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Brigand: Oaxaca News

Version 6.2

Still waiting for help from Steam to get the Community Pack working.

Meanwhile, here are some important AI fixes. Firstly, AI scripts no longer throw grenades if the intended target is in the water (water makes the fuse fizzle). Also, when a faction becomes non-hostile, party members stop attacking.

There was a bug that caused the Survival skill to lower the volume of fall thumps and splashes, instead of the Stealth skill. Fixed now. There are also new temporary short voices for Echo, Yalo, and Mabel in Panama.

Complete list of changes:

SOURCE CODE:
-When a faction becomes non-hostile all party members will now cancel their targets.
-Fixed bug where thump and splash sound volume was affected by the Survival skill instead of Stealth.

SCRIPTS:
-AI scripts will no longer throw grenades if target is in water.
-(PANAMA) Added temp voices to scripts for Yalo, Echo, and Mabel.
-(PANAMA) Changed all keywords for voodoo tome translation minigame in Panama scripts.
-(PANAMA) Changed skeleton resistances to encourage melee in INIT script (-50% melee, 80% bullet).
-(PANAMA) New respawns in Rekindled Tunnels after talking to Ozee in Ch. 4.
-(PANAMA) Updated hooker use script for PANAMA story.

RESOURCES:
-Updated credits.
-Increased volume of thump1.wav, thump2.wav, and splashBig.wav.
-(PANAMA) Added new temp voices for Yalo, Echo, and Mabel.

STORY FILES: (requires starting a new game)
-(PANAMA) Changed skeleton resistances to encourage melee in story file (-50% melee, 80% bullet).
-(PANAMA) Mabel is now 50% resistant to ionize damage and 100% to body damage.
-(PANAMA) Added two hookers to the story for the Lady's Man ability.

Community Pack will Work Soon

The DLC for the community pack is available for download, but it won't do anything yet. I thought I had this Steam script crap down, but apparently I do not. It will be ready soon, and I'll let you know. It will include hi-res character skins and enhanced gun sounds. Hopefully there will be more to come.

Version 6.1


Version 6.1 is up. The main fix is that skill checks now account for bonuses, so you can do purple juice to help translate tomes. In Panama, Mindbloom helps you hack, repair boats, etc. (smoking it doubles the effect). I also fixed the "if_meta=full" script boolean, which fixes the passive Meditation ability.

There is also voice acting for Osito, thanks to Kookue Cachoo.

Also, 5 new achievements, tons of bug fixes, and some more baddies/items.

Finally, I changed the ground of Gamboa from grass to sand. Please let me know what you think looks better.

Complete list of updates:

SOURCE CODE:
-Script boolean "if_skill" now accounts for skill bonuses.
-Added new script boolean: "if_skillbase", which tests for base skill (without bonuses).
-Fixed "if_meta=full" boolean, thus fixing the Meditation ability.

SCRIPTS:
-Added more emails to Med Shop Terminal, decreased Software requirement.
-Fixed bug with bloody Osito textures, added voice acting to Osito scripts.
-Changed Steam achievement commands for skills in PlayerChecks script to "if_skillbase".
-(PANAMA) Fixed bug where killing neuro demons during final Kalfu job wouldn't get you skill points.
-(PANAMA) Fixed bug where Cooper wouldn't give player a communicator.
-(PANAMA) Changed Gamboa's ground texture to "sand" and "sandNight".
-(PANAMA) Medallion now has a USE script to display description.
-(PANAMA) Improved some dialogue and fixed some typos.
-(PANAMA) Added 5 more Steam achievements to scripts.
-(PANAMA) Added Osito job from Echo.

RESOURCES:
-Added voice acting for Osito.
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(PANAMA) Added two more pirates and a hound to Gleaming Cove.

Version 6.0B

This one just fixes Panama bugs:


SCRIPTS:
-(PANAMA) Added Detect Motive description for Ozee.
-(PANAMA) Fixed bug with Combat Armor price from Osmar.
-(PANAMA) Fixed bug where fixing the boat in the Gleaming Cove didn't let you fast travel back.
-(PANAMA) Fixed a couple of missing sound bugs.
-(PANAMA) Fixed the Quiz Master achievement.

STORY FILES: (requires starting a new game)
-(PANAMA) Fixed bug where player could climb the rocks near the Gamboa gate to skip to Ch. 2.
-(PANAMA) Changed door faction of factory door in Arraijan Forest.
-(PANAMA) Changed door faction of buyable house in Panama Farms.
-(PANAMA) Added monstera plants, motherfucker (just decoration).
-(PANAMA) Added a few more baddies to Ch. 2 + 3.

Version 6.0

Finally finished version 6.0. Thanks big time to William Shakesman. Pretty sure there are no more major bugs in Panama like main characters cloning themselves or broken objectives. I still need to balance things and add a few more secrets and features.

I also balanced the Baron AR and Harbinger Sniper a bit.

SOURCE CODE:
-Decreased scope zoom slightly (Baron AR was too powerful).

SCRIPTS:
-Fixed Cooper cloning bug in PANAMA.
-Fixed Roadkill Autodoc job in PANAMA.
-Fixed bug with Expert Cribber's shop in PANAMA.
-Fixed bug when offering 3 rum punches to Samuel in PANAMA.
-Fixed bug when smoking duskflower with a smoking pipe in PANAMA.
-Fixed bug where Ballistic refuses to join on first map in PANAMA.
-Fixed bug where Hutch remained in Culebra Cut after Ch. 1 in PANAMA.
-Fixed bug where Bella would become hostile after attacking the defecting thugs in Lago Miraflores in PANAMA.
-Added new rowboat desination (Gamboa South, same map but near player home), also fixed some boat bugs.
-Androids now drop emtpy fuel cells instead of full ones (to encourage the Recharge Cells ability).
-Fixed bug with intimidating Jimmy the Barkeep.
-Changed music in finale when/if Dr. Lee dies.

RESOURCES:
-Updated tinWallB.dds ("Zac is Sykick" graffiti).

STORY FILES: (requires starting a new game)
-Fixed cloned Bella bug in PANAMA.
-Added another rowboat near the player's house.
-Increased Harbinger Sniper damage by 2 (it's expensive).
-Changed Dr. Lee's faction to Ronin in finale (much harder now).
-Changed AA Guns' faction to Ronin in finale (much harder now).