1. Grand Tactician: The Civil War (1861-1865)
  2. News
  3. Patch 0.8819, uploaded April 27, 2021

Patch 0.8819, uploaded April 27, 2021

Patch 0.8819, uploaded April 27, 2021.
Hotfix 0.8820, uploaded April 28, 2021.
Hotfix 0.8821, uploaded April 29, 2021.

Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • no rail movement on enemy territory
  • added hint about low morale groups (reinforcements) in battle panel
  • fixed: recruiting panel: sorting states by volunteers and drafts not working
  • units with low strength are now disbanded after a battle
  • added blinking symbol to inform player about available but not used research slots
  • fixed: influence on state support coming from appointment of political commanders is counted every reload
  • AI now takes state support into account when recruiting
  • restricted “state to raise” for USCT/CSCT to main states
  • units now may not move pre-war, garrisons may not be reinforced or transfered pre-war
  • no trade of military goods between Union and CSA, also pre-war
  • units get new name if commander is changed (CSA)
  • added text search function for filters in military panel, eg. for commander names
  • fixed: too slow construction progress for small buildings, eg. telegraph stations
  • fixed: tooltips for colors, unread dispatches
  • fixed: regulars are also resetted when researching conscription act, newly raised units now get longer contracts
  • removed military installations from economic report “company foundations”
  • added additional battlefields
  • fixed: AI has more than 3 grand strategies activated when reloading
  • fixed: loading info shows old policy descriptions
  • fixed: units or garrisons across rivers do not block town occupation anymore
  • horse artillery is now smaller
  • fixed: rearguard actions not happening while a (multi-day) manual played battle is still raging after returning to campaign
  • renewed readiness logics: now only units with high readiness may enter enemy territory, readiness is recovering and consumed depending on factors like commander attributes, weather etc.
  • refixed: enemy fleets blocking town occupation
  • fixed: lower pre-war unit sizes lead to negative sick numbers and unusual high brigade strength
  • fixed: reloading resets number of sick soldiers
  • AI now assaults in sieges if strength is appropriate
  • fixed fleet renaming input caret
  • fixed: when switching from fleet to army panel the old commander stays selected
  • when replacing a commander the filter are now automatically adjusted to army/navy
  • sea, river, rail movement buttons deactivated by default
  • fixed: message for bond issuances also launched when enemy faction issues bonds
  • fixed: wrong weapon type for 2 brigades in 1864 scenario
  • fixed: unit icons may be displaced at the end of moving
  • commander attributes are now correctly shown in commander management, taking into account lack of experience
  • fixed: switching from a full readiness unit to low readiness unit while construction menu is open allows construction for low readiness unit too (Hotfix 0.8820)
  • fixed: fleets recover readiness too slowly (Hotfix 0.8821)


Battles:
  • fixed: AI movement is sometimes stuck on an objective although already taken
  • groups with low reinforcement times now appear immediately/faster on the battlefield
  • reworked AI deployment and AI entrenchments, note: overlapping deployment zones still in work
  • all subordinates of groups that arrive during night are placed immediately on the battlefield
  • potentially fixed: deleting sprites in battles may sometimes lead to exceptions and lags
  • fixed: Church0_0 disappearing when coming close with camera
  • adding higher speed for horse artillery
  • fixed: parapets receive wrong level when reloaded
  • construction in game phase of parapets that were planned in deployment phase not possible any more
  • added option to clear message log for battles
  • fixed: changing group formation does not change formations of single brigades if order delay is on
  • fixed: campaign influences (state support, national morale) are taken from campaign scenario start, not the latest values
  • units may surrender now if routed and national morale & average army morale is low
  • fixed wrong activated objectives in historical battles
  • neutral objectives are removed in campaign battles to prevent sudden switches of defensive to offensive battles
  • trenches and barricades are now hidden in FOW
  • routed units EOD are withdrawing from battlefield at night
  • reinforcements now entering in double line formation
  • fixed: redeployment close to borders may shift units out of the map
  • fixed: clouds not visible
  • refixed: FOW visible for a second at game start
  • added historical battles: Appomattox, Glorieta Pass
  • units falling back now do not stop to engage enemies until their fallback destination is reached
  • fixed: reloading campaign battles reduces commander attributes (Hotfix 0.8820)


Others:
  • fixed: date inaccuracy leads to delayed changing of flags
  • debug logs can now be deactivated in build
  • added buttons to dispatches: “Mark all as read”, “Delete all read dispatches”
  • fixed: first dispatch symbol remains on screen although deleted
  • fixed: message log button remains active if LMB on empty dispatch paper
  • added larger cursor for high resolutions
  • added GT mouse cursor for main menu
  • added additional commander pictures