Latest Patch 1.0115
Uploaded October 15, 2021:
Thanks again to all development patch testers!
Please report bugs and/or ideas in the following forum:
https://steamcommunity.com/app/654890/discussions/2/
Outlook on 1.02:
- further improvements in battle and campaign AI
- enhanced info for auto resolved battles (land + sea)
Thanks again to all development patch testers!
Please report bugs and/or ideas in the following forum:
https://steamcommunity.com/app/654890/discussions/2/
Campaigns:
- fixed: ammo consumption too high in autoresolved battles
- reduced effect of debt and negative surplus on rating slightly
- added positive effects on AI rating when using higher difficulty
- fixed: economy report cumulates monthly founded companies
- now showing also killed and wounded brigade commanders in officer loss report
- fixed: upgrade of greyed out (not available) weapons possible
- added certain weapons to initial stock
- commanders may now be promoted manually
- fixed: construction icon prevents setting waypoints
- tidying up: fort names and conditions are now visible on map only if mouse is close
- army icons are now always placed in front of buildings, towns or IIP’s
- fixed/enhanced: tooltips and updating numbers for minimized unit panel stats
- improved drag and drop behavior, especially for fleets
- added campaign tutorial
- added workaround for units whose campaign stances are greyed out though no order is delivered anymore
- fixed: raiding enemy installations in allied states does not lower own support anymore
- fixed: support influence king cotton not counting for allied but for slave states
- rebalanced high effect of raiding on state support
- changed logic for drag- and dropping of ships: now the full space is used on both sides (except ship list)
- probably fixed: empty groups and fleets are not removed, officers not promoted when leaving the military panel via other top panels (eg. strategy, trade etc.)
- commanders now can only be promoted if they are active
- fixed: captured weapons now also show up if no tech is available
- fixed config bug in prefs that probably led to low reinforcement speed
- fixed issue that could have led to permanent increase of the number of wounded through reloading saves, though not resetting the numbers in older saves
- now preventing replacement of wounded/killed commanders of dummy garrisons
- no contract expiries happen for units that are engaged
Battles:
- added approximate restrictions to line of fire for units
- fixed issues with blocking own units in line of fire
- commander initiative off now prevents units from wheeling
- commander initiative default can now be turned on/off for all units in main menu options menu
- deadly volley: units need to be at fire range 50% instead of 25% in order to gain perk experience
- fixed: Battle end screen showing “Courier to xxx” instead of army name if McDowell commands
- fixed: rare exception when cavalry units are linked and battle is reloaded
- fixed: potential freeze of units in Chickamauga historical battle when entering day 2#
- added auto-resizing of sprite numbers for huge battles that could have resulted in stuck loading or memory crashes, note: further improvements planned later
- added battle hints for certain unit events below top panel, can be deactivated in options menu
- added battle tutorial
- fixed: submenus of bottom panel sometimes auto-close while a unit is selected
- fixed: timed movement & bombardment on 2nd day starting immediately
Others:
- game is now paused while newspaper, message log and dispatches are opened
- added tutorials for campaigns and battles
- fixed: some game options are now automatically adjusted for tutorials to prevent stuck tutorial situations
- added auto pop up for patch notes in main menu
Outlook on 1.02:
- further improvements in battle and campaign AI
- enhanced info for auto resolved battles (land + sea)