Latest Patch 0.9205
Patch 0.9205 uploaded Aug 10, 2021:
Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/
If you experience lags after playing the game for a while please send us your log to identify the issue. We have seen a handful of issues related to adding a modified 1862 scenario (while loading old 62 campaigns) and fixing a building bug in 0.92.
Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/
If you experience lags after playing the game for a while please send us your log to identify the issue. We have seen a handful of issues related to adding a modified 1862 scenario (while loading old 62 campaigns) and fixing a building bug in 0.92.
Campaigns:
- captured or removed weapons (through upgrades) can now be used to upgrade existing units
- fixed: sometimes retreat paths are running too close, added also revolving retreat calculation if retreat destination is not on own soil
- fixed: wrong influences on commander attributes from senior officers
- fixed: building upgrades happen immediately
- production of companies now much lower for goods that do not generate profits
- added further AI bonus features, linked to AI bonus settings at campaign start
- modified 1862 scenario: McClellan is now starting on the Peninsular
- fixed: workforce in companies is too low
- rebalanced production and demand in economy, as well as weapon availability
- rebalanced army and fleet upkeep costs
- fixed: if campaign is reloaded or a battle is manually played shortly after another one was finished units may become stuck
- measures if economy lacks transport ships and locomotives: transport capacity of IIP’s reduced,, supply and reinforcement speed is slowed
- IIP’s now create demand for transport ships and locomotives
- fixed: sometimes AI units in (autoresolved) combat get another moving order leading to a re-triggering of the combat/siege
- added info about total corporate production in monthly economy report
- fixed: wrong construction progress for ships
- fixed: IIP damage at start of scenarios
- fixed: fort changing hands count as captured at the start of scenarios
- improved AI behavior for defensive operations close to capital
- AI now should be a bit more aggressive in defensive operations
- fixed: researching draft acts are only increasing volunteers numbers for a short time period before falling back to pre-act levels
- fixed: building upgrades are not saved during upgrade process
Battles:
- units now recover morale slower if low experienced
- rebalanced: lower gain of fame through battles
- fixed: commander of non arrived units do not gain fame
- rebalanced construction times of entrenchments
- fixed: groups are counted for supported morale bonus
- rebalanced morale influences
- added enhanced morale info in unit panel
- added info about loss resilience in unit panel
- fixed: AI units don’t carry out fallback orders properly
- skirmishers rebalanced, now have a lower loss resilience and inflict no flanking malus
- AI now deploys deeper inside the map in offensive battles
- fixed: group movements sometimes left back single units
- units now break links if routed
- added workaround for units that were stuck in impassable terrain
- AI now withdraws at night if it was not successful in capturing an objective within a given time and has not earned victory points
- fixed: issues with upgraded parapets when reloading battle save, leading to disappearing parapets and weird unit positions
Others:
- fixed: messages sometimes not appearing as icons on the left side of the screen, eg. monthly economy report