1. Grand Tactician: The Civil War (1861-1865)
  2. News
  3. Latest Patch 1.0115

Latest Patch 1.0115

Uploaded October 15, 2021:

Thanks again to all development patch testers!
Please report bugs and/or ideas in the following forum:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • fixed: ammo consumption too high in autoresolved battles
  • reduced effect of debt and negative surplus on rating slightly
  • added positive effects on AI rating when using higher difficulty
  • fixed: economy report cumulates monthly founded companies
  • now showing also killed and wounded brigade commanders in officer loss report
  • fixed: upgrade of greyed out (not available) weapons possible
  • added certain weapons to initial stock
  • commanders may now be promoted manually
  • fixed: construction icon prevents setting waypoints
  • tidying up: fort names and conditions are now visible on map only if mouse is close
  • army icons are now always placed in front of buildings, towns or IIP’s
  • fixed/enhanced: tooltips and updating numbers for minimized unit panel stats
  • improved drag and drop behavior, especially for fleets
  • added campaign tutorial
  • added workaround for units whose campaign stances are greyed out though no order is delivered anymore
  • fixed: raiding enemy installations in allied states does not lower own support anymore
  • fixed: support influence king cotton not counting for allied but for slave states
  • rebalanced high effect of raiding on state support
  • changed logic for drag- and dropping of ships: now the full space is used on both sides (except ship list)
  • probably fixed: empty groups and fleets are not removed, officers not promoted when leaving the military panel via other top panels (eg. strategy, trade etc.)
  • commanders now can only be promoted if they are active
  • fixed: captured weapons now also show up if no tech is available
  • fixed config bug in prefs that probably led to low reinforcement speed
  • fixed issue that could have led to permanent increase of the number of wounded through reloading saves, though not resetting the numbers in older saves
  • now preventing replacement of wounded/killed commanders of dummy garrisons
  • no contract expiries happen for units that are engaged


Battles:
  • added approximate restrictions to line of fire for units
  • fixed issues with blocking own units in line of fire
  • commander initiative off now prevents units from wheeling
  • commander initiative default can now be turned on/off for all units in main menu options menu
  • deadly volley: units need to be at fire range 50% instead of 25% in order to gain perk experience
  • fixed: Battle end screen showing “Courier to xxx” instead of army name if McDowell commands
  • fixed: rare exception when cavalry units are linked and battle is reloaded
  • fixed: potential freeze of units in Chickamauga historical battle when entering day 2#
  • added auto-resizing of sprite numbers for huge battles that could have resulted in stuck loading or memory crashes, note: further improvements planned later
  • added battle hints for certain unit events below top panel, can be deactivated in options menu
  • added battle tutorial
  • fixed: submenus of bottom panel sometimes auto-close while a unit is selected
  • fixed: timed movement & bombardment on 2nd day starting immediately


Others:
  • game is now paused while newspaper, message log and dispatches are opened
  • added tutorials for campaigns and battles
  • fixed: some game options are now automatically adjusted for tutorials to prevent stuck tutorial situations
  • added auto pop up for patch notes in main menu


Outlook on 1.02:
- further improvements in battle and campaign AI
- enhanced info for auto resolved battles (land + sea)