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Brigand: Oaxaca News

Version 5.5

​I have version 5.5 up, which has a few minor fixes, and also a couple new script commands that will be needed for the Panama DLC. I still have to test Panama a little more and then the Beta will be on itch.io tomorrow. Also, I'll try to fix the sound file format that has caused crashes on some computers.

List of fixes:

SOURCE CODE:
-Added new script boolean, "if_objNearLOS", which is the same as "if_objNear" but also tests for line of sight.
-Added new script command, "task", which makes a sentient object play a task animation one time.

SCRIPTS:
-Added "task=attack" to many voodoo abilities so they make a motion before blasting a Chilling Orb, etc.
-Fixed drop scripts for keys, so they lie down instead of stand up.
-Fixed YScale problem with "makeGrass" script (for world editor).

RESOURCES:
-Updated Brigand Player's Manual.
-Updated Brigand Builder's Manual.

STORY FILE: (requires starting a new game)
-Removed an unobtainable rocket from Beneath the Ruins.

Panama Beta in a Couple Days

Sorry, I need one more final little dialogue part and I need some more time to think about it. I gotta wrap up all the loose ends. Then I'm gonna release the Beta Boy Cuck version on itch.io for $4.99 in a few days. There will be a handful of bugs and balancing issues, and no voice acting. But, if you download it and send me bug reports, I will give you steam keys for sure. If you send me tons of bug reports, I will give you multiple steam keys.

One More Week

Gimme another week to finish Panama. I should stop calling it a DLC and start calling it an expansion. "DLC" sounds like I'm just making a Santa Clause hat or something. This is a whole new story. Designing the final boss map right now.

Here are some screenies to prove I'm not just slinging Trump University or something.



Panama Beta Soon

I'm almost done with the final chapter of the Panama DLC. Making the combat will be easy, but I'm still trying to write some good endings, team dialogue, and a possible romance (just for the hikikomori players).

I want the finale to be damn good, so it's gonna take another week or two for the Beta release. Sorry I keep postponing it.

The Beta won't have voice acting and there will probably be some bugs, though not nearly as many as when Oaxaca released. This time it will just be a few script bugs, and of course I'll fix those immediately after reported.

Anyway, screenshots are below.







Version 5.4

Thanks for sending your difficult saves, and please keep doing it ([email protected]). I used them to add a couple more items to make life easier on the final map and the Beneath the Ruins map (the hardest parts of the game). I also added clotheslines, a bit more garbage, junk items, as well as a couple more structures. You have to start a new game for story file changes.

Panama DLC will be out in a couple more weeks.

Complete list of fixes:

SOURCE CODE:
-Fixed minor bug with player cursor in character info screen.
-Reset character's X angle when changing teammates (instead of looking at feet initially).
-Usable objects only work if they have a name now.

SCRIPTS:
-Clotheslines change depending on controlling faction and weather.
-Fixed bug where AARFY would attack even after player accepts the deal.
-Added new option in barrel INIT script: Wooden Barrel (destructable).
-Added USE scripts to barrels and crates that will show descriptions.

RESOURCES:
-Added new textures: "clothesline.bmp", "clotheslineB.bmp", "clotheslineC.bmp".
-Added new textures: "barrelG.png", "barrelGBroken.bmp".
-Improved texture: "cloudyNightShipC.dds" (made Polyphonic darker in background).

STORY FILE: (requires starting a new game)
-Removed shelter and bed from Lonely Coast map and added a house with a locked door.
-Added antiviral pills and a deep mushroom (for infravision) to the Beneath the Ruins map.
-Added some extra items to the lower levels of the final map.
-Changed all barrels and crates to usable objects.
-Added clotheslines to various towns.
-Added some more garbage, junk, etc.