1. Grand Tactician: The Civil War (1861-1865)
  2. News

Grand Tactician: The Civil War (1861-1865) News

DevBlog #1: Unlimited Battlefields.

Gen’l,

2025 brings a new dev blog -series. In it, we discuss the first main steps in developing the game's engine further. More specifically, what new gameplay features rebuilding the battle layer will allow in the future.

The first entry is about tackling the issue of limited number of battlefields, at the same time improving the link from campaign map to battlefield topography and terrain influence on units.

Read more in the latest Dev Blog:
Unlimited Battlefields.

Very respectfully, your obedient servants,

The Grand Engineer Corps

Engineers at Work.

Gen’l,

For some time now, an eerie silence has surrounded the Grand Engineer Corps camp. The troops are wondering, what is happening inside the fog of war? What does this mean to the Grand Tacticians, present and future? Major changes have taken place in the background, with the Engineer Corps going through a reorganization. As the pieces are falling in place, it’s a good time to share some Engineering intel from behind the scenes.

Read more in the latest Dev Blog:
Engineers at Work.

Very respectfully, your obedient servants,

The Grand Engineer Corps

Patch 1.14 Released!

Patch 1.14 Out Now!


Gen’l,

A new major Patch 1.1402 is now released. During the two-week beta period we were able to further improve the patch - Thank You all, who contributed in the beta!

Patch 1.14 provides:
- rebalances to the camp feature (Whiskey & Lemons DLC), incl. W&L manual update accordingly
- sound engine updates, including new sounds in the battles
- bug fixes to issues reported by the community

See the patch notes here:
PATCH NOTES

Your Most Obedient Servants,

The Grand Engineer Corps

Patch 1.13 Released!

Patch 1.13 Released!


Gen’l,

Patch 1.13 is a major update to Grand Tactician (base game) and Whiskey & Lemons DLC. It contains many fixes and rebalancing to the game, and a new Camp-feature for the career mode.

Main changes in the main game include changes in campaign AI, rebalanced construction costs (forts, depots), updates to supply calculations during battles (end of day), along with fixes to bugs reported by the community. The patch was released in beta some time ago and with the help of the community we have improved it further - Thank You for Your help!

The two main updates in Whiskey & Lemons career mode are:
  1. Camp: as the commander you can choose how to spend your time when encamped. You can focus on a number of activities, from supervising and taking part in drilling your troops to advancing your own personal agenda. Your companions will provide a helping hand as well. This feature is described in more detail in the updated W&L Manual.
  2. Offer of Command: Earlier you could advance to higher command positions only by using your perstige. Now, if you are eligible and a position where your skills could be used becomes available, you are sometimes offered the new command free of prestige cost. You may then accept or decline the position.


Cheers, and Happy Holidays!

See the patch notes here:
PATCH NOTES

Whiskey & Lemons Hotfix Out!

Whiskey & Lemons Hotfix Out!


Gen’l,

Unfortunately the AI had a bit too much Whiskey on release and fell from the saddle, giving players undeserved lemons. With the first hotfix, the AI gets a slap in the face.

Work on further fixes, balancing and patches is ongoing. All bug/other issue reports on the forums are read by the Engineers, so keep them coming. Cheers!

See the patch notes here:
HOTFIX PATCH NOTES