1. Grand Tactician: The Civil War (1861-1865)
  2. News

Grand Tactician: The Civil War (1861-1865) News

Hotfix 1.0212

Hotfixes 1.0211 & 1.0212 uploaded November 10 & 11, 2021:

  • fixed: reloading saves clears stock of newly constructed supply depots
  • refix: sea raiders perk does not blockade neutral IIP’s and may lead to inability to save the game
  • supply depots now reduce their stock if they have not supplied troops for a longer time
  • rating rebalanced to slightly higher levels, overall supply costs slightly lowered
  • fixed: sometimes units are not firing on nearby enemies
  • fixed: deactivated buttons in siege combats

Patch 1.0210

Uploaded November 7, 2021:

Thanks again to all development patch testers!
Please report bugs and/or ideas in the following forum:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • AI now defends more carefully and watches out better for nearby enemies
  • fixed: units joining an autoresolved battle are not stopping but continue movement
  • fixed: potentially wrong faction in naval battles when reloading while a battle rages
  • added enhanced info panel for autoresolved battles (land battles, siege combat, fort bombardment, naval engagements)
  • fixed: Diplomacy I selected in summer 61 scenario leading to wrongly assigned weapon types
  • fixed: loading of saved tutorials fails if FOW options were changed
  • playing manual battles in campaign tutorial is now not possible anymore
  • fixed: LTGen act does not promote commander in chief to LTGen
  • assumed fixed: playing background music twice while inspecting campaign after a won campaign
  • fixed: multiple garrisons may take part in siege combat
  • added drop down list below the alarm icons on top to directly access the autoresolve-panel
  • fixed: wrong correlation between availability of weapons on the markets and equippable units
  • removed: high combat intensity in sieges if besieging unit has offensive stance activated
  • fixed: regualars act may add a Minnesota brigade to CSA armies
  • newspaper messages can now be deactivated in options menu
  • added to options menu: keep game paused after closing panels
  • fixed: sea raiders perk not blocking trade nodes
  • added: damages of forts through siege combat
  • logics changed: increase of stock of supply depots now lead to immediate expenses, shown as separate position in finances tab
  • supply depots are now fully filled at scenario start to prevent huge spikes in expenses at start
  • fixed: provision and coal stock for fleets too high
  • arms agents/security measures: number of weapons in stock is increased/reduced (before: only markets were affected)
  • fixed: ship names for newly constructed ships are resetted when reloading
  • fixed: capturing ships not working
  • fixed: naval battles may triggered several times as AI cannot retreat out of the enemy fleet range
  • fixed: when removing a ship name completely a new one cannot be entered
  • commander exp now increased in naval combats and fort bombardments


Battles:
  • AI bonus now also applies to loss resilience
  • AI now acts slightly faster and tries to avoid direct assaults on entrenchments
  • added quickinfo about locked map functions when HQ papers are opened
  • fixed: disappearing morale icon tooltips
  • fixed: retreat time too short for AI although units fully engaged
  • player can now use the arrow keys to browse through the army hierarchies
  • AI is now forming up in double lines to deploy quicker
  • AI acts more aggressive in battles
  • AI reduces maneuvers in front of the enemy
  • improved behavior for group commanders whose subordinates are all routed
  • fixed: move at signal, on time sometimes carried out immediately


Others:
  • updated: manual is now searchable

Latest Patch 1.0115

Uploaded October 15, 2021:

