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Brigand: Oaxaca News

Warlordocracy Early Access v3.5

Walking bow animation finally looks decent, balanced difficulty and increased all base stats to make combat last a little longer, added more krug unit types, a lot more lore in texts, plus other fixes. Gonna keep working on Chapter 2 next.

Complete list of fixes/changes:

-Finally finalized bow walking animation!
-Quicksaving in ESC menu now disabled during combat.
-Sleeping in beds at night now heals an additional 20 health.
-Improved Sebastius sprite to distinguish him as a main character.
-Increased base stats of humans, krugen, trogs, and siliki (mostly max HE to increase battle length).
-Tweaked skills of main faction mobiles (soldiers, bandits, guards, etc.).
-Added multiple krug mobiles (krug exile, krug raider, krug berserker).
-Updated in-game texts in Ch.1 and added some new ones (not in Ch.1).
-Updated Player's Manual revised species stats and lore.
-Removed one bandit from Lurkwood.

Version 11.4C + Future Plans

Game now autosaves after character creation in BATTLES DLC. And that is the only change, thanks to CharlieBop's Twitch: https://www.twitch.tv/charliebop. Final update of all time.

Gonna be a while before I get back to Warlordocracy because Spring break is next week. I'm just gonna be reading shit tons of used tabletop RPG books for inspiration (not for IP theft, I swear). Hopefully it will be out of early access this summer. Pushed it way back because of a sweet-ass day job.

Warlordocracy Early Access v3.4

Link: https://steamcommunity.com/games/1748160/announcements/detail/3650768394052348647

Complete list of tweaks for Warlordocracy Early Access:

-Added new bandit type: Bandit Hunter (higher accuracy, new sprites with quivers), updated story files.
-ESC key now automatically chooses the options called "(Cancel)" or "(Continue)" in dialogue windows.
-Fixed bug where idle animations for wasps, etc. wouldn't restart after dialog windows.
-Fixed script bug where "Man" mobile objects would leave horns after dying.
-Added more battle messages (for death if dying of poison).
-Added more specific merc contracts (not in Ch.1).
-Tweaked skills for militia and bandits a bit.
-Fixed Murderer reputation from last patch.
-Updated book texts and manuals a bit.

Warlordocracy Early Access v3.3

WEEEE! I managed to do it before going to sleep hammered on Sunday night. I don't have to wake up till noon so it's fine.

https://steamcommunity.com/games/1748160/announcements/detail/3664278558803756356

Version 11.4B

Props to Trollface for finding some minor script bugs while attempting to translate the game. Final update of all time.

Complete list of fixes:

-Fixed problem with Laughing Coyote gaining new abilities at the end of chapters: Pharmaceuticals, Stimulants, Speed Strike (I was using obsolete ability names).
-Changed "Blunt" damage type in some scripts to "Melee" (also obsolete, didn't affect anything because it's damage type#0, melee).
-(PANAMA) Fixed missing Mabel dialogue with Lady's Man ability (doubled point reward).