1. Brigand: Oaxaca
  2. News

Brigand: Oaxaca News

New Patch Wednesday

Wednesday there will be a new patch, I swear. I'm telling this as much to myself as to everyone else.

Is Anyone Having Performance Issues Recently?

Well? Important info, gotta know.

|
|
|
|
|
|
V

















Shameless Blaze Foley promotion: https://www.youtube.com/watch?v=mMZtO3mO1MU

Version 4.9C

Hopefully this is the last update I'll need to do in a while. I increased FPS a bit while running over hi-poly objects. I'm also including the stuff I fixed over the last few days in this list.

SOURCE CODE:
-Fixed bug from last patch where team would not automatically regroup.
-Team Regroup is now the default setting (until you change it).
-Fixed world editor bug where object count would increase when making an object that doesn't exist.

SCRIPTS:
-Changed rock1 and rock4 to polycollision=2 in INIT scripts (speeding up FPS).
-New script: bed2Use.bsl (fixing bug where player can't use bed in Polyphonic cell).
-Fixed bug where UBNS respect would decrease to 10 if you reload your initial save.
-Fixed bug from last patch where Voodoo tomes would no longer work.

RESOURCES:
-Increased green in plantC.bmp texture (jungle grass).
-Improved texture for jungle trees.

STORY FILE: (requires starting a new game)
-Converted rock1 and rock4 to polycollision=2 in story file (speeding up FPS).

Stupid Bug

I just noticed from watching the Twitch video of Fingusa of the East that teammates no longer teleport when they get far away, which is an idea I stole from Arcanum: Of Steamwork and Magic Obscura (which also had terrible party pathfinding). This happened with a recent patch where I gave 3 party order options instead of 2. This will be fixed immediately. This guy's negative review all makes sense now.

Version 4.9B

I fixed one sound issue (there may be a 2nd), added more detail to the world (must start a new game for that), balanced the game a bit more, and fixed a couple of bugs. Complete list of fixes below.

SOURCE CODE:
-Raindrops now hidden in closeup dialogue windows.

SCRIPTS:
-Changed name in ammoSniperInit.bsl from "Sniper Rounds" to "50-Cal Rounds".
-Decreased price of Harbinger Sniper from 600 to 500 jink at Arsenal's shop in Loma Larga.
-Fixed bug where UBNS respect would decrease to 10 if you reload your initial save.
-Fixed problem with Pluto's AI on the Oil Platform.

RESOURCES:
-New object and texture: ruinsBrick.
-New object and texture: shelter2.
-New texture: tinWallC.dds.
-New "fail.wav" sound (old file format was weird).

STORY FILE: (requires starting a new game)
-Added new objects to world: ruinsBrick and shelter2.
-Added more ammo to the final map and a couple more items.
-Added descriptions for wooden crates and planks.
-Added some more trees and vegetation.