and trying to make it more edumicational, but the gameplay will be the same.

Link: https://blancaster45.itch.io/scrapped-steampunk-game

Version 6.4B

Minor update. I improved some of the readings and dialogue to make objectives more clear. New ASK options, etc. I noticed on Youtube there were a lot of people getting lost and not knowing where to go. I just put in a lot more hints.

But I'm gonna take a break for a while to start on a new project just for my own mental sanity. You know I'm fuckin losing it when I say "mental sanity" because I don't think there's any other kind. Not sure.