1. Grand Tactician: The Civil War (1861-1865)
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  3. Latest Patch 0.9409

Latest Patch 0.9409

Patch 0.9409 uploaded Aug 24, 2021:

Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • fixed: withdrawing sometimes runs into wrong direction
  • withdrawing now results in more intense rearguard activity and higher casualties
  • fixed: sometimes units are stuck in permanent retreat because retreat direction was not far enough or inside enemy terrain
  • fixed: forage not stored in supply depots
  • fixed: upgrade price for rifles is shown wrong in weapon list
  • reduced income of income tax massively, increased army upkeep slightly, increased fleet upkeep massively
  • fixed: sometimes unit withdraw into wrong direction
  • fixed: exceptions related to siege and navy engagement of same fort
  • fixed: retreat destinations also take into account neutral and hidden units
  • refixed: WIA/POW/KIA/Available for service commander filters not working
  • fixed: disabled commanders from lower unit hierarchies are not replaced automatically
  • changed wording for intervention tooltip: player needs a major victory in order to provoke Europe to intervene & French interventions needs “Mexican Intervention” policy
  • rebalanced: intervention forces are now moving faster due to high transport capacity
  • fixed: intervention forces may now use allied territory to redeploy, before: only invade enemy terrain
  • AI is now recruiting in states with higher distance to the target army to meet recruitment goals
  • changed: checking for initial strength relation including reinforcements to evaluate if enemy shall withdraw


Battles:
  • improved AI micro-maneuvering in front of the enemy
  • fixed: AI stance settings in historical battles sometimes lead to zig-zag movements
  • AI now tries to avoid defended bridges and river crossings in macro-movement
  • if AI decides to retreat EOD the timer is resetted to zero
  • manually assigned targets are now relieved if enemy routs (except for cavalry)
  • fixed: broken units sometimes not retreating but holding position in front of the enemy
  • units that have surpassed loss resilience are now leaving the battlefield via entry point
  • fixed: remaining lags that occur if units are stuck close to dense forest and retreating/surrendering
  • fixed: effect of perks for sharpshooters and zouaves were switched, battle perks now achieved faster
  • fixed: additional battle flags not available
  • fixed: battle flags are not updating if a new unit is selected immediately, battle flags not saved when leaving battles
  • using smaller AI groups to deploy faster
  • commanders now tend to stay closer to subordinated infantry and cavalry units instead of artillery units to stay closer to the front
  • assumed fixed: AI brigades running into enemy troops without stopping
  • larger AI groups (eg corps) are now separated into smaller groups when engaged (eg divisions) to improve micro AI behavior
  • AI groups initially redeploy more towards center of the deployment zone if no objective is located inside
  • assumed fixed: initial deployment of AI groups within opponent’s deployment zone