Thanks again to all development patch testers!
Please report bugs and/or ideas in the following forum:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:
  • fixed: ammo consumption too high in autoresolved battles
  • reduced effect of debt and negative surplus on rating slightly
  • added positive effects on AI rating when using higher difficulty
  • fixed: economy report cumulates monthly founded companies
  • now showing also killed and wounded brigade commanders in officer loss report
  • fixed: upgrade of greyed out (not available) weapons possible
  • added certain weapons to initial stock
  • commanders may now be promoted manually
  • fixed: construction icon prevents setting waypoints
  • tidying up: fort names and conditions are now visible on map only if mouse is close
  • army icons are now always placed in front of buildings, towns or IIP’s
  • fixed/enhanced: tooltips and updating numbers for minimized unit panel stats
  • improved drag and drop behavior, especially for fleets
  • added campaign tutorial
  • added workaround for units whose campaign stances are greyed out though no order is delivered anymore
  • fixed: raiding enemy installations in allied states does not lower own support anymore
  • fixed: support influence king cotton not counting for allied but for slave states
  • rebalanced high effect of raiding on state support
  • changed logic for drag- and dropping of ships: now the full space is used on both sides (except ship list)
  • probably fixed: empty groups and fleets are not removed, officers not promoted when leaving the military panel via other top panels (eg. strategy, trade etc.)
  • commanders now can only be promoted if they are active
  • fixed: captured weapons now also show up if no tech is available
  • fixed config bug in prefs that probably led to low reinforcement speed
  • fixed issue that could have led to permanent increase of the number of wounded through reloading saves, though not resetting the numbers in older saves
  • now preventing replacement of wounded/killed commanders of dummy garrisons
  • no contract expiries happen for units that are engaged


Battles:
  • added approximate restrictions to line of fire for units
  • fixed issues with blocking own units in line of fire
  • commander initiative off now prevents units from wheeling
  • commander initiative default can now be turned on/off for all units in main menu options menu
  • deadly volley: units need to be at fire range 50% instead of 25% in order to gain perk experience
  • fixed: Battle end screen showing “Courier to xxx” instead of army name if McDowell commands
  • fixed: rare exception when cavalry units are linked and battle is reloaded
  • fixed: potential freeze of units in Chickamauga historical battle when entering day 2#
  • added auto-resizing of sprite numbers for huge battles that could have resulted in stuck loading or memory crashes, note: further improvements planned later
  • added battle hints for certain unit events below top panel, can be deactivated in options menu
  • added battle tutorial
  • fixed: submenus of bottom panel sometimes auto-close while a unit is selected
  • fixed: timed movement & bombardment on 2nd day starting immediately


Others:
  • game is now paused while newspaper, message log and dispatches are opened
  • added tutorials for campaigns and battles
  • fixed: some game options are now automatically adjusted for tutorials to prevent stuck tutorial situations
  • added auto pop up for patch notes in main menu


Outlook on 1.02:
- further improvements in battle and campaign AI
- enhanced info for auto resolved battles (land + sea)

Grand Tactician: The Civil War (1861-1865) Release Stream

Watch Tortuga Power and The Historical Gamer play Grand Tactician!

American Civil War game Grand Tactician leaves Early Access today

After just over a year in Steam's Early Access programme, Oliver Keppelmüller's ambitious American Civil War grand strategy game/RTS Grand Tactician launches today in version 1.0. The full launch adds a raft of new features and fixes, and prepares the historic strategy game for its planned slate of post-launch content.


As we've noted, version 1.0 of Grand Tactician adds two more campaign starts and six new historical real-time battles to fight. There are other upgrades to look forward to as well, however: Keppelmüller's team has made Grand Tactician easier to understand through a series of new tooltips and a range of tutorial videos, which are accessible within the game client.


There's also a new 'field manual' in Grand Tactician, which you can pull up at any time by clicking a question mark icon located near the compass in the upper right-hand corner of the screen, and it's packed with information about the campaign screen, tactical battles, and army management. Another nice touch is a scalable UI - there's an option to turn on 'historical' fonts, if you'd like to read dispatches styled to look like officers' elegant cursive handwriting in the mid-1800s.


Read the rest of the story...


RELATED LINKS:

American Civil War strategy game Grand Tactician is a flawed gem

The most ambitious American Civil War game is set to leave Early Access

The most ambitious American Civil War game ever hits early access this week