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Zofia News

Patch Notes for Sept 30th

This is actually a little sooner than expected as I found a couple of issues that warranted a quicker patch, so here is an additional patch for the base game:

Changes/Fixes:

- Use/Jump button should now both work in dialogue menus
- (Potentially) Fixed an issue where settings in split-screen would sometimes not save
- Fixed a terrain issue in the prologue where you could fall through the ground
- Fixed a debug option that allowed you to skip the prologue
- Fixed a menu option that allowed you to 'Return To Hub' immediately starting the game, skipping the prologue
- Fixed some texture/model issues in the Gilded City Arena
- Adjusted difficulty scaling for co-op, 2-4 players should see sometimes additional enemies and harder enemies (Only currently some enemy types, this is still being worked on)
- Fixed ghosts not being able to hit you at close range
- Altered parts of Labyrinthian Caves to have sections of blight
- Altered some enemy spawns and item placement within Labyrinthian Caves
- Grapplehooks now have the correct range underwater
- Altered Hub backdrop as it was very empty looking
- Temporarily removed the 'regenerating armor' enemy from having a chance of spawning as they could be a problem without certain environmental hazards nearby (stronger possessed armors will spawn instead)

Additions:

- Added difficulty options, they can be found within the Hub
- Added a teleporter to the Hub
- Added Sentry enemies to the Cliffside map
- Added additional travel routes to Gilded City Arena
- Possessed Armors have had their drop rate adjusted so that each armor piece has a 4% chance of drop, and a much higher chance to drop silver
- Added an additional weapon that can be found in the Labyrinthian Caves level

Patch Notes for Sept 29th

Some quick updates for the main game of Zofia.

Changes/Fixes:

- Selecting the save slot should now show if you have a local co-op player, and their overall level
- Inventory should now highlight weapons/armor you have equipped
- You can now correctly drop items again
- Fixed an issue where if you wore a 'ghost jacket' as a female character, it would be fitted incorrectly
- Fixed an armor description that was missing

Additions:
- In-game Escape Menu now has an options menu
- You can now adjust the FOV in-game from the in-game options menu
- You can now adjust the mouse sensitivity from the in-game options menu
- You can now adjust gamepad sensitivity from the in-game options menu
- Inventory now has tab functionality and can filter between all items/weapons/armor/stats
- Added a more detailed 'Stat' page that shows more details on character levels, weapon stats, stamina usage, and armor defense bonuses
- There are now some items to purchase in the stores
- You can sell items to Morrison now
- Added more examinable items to the HUB

Zofia Released! (Into Early Access!)

Zofia is launching into Early Access now!

As before, the launch will include the intro and 'prologue sections', three other levels, and 2 PvP maps.
The character editor, online co-op, and splitscreen modes should be available as well.



It's been a long (and weird) ride, but we hope you enjoy it!

Zofia (Early Access) Release Date

Zofia will be launching into early access September 27th!

The launch will include the intro and 'prologue sections', three other levels, and 2 PvP maps.
The character editor, online co-op, and splitscreen modes should be available as well.

For added chaos, we also made the airship in the hub area drivable and hid a few secrets.



We'll see you then!

Demo Update!

A quick demo patch to resolve some performance issues. Previously there was only a Windows Demo, so the Linux/SteamOS demo is live now too.

This update should also have a slightly extended intro and a slightly expanded character editor.