1. Grand Tactician: The Civil War (1861-1865)
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  3. Latest Patch 0.9205

Latest Patch 0.9205

Patch 0.9205 uploaded Aug 10, 2021:

Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

If you experience lags after playing the game for a while please send us your log to identify the issue. We have seen a handful of issues related to adding a modified 1862 scenario (while loading old 62 campaigns) and fixing a building bug in 0.92.

Campaigns:
  • captured or removed weapons (through upgrades) can now be used to upgrade existing units
  • fixed: sometimes retreat paths are running too close, added also revolving retreat calculation if retreat destination is not on own soil
  • fixed: wrong influences on commander attributes from senior officers
  • fixed: building upgrades happen immediately
  • production of companies now much lower for goods that do not generate profits
  • added further AI bonus features, linked to AI bonus settings at campaign start
  • modified 1862 scenario: McClellan is now starting on the Peninsular
  • fixed: workforce in companies is too low
  • rebalanced production and demand in economy, as well as weapon availability
  • rebalanced army and fleet upkeep costs
  • fixed: if campaign is reloaded or a battle is manually played shortly after another one was finished units may become stuck
  • measures if economy lacks transport ships and locomotives: transport capacity of IIP’s reduced,, supply and reinforcement speed is slowed
  • IIP’s now create demand for transport ships and locomotives
  • fixed: sometimes AI units in (autoresolved) combat get another moving order leading to a re-triggering of the combat/siege
  • added info about total corporate production in monthly economy report
  • fixed: wrong construction progress for ships
  • fixed: IIP damage at start of scenarios
  • fixed: fort changing hands count as captured at the start of scenarios
  • improved AI behavior for defensive operations close to capital
  • AI now should be a bit more aggressive in defensive operations
  • fixed: researching draft acts are only increasing volunteers numbers for a short time period before falling back to pre-act levels
  • fixed: building upgrades are not saved during upgrade process


Battles:
  • units now recover morale slower if low experienced
  • rebalanced: lower gain of fame through battles
  • fixed: commander of non arrived units do not gain fame
  • rebalanced construction times of entrenchments
  • fixed: groups are counted for supported morale bonus
  • rebalanced morale influences
  • added enhanced morale info in unit panel
  • added info about loss resilience in unit panel
  • fixed: AI units don’t carry out fallback orders properly
  • skirmishers rebalanced, now have a lower loss resilience and inflict no flanking malus
  • AI now deploys deeper inside the map in offensive battles
  • fixed: group movements sometimes left back single units
  • units now break links if routed
  • added workaround for units that were stuck in impassable terrain
  • AI now withdraws at night if it was not successful in capturing an objective within a given time and has not earned victory points
  • fixed: issues with upgraded parapets when reloading battle save, leading to disappearing parapets and weird unit positions


Others:
  • fixed: messages sometimes not appearing as icons on the left side of the screen, eg. monthly economy report