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Zofia News

Update Notes for March 24th

Minor Fixes:

- Added damage sound to stone/ice golems
- Fixed stat icons
- Throwing knife collision is now ~50% smaller
- Throwing knife no longer has collision after it hits an object
- Slide kick sound can no longer be triggered too quickly
- Fixed an issue where some spells could cause an item replication issue
- Otter's sweep attack animations are now much more distinctive
- Fixed a potential bug in the prologue quest where if Johnson is unable to move, the basement event will happen anyways
- Fixed some level geometry that was causing some NPCs to get stuck
- You can no longer fast travel to the HUB if you're at the HUB
- You can no longer ride projectiles
- Otter's airsweep now uses the sweep attack animation (previous was the downward attack)
- Most enemies will now (try to) aggro you if you hit them with a ranged attack outside of their normal aggro range

Update 1.0 Hotfix #1

Fixed a critical issue where, if certain conditions are met, an asset load conflict would cause the cliffside map to fail to load and boot you to the main menu instead.

Zofia 1.0

Zofia is now officially in 1.0!

We're very excited (and very tired) to finally reach 1.0 as these last few months have been pretty difficult. The early access process has been a little chaotic but we appreciate the feedback we've gotten over the last ~1.5 years.

We're going to wait for the dust to settle before we make any notable changes, but we're still collecting feedback.

v1.0 patch notes:

- Added Otter sneaking animations
- Fixed some Otter head armor materials
- Fixed Ivo's dialogue trigger in Fallen City
- Fixed metal footsteps sound
- Changed Luna's hover/appear/disappear sounds
- Reworked corrupted tarby
- Hitting shielded enemies will still do some damage
- Reworked several other sounds
- Added music to Atlas Manor map
- Fixed frost damage not immediately applying to slimes
- You can now destroy tanks with melee weapons (though they are quite tanky... hah)
- Added (minor) alternate way to trigger end sequence
- Removed debug tools
- Fixed metal noises which happened if you ran into checkpoints
- Fixed humans/otters melee damage bonuses/debuffs

Update Notes for March 10th

A bunch of random fixes and additions:

- Using magic on illusions now destroys them
- About a dozen more schematics can be found in chests
- Greatly increased basket item drop chance
- Clara now accepts patters/schematics
- Zee Clothing is now always at clothing shop
- Previously available clothes now must be unlocked before they can be purchased
- Fixed several otter sounds
- Fixed the otter magic cast animation
- Added more thorns/specters to areas
- Added page turning sound for books
- Added enemy spawns to secret temple
- Removed Alex's ability to spawn enemies at the HUB
- Fixed Ivo's dialogue in Atlas Manor
- Ivo now has backup during his boss fight
- Changed it so players now always spawn at checkpoints, rather than the airship
- Removed Ave hair color option (as it didn't work)
- Fixed some load screen tips
- Fixed text in prologue which suggested you needed the captain to open the gate (you don't)
- Candle in prologue cabin can now be lit
- Added a grapplehook tutorial if you take a left after talking to Mercie
- Added more magic tutorials
- Morrison no longer mentions the non-existent anti-air guns
- Added sound to tarby zombies
- Wind effect should stop on level transition now
- Adjusted enemy spawns on the Abyss elevator
- Fixed Ivo's HP bar
- Adjusted several weapon sell prices (Many were increased except Seeker's sword, which was lowered to 74 silver)
- Mercie now has a different dialogue if you talk to her after the Fallen City
- Added a kick sound
- Mercie will no longer spawn if she dies during the campaign
- Added an alternate boss to Fallen City if replayed
- Straightened Ave's feet so they fit in shoes better
- Fixed a hole in the Frozen Fort map
- Updated the opened bedroll object material
- Power attacks that use elemental magic should level that element's skill level now
- Increased EXP gain across the board by 2.25x
- Added a sound to the air push magic
- Fixed V-Sync in the options menu

- Some other various minor level changes/additions

Update Notes for March 5th

Mostly random fixes and additions for this patch:

Additions:
  • Added some new dialogue and NPCs
  • Added an ending slide
  • Added separate volume controls for music and effects
  • Alexandria in the HUB can now summon enemies for you to fight (WIP)
  • Added various sound effects to several objects/areas
  • Added effect for when Gilded City quest is complete
  • Updated tank model
  • Added more weapons to be found
  • Added all weapon/armor/item icons
  • Key maps on inventory screen should be correct now
  • Using a consumable from your inventory will now automatically close your inventory
  • Added illusions
  • Added a proper way to kill specters
  • Added more zone text to areas that didn't have it


Fixes/Changes:
  • Various map additions/changes
  • Various dialogue/story changes
  • Changed summoned skeletons to only live temporarily
  • Map select can be completely filled out now
  • Prologue Murder Mystery quest is now more obviously optional
  • Removed item/money drops from basic skeletons
  • Fixed Otter's Fallen Knight helmet armor (It had a gap in the mesh)
  • Fixed Otter's Fallen Knight chest armor (which caused a colliding hand mesh)
  • Frozen Fort key card works again
  • Reduced Jacque's quest from 10k silver cost to 1k silver cost
  • [Splitscreen] Fixed Player 2 not being able to see name over Player 1's head
  • Character editor music will no longer play if another music track is playing
  • Added more top coverage to certain female characters
  • Fixed an issue where some character's equipment would not match the playing animations
  • If Mercie is killed, she will no longer show up in the HUB


The Demo has also been updated with these fixes/changes.