1. Grand Tactician: The Civil War (1861-1865)
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  3. Latest Patch 0.9604

Latest Patch 0.9604

Uploaded September 10, 2021:

Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • finished intervention tooltips, also for strategy panel
  • assumed fixed: replacing WIA/KIA commanders sometimes leads to multiple assignments
  • AI now prefers recruiting smaller units in nearby states instead of larger units far away
  • fixed: economy report mixes up overproduction and underproduction
  • fixed: units do not lose ammo while retreating
  • fixed: sometimes retreat button needs to be pressed twice before battle panel disappears
  • now preventing states to switch faction by change of support, states may now only switch alliances through policies & objectives
  • fixed: too dummy commanders are assigned although others are available
  • fixed: all dummy commanders have home state “Alabama”
  • improved: AI raises campaign groups although others are close
  • fixed: CSA policy Mexican Intervention can be activated without Military II
  • filter search text (military panel) is now cleared when adding new groups or using drag and drop
  • fixed: filters not working in unit list view
  • fixed: wrong side information for sunken ships in battle monument tooltip
  • spawning armies when war starts now start with readiness 0
  • changed commander appointment system: now lower ranks can be assigned for higher positions, assignment now takes rank, experience and fame into account


Battles:
  • improved AI refuse flanks and facing behavior, esp. in defensive stance
  • fixed: units in assault column not triggering charges
  • fixed: units charging falling back enemies have wrong facing
  • fixed: if during fallback a new target out of firing range is assigned the selected unit moves towards enemy with reversed facing
  • victory balance is now influenced by casualty ratios to prevent long lasting battles through objective points
  • reduced objectives for campaign battles, depending on participating troops
  • fixed: units have troubles leaving entry points when ordered by player ALT+
  • fixed: OOB not showing content when opened the first time
  • units now improve morale overnight
  • some men now can escape if a unit surrenders, depending on fighting spirit and experience
  • fixed: AI now reforms from (attack) column to line if firing on enemies (not charging)
  • assumed fixed: cavalry horse sprites are sometimes shown between enemy and own unit when falling back


Other:
  • fixed button states/visuals: main menu (all layers), army orders (battles)
  • Main menu music now not stuttering anymore and linked to music options
  • fixed: game guide still shown at start of each campaign & battle, although it was already shown before