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Brigand: Oaxaca News

Version 6.6B + Panama Dev Notes

The player now loses the compass in Chapter 9 (find another one). Also, there is a RAR file in the Community Pack of my dev notes for the Panama DLC. It is full of spoilers, dialogue, and ideas that never happened. This is mostly to buy me another couple weeks before I post anything about my next project.

Version 6.6

As all good parents know, there comes a time when you have to throw your baby in the dumpster and wish it all the best. Obviously, if another huge bug comes up that I was unaware of, I'll do a 6.6B.

There is one bug reported by 3 people that I just couldn't fix because it never happens on my computer. Their teammates turn into obtainable objects, I believe when they reload the save? The first time it was reported I thought the person was using the world editor and just fucking with me, then it was reported 2 more times. I've looked at the save files and I have no idea why that happens. But at least you can fix it with the world editor. Target the weird obtainable teammate, press F2, and type "type=sentient". No idea wtf is going on with this one.

I'm gonna focus 100% on my next project now, but I think in maybe a year or so I will do a Gold version with all content plus an extra challenge map, dev notes, and source code for $10.

I found and fixed a dumb-ass bug where if you turn off sound, hostile/annoyed/suspicious characters wouldn't turn to look at your footstep sounds.

List of fixes below.

SOURCE CODE:
-Fixed bug where turning off menu sound would prevent sentient objects from detecting your footsteps.
-Fixed crash when menu music is turned off and player views credits.

SCRIPTS:
-Carrion demons and diseased hounds now attack each other in AI scripts, even though they are both technically the same faction.

RESOURCES:
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(PANAMA) Added a hooker to Ciudad del Saber to make the Lady's Man ability more useful.

New Version in 2 weeks

Obviously development is coming to a close because I'm working on another project and a lot of other shit has come up, but there's gonna be a new version in two weeks, I swear.

Version 6.5

Here's another update. I fixed the AI for Chinese dice, a crash bug when getting fried by lightning in the ocean, and added some more respawns.

SOURCE CODE:
-If music and sound is turned off in settings, they will no longer be loaded into the game.
-Fixed bug with Chinese dice AI where opponent would sometimes guess #0 dice.
-Fixed crash when player is electrocuted by lightning in the ocean.

SCRIPTS:
-Lowered Software requirement for Polyphonic storage from 10 to 5.
-Added more Kalfu Pirate respawns in Loma Larga.
-(PANAMA) Added more baddie respawns in the Rekindled Tunnels.

STORY FILES: (requires starting a new game)
-(PANAMA) Made walls thicker on farm house so player can't use bed through the wall.

Some Free Code Shit

This is the source code for an unnamed DarkBASIC Pro Steampunk project I was working on and abandoned. I'm giving out the source code to anyone who wants to use it. It's a party-based RPG/RTS pixel art game, and you can scroll around the map and hit space to pause and give commands.

I have switched to App Game Kit because it works on Linux and Android (fuck Apple), and I've also switched my next project to a historical setting and trying to make it more edumicational, but the gameplay will be the same.

Link: https://blancaster45.itch.io/scrapped-steampunk-game