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Grand Tactician: The Civil War (1861-1865) News

Patch 1.03 Adds 3D Troops!



Gen’l,

While we originally planned to have 3D troops in our game, during the early development phase the experiments with 3D models were unsuccessful. At that point, years ago, we decided to switch to 2D sprites, which allowed improved performance, and a working solution for the time being. After the game’s release in September, we ran another round of experiments with 3D troops, as we had planned to do post-release. This time we succeeded, and with patch 1.03 the sprite troops finally rest in peace, as our civil war soldiers enter the third dimension.

Smoother, and Better Looking.


The sprites did have many limitations. As we kept the number of different animations quite high, the number of frames per animation was limited. Also, customization options were limited, as each large sprite sheet reserved a chunk of VRAM. We did try to overcome the lack of customization by allowing custom coloring of the uniforms, but when creating variation within a single unit using color variation, the end result was not optimal. While functional, the sprite engine also had some side effects, like certain abrupt movements, which was quite apparent especially with courier movements.

Our artist has been working hard on the 3D models and animations since the release of the game. With the new 3D troop engine, the game’s visuals take a leap forward. Animations are much smoother in general, and the 3D soldiers allowed us some more variety in the soldiers’ looks. Now we can have different uniforms and equipment even within a single unit, with little to no negative effect in performance.

The 3D troop engine also allows further improvements in the future. The changes in patch 1.03 are the first step, more improvements will follow.



Other Visual Improvements.


While the main focus in the visual improvements was in the troops, the battle field has also received some other visual improvements. With the 3D troops being less sensitive to certain camera angles, the improved camera controls allow more varied visuals. Updates in the particle effects department and fog rendering also have made the battle field a bit more pleasing to watch, especially in combination with the weather effects. As the 3D troops are no longer “detached” from the environment, like the sprites were, the end result is a much more coherent look.



Other Changes.


While patch 1.03 was mainly focused on the introduction of the 3D troops, there are also some other nice, and highly requested changes:
  • 3D Troops: new 3D models, with improved, smoother animations & uniform variation.
  • New Battles: battle of Stones River and Champion Hill added to the list of historical battles. Also a new regiment level version of 1st Manassas added.
  • Saves: a new load/save panel to manage all saves, loading possible also during a game.
  • Options: realism options moved from game options to scenario start up screen, and saved per game.
  • Further game options added, including "lock battle camera rotation".
  • Occupied States: if all cities within a hostile state are captured, the state is considered occupied, even if it will not change sides due to low support. Armies with low readiness can operate in occupied states normally.
  • Updated Manual: manual and Field Book are adjusted to portray the recent changes.
  • Bug fixes and minor AI adjustments.

Most Respy,

Gen’l. Ilja Varha,
Chief Designer, &c.,
The Grand Tactician -Team

Hotfix 1.0212

Hotfixes 1.0211 & 1.0212 uploaded November 10 & 11, 2021:

  • fixed: reloading saves clears stock of newly constructed supply depots
  • refix: sea raiders perk does not blockade neutral IIP’s and may lead to inability to save the game
  • supply depots now reduce their stock if they have not supplied troops for a longer time
  • rating rebalanced to slightly higher levels, overall supply costs slightly lowered
  • fixed: sometimes units are not firing on nearby enemies
  • fixed: deactivated buttons in siege combats

Patch 1.0210

Uploaded November 7, 2021:

Thanks again to all development patch testers!
Please report bugs and/or ideas in the following forum:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • AI now defends more carefully and watches out better for nearby enemies
  • fixed: units joining an autoresolved battle are not stopping but continue movement
  • fixed: potentially wrong faction in naval battles when reloading while a battle rages
  • added enhanced info panel for autoresolved battles (land battles, siege combat, fort bombardment, naval engagements)
  • fixed: Diplomacy I selected in summer 61 scenario leading to wrongly assigned weapon types
  • fixed: loading of saved tutorials fails if FOW options were changed
  • playing manual battles in campaign tutorial is now not possible anymore
  • fixed: LTGen act does not promote commander in chief to LTGen
  • assumed fixed: playing background music twice while inspecting campaign after a won campaign
  • fixed: multiple garrisons may take part in siege combat
  • added drop down list below the alarm icons on top to directly access the autoresolve-panel
  • fixed: wrong correlation between availability of weapons on the markets and equippable units
  • removed: high combat intensity in sieges if besieging unit has offensive stance activated
  • fixed: regualars act may add a Minnesota brigade to CSA armies
  • newspaper messages can now be deactivated in options menu
  • added to options menu: keep game paused after closing panels
  • fixed: sea raiders perk not blocking trade nodes
  • added: damages of forts through siege combat
  • logics changed: increase of stock of supply depots now lead to immediate expenses, shown as separate position in finances tab
  • supply depots are now fully filled at scenario start to prevent huge spikes in expenses at start
  • fixed: provision and coal stock for fleets too high
  • arms agents/security measures: number of weapons in stock is increased/reduced (before: only markets were affected)
  • fixed: ship names for newly constructed ships are resetted when reloading
  • fixed: capturing ships not working
  • fixed: naval battles may triggered several times as AI cannot retreat out of the enemy fleet range
  • fixed: when removing a ship name completely a new one cannot be entered
  • commander exp now increased in naval combats and fort bombardments


