Latest Patch 0.9604
Uploaded September 10, 2021:
Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/
Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/
Campaigns:
- finished intervention tooltips, also for strategy panel
- assumed fixed: replacing WIA/KIA commanders sometimes leads to multiple assignments
- AI now prefers recruiting smaller units in nearby states instead of larger units far away
- fixed: economy report mixes up overproduction and underproduction
- fixed: units do not lose ammo while retreating
- fixed: sometimes retreat button needs to be pressed twice before battle panel disappears
- now preventing states to switch faction by change of support, states may now only switch alliances through policies & objectives
- fixed: too dummy commanders are assigned although others are available
- fixed: all dummy commanders have home state “Alabama”
- improved: AI raises campaign groups although others are close
- fixed: CSA policy Mexican Intervention can be activated without Military II
- filter search text (military panel) is now cleared when adding new groups or using drag and drop
- fixed: filters not working in unit list view
- fixed: wrong side information for sunken ships in battle monument tooltip
- spawning armies when war starts now start with readiness 0
- changed commander appointment system: now lower ranks can be assigned for higher positions, assignment now takes rank, experience and fame into account
Battles:
- improved AI refuse flanks and facing behavior, esp. in defensive stance
- fixed: units in assault column not triggering charges
- fixed: units charging falling back enemies have wrong facing
- fixed: if during fallback a new target out of firing range is assigned the selected unit moves towards enemy with reversed facing
- victory balance is now influenced by casualty ratios to prevent long lasting battles through objective points
- reduced objectives for campaign battles, depending on participating troops
- fixed: units have troubles leaving entry points when ordered by player ALT+
- fixed: OOB not showing content when opened the first time
- units now improve morale overnight
- some men now can escape if a unit surrenders, depending on fighting spirit and experience
- fixed: AI now reforms from (attack) column to line if firing on enemies (not charging)
- assumed fixed: cavalry horse sprites are sometimes shown between enemy and own unit when falling back
Other:
- fixed button states/visuals: main menu (all layers), army orders (battles)
- Main menu music now not stuttering anymore and linked to music options
- fixed: game guide still shown at start of each campaign & battle, although it was already shown before