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Brigand: Oaxaca News

Version 6.3

Alright, new version. In the Panama DLC, I fixed some more bugs, included the Lady's Man ability in dialogue to make Charisma more useful, and allowed the player to sleep with a second LAAADY (for all the nerds).

As for the original story, the player can now use Gaozhong's bionic eyeball to get the Cyber Eye implant for free at a Bionics Terminal, plus some other stuff.

Complete list of changes:

SOURCE CODE:
-Toxic clouds will now lower target faction's respect.

SCRIPTS:
-Player can now install a bionic eye for free at a Bionics Terminal if he has it.
-Improved some dialogue and text in the original and PANAMA stories.
-(PANAMA) Fixed bug from last update where time between tome translations wouldn't decrease/reset (important).
-(PANAMA) Added some Lady's Man dialogue options to make the ability more useful.
-(PANAMA) You can now sleep with two different women in PANAMA.
-(PANAMA) Fixed bug with the Fire Loa objective.

RESOURCES:
-(COMMUNITY) New energy weapon and rocket sounds for the COMMUNITY PACK.

STORY FILES: (requires starting a new game)
-Fixed Cell Door C resistance in Topo Tracks.

Version 6.2B, Community Pack DLC

Finally got the free Community Pack DLC working properly. It's an extra 500 mb, but it includes hi-resolution character skins for both the original and the Panama DLC (from Jack Mangano), as well as improved gun sound effects (from FedSmoker). I'm hoping there will eventually be some gameplay mods, challenge maps, or even a whole new story, but the world editor is not yet the user-friendliest. I'll work on the world editor in future patches.

There is also a new patch for the original and Panama. Here's a complete list of fixes:

SOURCE CODE:
-AI now randomly rotates if there's nothing else to do (making player's Stealth skill more important).
-Script command "StopAllSound" now stops every sound effect if there is no parameter.

SCRIPTS:
-UB Elite Inspectors now spawn in Pochutla and Loma Larga if UBNS takes over (and search player for contraband).
-(PANAMA) Voices now stop when new character talks during cut scenes.
-(PANAMA) Mabel now surrenders in DAM script as well as AI script.

RESOURCES:
-Fixed hi-res character textures and gun sound effects for Community Content DLC.

Version 6.2

Still waiting for help from Steam to get the Community Pack working.

Meanwhile, here are some important AI fixes. Firstly, AI scripts no longer throw grenades if the intended target is in the water (water makes the fuse fizzle). Also, when a faction becomes non-hostile, party members stop attacking.

There was a bug that caused the Survival skill to lower the volume of fall thumps and splashes, instead of the Stealth skill. Fixed now. There are also new temporary short voices for Echo, Yalo, and Mabel in Panama.

Complete list of changes:

SOURCE CODE:
-When a faction becomes non-hostile all party members will now cancel their targets.
-Fixed bug where thump and splash sound volume was affected by the Survival skill instead of Stealth.

SCRIPTS:
-AI scripts will no longer throw grenades if target is in water.
-(PANAMA) Added temp voices to scripts for Yalo, Echo, and Mabel.
-(PANAMA) Changed all keywords for voodoo tome translation minigame in Panama scripts.
-(PANAMA) Changed skeleton resistances to encourage melee in INIT script (-50% melee, 80% bullet).
-(PANAMA) New respawns in Rekindled Tunnels after talking to Ozee in Ch. 4.
-(PANAMA) Updated hooker use script for PANAMA story.

RESOURCES:
-Updated credits.
-Increased volume of thump1.wav, thump2.wav, and splashBig.wav.
-(PANAMA) Added new temp voices for Yalo, Echo, and Mabel.

STORY FILES: (requires starting a new game)
-(PANAMA) Changed skeleton resistances to encourage melee in story file (-50% melee, 80% bullet).
-(PANAMA) Mabel is now 50% resistant to ionize damage and 100% to body damage.
-(PANAMA) Added two hookers to the story for the Lady's Man ability.

Community Pack will Work Soon

The DLC for the community pack is available for download, but it won't do anything yet. I thought I had this Steam script crap down, but apparently I do not. It will be ready soon, and I'll let you know. It will include hi-res character skins and enhanced gun sounds. Hopefully there will be more to come.

Version 6.1


Version 6.1 is up. The main fix is that skill checks now account for bonuses, so you can do purple juice to help translate tomes. In Panama, Mindbloom helps you hack, repair boats, etc. (smoking it doubles the effect). I also fixed the "if_meta=full" script boolean, which fixes the passive Meditation ability.

There is also voice acting for Osito, thanks to Kookue Cachoo.

Also, 5 new achievements, tons of bug fixes, and some more baddies/items.

Finally, I changed the ground of Gamboa from grass to sand. Please let me know what you think looks better.

Complete list of updates:

SOURCE CODE:
-Script boolean "if_skill" now accounts for skill bonuses.
-Added new script boolean: "if_skillbase", which tests for base skill (without bonuses).
-Fixed "if_meta=full" boolean, thus fixing the Meditation ability.

SCRIPTS:
-Added more emails to Med Shop Terminal, decreased Software requirement.
-Fixed bug with bloody Osito textures, added voice acting to Osito scripts.
-Changed Steam achievement commands for skills in PlayerChecks script to "if_skillbase".
-(PANAMA) Fixed bug where killing neuro demons during final Kalfu job wouldn't get you skill points.
-(PANAMA) Fixed bug where Cooper wouldn't give player a communicator.
-(PANAMA) Changed Gamboa's ground texture to "sand" and "sandNight".
-(PANAMA) Medallion now has a USE script to display description.
-(PANAMA) Improved some dialogue and fixed some typos.
-(PANAMA) Added 5 more Steam achievements to scripts.
-(PANAMA) Added Osito job from Echo.

RESOURCES:
-Added voice acting for Osito.
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(PANAMA) Added two more pirates and a hound to Gleaming Cove.