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DevBlog #1: Unlimited Battlefields.

Gen’l,

2025 brings a new dev blog -series. In it, we discuss the first main steps in developing the game's engine further. More specifically, what new gameplay features rebuilding the battle layer will allow in the future.

The first entry is about tackling the issue of limited number of battlefields, at the same time improving the link from campaign map to battlefield topography and terrain influence on units.

Read more in the latest Dev Blog:
Unlimited Battlefields.

Very respectfully, your obedient servants,

The Grand Engineer Corps