1. Grand Tactician: The Civil War (1861-1865)
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  3. Latest Patch 0.9113

Latest Patch 0.9113

Patch 0.9113 uploaded July 25, 2021:

Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

Note: although we have changed weapon production mechanics it may still not work as intended as economic production hardly matches consumption. We will focus on this in version 0.92!

Campaigns:
  • added disabled tooltip info for armies
  • rebalanced desertion rates in low-support and low-morale environments
  • added tooltip infos (nato symbols) about current engagement: probability of victory and estimated length
  • added “flame” symbol for damaged/blocked IIP’s/companies behind the symbol
  • added info for infrastructure damages and losses for each IIP/company in tooltip
  • added railroad track list with economic info and construction duration, railroads can now only be constructed using the icons in this list
  • added alert symbols for units with low supply
  • fixed: commander in chiefs are replaced by low rank officers
  • AI now takes into account enemy units in recruitment when setting own recruitment goals
  • higher levels of supply depots deliver supplies now faster
  • added info about connected depots and its supply capacity in unit panel
  • fixed rare situations where armies may end on non passable terrain after retreats
  • rearranged top panel UI
  • now using a 3-month average to determine the change in commander attributes, experience influence is now taken into account, further UI info to follow later
  • battle monument info now only shown if no other tooltip is visible (eg. from units)
  • fixed: missing “The battle of “ in naming of naval battles
  • fixed: when combining artillery units the guns are not adjusted
  • added tooltip info about fleet firepower and used gunnery
  • ships without ammo (and returning to harbor) now counting as disabled
  • multiple groups now tend to coordinate defensive operations better to fight together
  • reworked retreat functions
  • connection to supply depots is now shown faster after game has started
  • supply lines are now colored red/yellow/green, depending on the supply efficiency
  • changed info about low morale units in battle start panel
  • AI defensive operations are now cancelled if strength gets too low and moving around strong enemies
  • AI now prefers to rally nearby friendly units next to an enemy instead of launching new defensive operations from far away which led to accumulation of AI units in a certain area
  • contract expiries in army management panel show now days if below 1 month remaining
  • fixed: dropping a ship from harbor pool into the harbor pool does add it to the selected fleet
  • fixed: opening military tab while fleet is selected mixes up army and fleet view
  • replaced economic cycle graph in finances panel by overall goods production
  • added tooltips for change in commander attributes
  • added tooltips for army strength in campaign panel
  • assumed fixed: sometimes units are not retreating if enemies are too close
  • fixed: issue with monthly economy report may have led to strange UI glitches
  • fixed: officers returning from WIA or POW not visible in officers panel
  • fixed: commander attribute influences from commander in chief used multiple times for each hierarchy level



Battles:
  • reworked minor/major victory/defeat mechanism, now depending on casualties relation and military experience, affecting readiness and carried supplies when returning to campaign map; step 2 will follow adjusting retreat mechanism
  • fixed: AI deployment behind breastworks not accurate enough to receive cover bonus at the start of the game or EOD
  • units now use doublequick to move into final position before engaging enemy if initiative is on
  • adjustments to AI micro behavior: brigades are now not spreading out that wide but try to keep together
  • adjusted brightness on Manassas map
  • assumed fixed: redeployment of own/enemy units in opposite deployment zone if they were cut off before, needs further testing
  • reduced number of rifle fire if units are inside buildings
  • fixed: AI group setup sometimes leads to non-moving groups, eg. Jackson at Chancellorsville
  • Unit tooltip for single brigades is now regularly updated when moving over unit
  • continuing old group path now cancelled if player has at least moved one subordinate while group was stopped to engage
  • fixed: points counter visible if top panel is minimized/maximized although continuous vp counting deactivated
  • AI now defenses less often if number of held objectives is comparable
  • low morale units do not break immediately at start but have a minimum & capped morale
  • reworked retreat mechanism
  • fixed: when giving movement orders to top hierarchies the group sometimes is not repositioned if contact to enemy is established but simply stopped
  • added battle field book


Others:
  • fixed: scrolling log messages & exceptions when removing messages
  • moved internal debug log messages to file “scenelog.dat”
  • improved field book guides
  • field books now auto-shown only once at start per layer