1. Grand Tactician: The Civil War (1861-1865)
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  3. Latest Patch 0.9010

Latest Patch 0.9010

Patch 0.9010 uploaded June 24, 2021:

Note: this update is the first build after upgrading the Unity engine and means a huge download. We hope for better stability and less driver related crashes following the latest Windows 10 updates!

Also the log destination has changed to:
%USERPROFILE%\AppData\LocalLow\Grand Tactician\The Civil War (1861-1865)\Player.log
(is a hidden folder and needs to be set to unhide in explorer)

Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • commander attributes (stars) now show correct values, weighted by experience
  • fixed: commander attributes are reduced by exp at scenario start and during gameplay
  • increased movement updates for smoother movement
  • fixed: AI does not use train, sea and river movements
  • commanders now gain experience through service, although less than through battles
  • measures to better represent victory conditions: national morale is now converging towards average state support and vice versa, added influence of economy (private wealth) on national morale, town occupation in enemy states reduce support for the cause
  • changes in AI recruitment: adding target recruitment rate
  • reworked AI army deployment for recruitment
  • reduced immediate effect of recruiting policies on available manpower but added running increase of manpower
  • added slower growth of available volunteers in high population states
  • changes in campaign objectives: first major battle now only counts for the first side to achieve and excludes smaller engagements, encourage Europeans now used as trigger for European intervention and is available if intervention level is close to 100%
  • fixed: USCT leads to a sudden reduction of available volunteers
  • added reduced annual growth rates for volunteers for longer contracts
  • changes in commander auto-assignment: now trying to avoid commanders whose rank is too low, replacements are taken from own army first
  • fixed: wrong calculation of commander in chief when old commander is not available anymore (probably needs further work)
  • fixed: wrong comparison in private wealth and tax income for monthly economic report
  • added enhanced info in strategy panel about latest changes in state support
  • fixed: text color turns dark after mouse moved over in campaign finish screen
  • fixed “running time” effects in policies, eg permanent influences in support, recruitment
  • fixed wrong directions of “arrows” in commander attributes at scenario start
  • fixed: effect of running policy influences too high (eg. CSA triggering Militia Act before Union) leading to high probability of secession of border states
  • added option to hide battle monuments in tools panel
  • added enhanced tooltip info in top panel for manpower and influences manpower
  • fixed tooltip info: units needed for reinforcements
  • improved “defend capital” AI mechanics: units maneuver better towards own capital if in danger
  • fixed: support <> national morale convergence too fast
  • AI units with low supply first head for near supply depots or towns before constructing a supply depot
  • fixed: searching for fort construction sites leads to increase in occupied forts objective variable
  • fixed: entrenchment levels increasing for units in defensive stance although moving
  • AI now pre-recruits manpower lost through contract expiries in coming months
  • fixed: USCT already researchable in Chapter II


Battles:
  • AI now deploys EOD AFTER player redeployment
  • added AI behavior: “retreat if outflanked on both sides” and “refuse flank if outflanked on one side”
  • fixed: when reloading a campaign battle some objectives may be switched/deactivated
  • worked on measures to reduce blobbing: AI groups now do not use same objectives at once
  • fixed: weird placement of subordinated units if parent units are redeployed but subordinates not (eg. AoNV vs. Left Wing in 2nd Manassas)
  • removed unit names for detachments in paper map view
  • fixed: ordered single brigades jump immediately to destination after deployment phase has ended
  • fixed: commander is MIA if a detachment surrenders
  • changed the logic how offensive/defensive battles are determined: units - moving/entrenched or not
  • reduced weight of objective points for victory conditions slightly for day 2+
  • fixed: AI countermeasures against outflanking (refuse flank, retreat) sometimes use wrong facing


Others:
  • improved sensitivity when adding waypoints (RMB), one click movements without determining the facing are possible now
  • reworked smoke engine
  • fixed: changing sound volume in videos not working
  • added video controls, cancel videos now with ESC
  • fixed: weird or non visible savegame entries if save panel is opened a second time