Latest Patch 0.9301
Patch 0.9301 uploaded Aug 15, 2021:
Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/
Please use separate threads in the forum if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/
Campaigns:
- fixed: reloading campaigns sometimes influences state support in a wrong way, due to historic commander appointments
- name search field in military panel is now cleared when tab is switched
- added “ready for duty” filter criteria for commanders in military panel
- reworked objectives description
- changed: units that are in winter/summer quarters AND entrenched are not suffering increased attrition anymore
- added AI construction of forts
- fixed: upgrade progress for procedural buildings lost when reloading save
- rebalancing of campaign objectives
- removed initial strength check for engagements for first engaging units, now strength including reinforcements is taken into account
- fixed: too many captured guns after a victorious battle
Battles:
- captured soldiers now excluded for loss resilience calculation
- routed friendly units now do not surrender to routed enemy units if still engaged in melee
- no morale updates during night (pos & neg)
- fixed problems with loading of some random maps
- fixed: units are getting permanent retreat orders if routed, although no enemies are close
- removed: units falling back turn around or stop during movement
- units now do not stop under enemy fire when crossing a ford or bridge
- assumed fixed: lags in some maps, related to failed terrain specs assignment