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Brigand: Oaxaca News

Version 5.8

Panama doesn't work yet, but it will soon, and all Steam execs will owe me a bottle for finding a Steam bug, I swear to Satan.

Here is the new Brigand: Oaxaca version.

SOURCE CODE:
-Fixed bug that made player taking poison damage from self-inflicted hunger start attacking player faction.
-Obtainables with target type set to "optional" no longer appear in sentients' hands.

SCRIPTS:
-Fixed Cyber Demon (AARFY) footstep sounds (MOV script).
-Fixed bug with La Mordida ability for both Oaxaca and Panama stories.
-Fixed a rare bug that let Officer Rolland train you to max skills.
-Increased bed distance from hostiles from 600 to 800.

STORY FILE: (requires starting a new game)
-Increased the Bartender's Software skill from 0 to 25 (for player training).
-Added two boomprill chems and a methane grenade to the Topo Tracks (for character balancing).
-Added some chems to Marvin's labs.

Panama Not Working Yet

You can buy Panama right now, but it's not working yet. There should be a 3rd story file, but no files are downloading. I am waiting for Steam's reply.

Hopefully I can revert it back to "Coming Soon" but it takes a bit.

EDIT AGAIN: Also, Panama will be an entirely new story with a new player character, so you won't be missing anything by playing through the original.

Version 5.7, Huge Bug Fix

I tried improving the AI a bit for the jungle with lots of cones, and I ended up screwing up the AI for the original Oaxaca story. It should all be fixed now, along with some other updates. Expect Brigand: Panama October 17th (I already told Steam, no bullshit).

Complete list of fixes:

SOURCE CODE:
-Fixed major bug with AI climbing prefab objects.
-Fixed problem with "if_outside" boolean script command.
-Dead sentient objects now have concealed effect turned off immediately.
-Added message when reloading about not having the required ammo.
-Clarified some GUI world editor messages.

SCRIPTS:
-Fixed problem with loa vanishing in sunlight or when possession ends.

STORY FILE: (requires starting a new game)
-Fixed polygon collision for loose dirt and tire objects.

Version 5.6 + Hi-Res Skin Patch

This Brigand update fixes a couple AI issues. There was a problem with AI using med kits because the targeting was optional, so now they can use them (on themselves). Also, AI used to run up steep rocks and if they were killed their corpse would be stuck in the air, which just looked ugly. That's been fixed for the most part. Also fixed a bug where the big splash sound was almost inaudible and clarified some dialogue. You can look at the complete list of fixes in the text file.

The stable version of Panama will be out in mid-October, hopefully with voice acting, Steam achievements, and minimal bugs.

For now I want to direct your attention to some user-made content thanks to Jack Mangano (www.twitter.com/Jack_Mangano). It's a patch that increases and improves the resolution for all character skins, which you can download from the itch.io page for now. I'll put it up on Steam when Panama comes out and I figure out how to upload extra content.

If you want the new character skins or the Panama Beta, here is the link for itch.io: https://blancaster45.itch.io/



Version 5.5B

It's a minor update, but it's fixing huge bugs.

SOURCE CODE:
-Fixed AI bug with "stopAllCombat" command, where characters would continue to target player after conversation.
-Removed accuracy from character info screen if wielding a melee weapon.
-Removed restriction from teammate auto-regroup if they are in water.
-Clarified auto-examine tutorial (use X to examine items manually).

RESOURCES:
-Moved all the character textures from the Assets\Oaxaca folder to the Assets\Default folder (forgot to do that).