Battles:
  • AI bonus now also applies to loss resilience
  • AI now acts slightly faster and tries to avoid direct assaults on entrenchments
  • added quickinfo about locked map functions when HQ papers are opened
  • fixed: disappearing morale icon tooltips
  • fixed: retreat time too short for AI although units fully engaged
  • player can now use the arrow keys to browse through the army hierarchies
  • AI is now forming up in double lines to deploy quicker
  • AI acts more aggressive in battles
  • AI reduces maneuvers in front of the enemy
  • improved behavior for group commanders whose subordinates are all routed
  • fixed: move at signal, on time sometimes carried out immediately


Others:
  • updated: manual is now searchable

Latest Patch 1.0115

Uploaded October 15, 2021:

Thanks again to all development patch testers!
Please report bugs and/or ideas in the following forum:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • fixed: ammo consumption too high in autoresolved battles
  • reduced effect of debt and negative surplus on rating slightly
  • added positive effects on AI rating when using higher difficulty
  • fixed: economy report cumulates monthly founded companies
  • now showing also killed and wounded brigade commanders in officer loss report
  • fixed: upgrade of greyed out (not available) weapons possible
  • added certain weapons to initial stock
  • commanders may now be promoted manually
  • fixed: construction icon prevents setting waypoints
  • tidying up: fort names and conditions are now visible on map only if mouse is close
  • army icons are now always placed in front of buildings, towns or IIP’s
  • fixed/enhanced: tooltips and updating numbers for minimized unit panel stats
  • improved drag and drop behavior, especially for fleets
  • added campaign tutorial
  • added workaround for units whose campaign stances are greyed out though no order is delivered anymore
  • fixed: raiding enemy installations in allied states does not lower own support anymore
  • fixed: support influence king cotton not counting for allied but for slave states
  • rebalanced high effect of raiding on state support
  • changed logic for drag- and dropping of ships: now the full space is used on both sides (except ship list)
  • probably fixed: empty groups and fleets are not removed, officers not promoted when leaving the military panel via other top panels (eg. strategy, trade etc.)
  • commanders now can only be promoted if they are active
  • fixed: captured weapons now also show up if no tech is available
  • fixed config bug in prefs that probably led to low reinforcement speed
  • fixed issue that could have led to permanent increase of the number of wounded through reloading saves, though not resetting the numbers in older saves
  • now preventing replacement of wounded/killed commanders of dummy garrisons
  • no contract expiries happen for units that are engaged


Battles:
  • added approximate restrictions to line of fire for units
  • fixed issues with blocking own units in line of fire
  • commander initiative off now prevents units from wheeling
  • commander initiative default can now be turned on/off for all units in main menu options menu
  • deadly volley: units need to be at fire range 50% instead of 25% in order to gain perk experience
  • fixed: Battle end screen showing “Courier to xxx” instead of army name if McDowell commands
  • fixed: rare exception when cavalry units are linked and battle is reloaded
  • fixed: potential freeze of units in Chickamauga historical battle when entering day 2#
  • added auto-resizing of sprite numbers for huge battles that could have resulted in stuck loading or memory crashes, note: further improvements planned later
  • added battle hints for certain unit events below top panel, can be deactivated in options menu
  • added battle tutorial
  • fixed: submenus of bottom panel sometimes auto-close while a unit is selected
  • fixed: timed movement & bombardment on 2nd day starting immediately


Others:
  • game is now paused while newspaper, message log and dispatches are opened
  • added tutorials for campaigns and battles
  • fixed: some game options are now automatically adjusted for tutorials to prevent stuck tutorial situations
  • added auto pop up for patch notes in main menu


Outlook on 1.02:
- further improvements in battle and campaign AI
- enhanced info for auto resolved battles (land + sea)

Grand Tactician: The Civil War (1861-1865) Release Stream

Watch Tortuga Power and The Historical Gamer play Grand Tactician!