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Zofia News

Patch Notes for Sept 29th

Some quick updates for the main game of Zofia.

Changes/Fixes:

- Selecting the save slot should now show if you have a local co-op player, and their overall level
- Inventory should now highlight weapons/armor you have equipped
- You can now correctly drop items again
- Fixed an issue where if you wore a 'ghost jacket' as a female character, it would be fitted incorrectly
- Fixed an armor description that was missing

Additions:
- In-game Escape Menu now has an options menu
- You can now adjust the FOV in-game from the in-game options menu
- You can now adjust the mouse sensitivity from the in-game options menu
- You can now adjust gamepad sensitivity from the in-game options menu
- Inventory now has tab functionality and can filter between all items/weapons/armor/stats
- Added a more detailed 'Stat' page that shows more details on character levels, weapon stats, stamina usage, and armor defense bonuses
- There are now some items to purchase in the stores
- You can sell items to Morrison now
- Added more examinable items to the HUB

Zofia Released! (Into Early Access!)

Zofia is launching into Early Access now!

As before, the launch will include the intro and 'prologue sections', three other levels, and 2 PvP maps.
The character editor, online co-op, and splitscreen modes should be available as well.



It's been a long (and weird) ride, but we hope you enjoy it!

Zofia (Early Access) Release Date

Zofia will be launching into early access September 27th!

The launch will include the intro and 'prologue sections', three other levels, and 2 PvP maps.
The character editor, online co-op, and splitscreen modes should be available as well.

For added chaos, we also made the airship in the hub area drivable and hid a few secrets.



We'll see you then!

Demo Update!

A quick demo patch to resolve some performance issues. Previously there was only a Windows Demo, so the Linux/SteamOS demo is live now too.

This update should also have a slightly extended intro and a slightly expanded character editor.

Upcoming Updates

I have got a lot of unusual feedback this last month, so in turn I have a lot of unusual changes:

The character editor is one of the more difficult things I have made in this game and I don't think I am anywhere near where I want it to be. While I'm struggling, its at least coming along and some of the options have been expanded.



There is still a lot to be done here, of course.

If you played the Frozen Fort during the open playtest, you may have found it a little weird that the Legion there use bows and arrows, while nearly every other Legion soldier you've met at this point either has a warblade or a firearm.

Well complain no more.


(It looks a little awkward from this angle, but the left hand is holding the mounting bar somewhat like a foregrip)

The archers were easily avoidable by just moving around. You can dodge bullets too, or you can be cool by parrying as soon as you see the muzzle flash.

These have been mechanically difficult to add because of how they function, but the additions of some of the 'old world' tech has made some areas require a little more planning and stealth.


(If you played the OLD prologue or Project Broken Hammer, these may look incredibly familiar.)

Lastly, I believe there was some narrative and character issues with the prologue, so there will be changes here to both the dialogue and how it is presented.



I hope to have all this, and more, out soon.