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Escape The Pacific News

New Island Clusters, Island Distribution, and Roles!

[p]Patch 0.67.0.0[/p]
Hello Survivors!
[p]With this update, we bring 3 major game engine updates and changes that truly transform the game, making it more dynamic, immersive, and fun to play![/p][p][/p][h2]1. Random Island Clusters[/h2][p]The most important new addition in this update is the Random Island Cluster Generation.[/p][p]Until now, island clusters were generated in one predefined way: each cluster contained a random mix of all island types and sizes, with a medium island count.[/p][p]That legacy generator is still available but now it’s greatly expanded with exciting new mechanics![/p][p][/p][h3]1.1 Specialized Clusters[/h3][p]The new system introduces Specialized Clusters, where all islands share the same type. These types match those from the Starting Island customization screen.[/p][p]Cluster Types:[/p]
  • [p]Coconut[/p]
  • [p]Banana[/p]
  • [p]Papaya[/p]
  • [p]Mixed[/p]
  • [p]Forest[/p]
  • [p]Rocky[/p]
[p]Probability Breakdown:[/p]
  • [p]50% chance: Classic random island types (no specialization)[/p]
  • [p]50% chance: Specialized cluster (each type has ~16% chance)[/p]
[p][/p][h3]1.2 Island Distribution[/h3][p]The cluster generator now also includes variability in island size, count, and layout using distribution profiles.[/p][p]Distribution Profiles:[/p]
  1. [p]Lots of Small Islands[/p]
    • [p]Only small (micro/tiny) islands[/p]
    • [p]Much higher island count than average[/p]
  2. [p]Couple of Medium Islands[/p]
    • [p]Only medium (small/medium) islands[/p]
    • [p]Fewer islands than average[/p]
[p]Probability Breakdown:[/p]
  • [p]33% Random (legacy setup)[/p]
  • [p]33% Lots of Small Islands[/p]
  • [p]33% Couple of Medium Islands[/p]
[p][/p][p]This is a starter cluster where a low number of islands were generated. They are rather medium in size. This is more or less the current gameplay style.[/p][p][/p][p]This is a starter cluster where a high number of islands were generated. They are rather small in size. Give the shorter distance between islands, this will make sailing trips more enjoyable.[/p][p][/p][p][/p][h3]1.3 Actual Gameplay Impact[/h3][p]These new features change both local survival and global exploration:[/p]
  • [p]Global map exploration is now more exciting and unpredictable. Will you find a fruit-rich paradise or struggle through a barren rocky cluster?[/p]
  • [p]Starting clusters can now be tailored to be truly challenging. Want a hardcore run? Start in a cluster full of small mangrove islands and see how long you can last.[/p]
[p][/p][h3]1.4 Future Game Impact[/h3][p]These systems are foundational for future prescripted Challenges, coming in mid-term updates. Combined with customizable weather, they’ll allow us to create a wide range of easy to brutally difficult scenarios tailored for all player skill levels.[/p][p][/p]
[p]For the first time, every journey across the sea becomes a gamble of survival or abundance—no two clusters will ever feel the same again. With specialized biomes and unpredictable island distributions, each new map brings fresh strategic challenges and surprises, forcing players to adapt, explore, and rethink survival from the ground up.[/p]
[p][/p][h2]2. Customizable Starting Cluster[/h2][p]The Starting Island Customization screen now lets you:[/p]
  • [p]Control the major island type in your starting cluster[/p]
  • [p]Define the distribution profile (size & amount of islands)[/p]
[p]Or simply stick with the full random generation via checkboxes. The choice is yours![/p][p][/p][p][/p][p][/p][p][/p]
[p]Survival begins with choice. Craft your own starting challenge and shape the story you want to live. Whether you're looking for a relaxing, balanced setup or a brutal, unforgiving start, the new cluster customization gives you full control over the type and layout of your starting islands, letting you tailor your adventure like never before.[/p]
[p][/p][p][/p][h2]3. New Farmer Role[/h2][p]Want to survive solely on crops and fruits from the very beginning?[/p][p]Try the new Farmer role, which boosts your Gardening skill, meaning:[/p]
  • [p]Higher crop yields[/p]
  • [p]A fresh new playstyle focused on agriculture and sustainability[/p]
[p][/p][p]This update brings depth, diversity, and challenge to every session. Whether you're a seasoned explorer or a crop-growing survivalist, there's something here for you.[/p][p][/p][p][/p]
[p]When the land becomes your lifeline, every seed you plant is a step toward mastering nature itself. The new Farmer role empowers players who prefer a sustainable, self-sufficient path from day one—boosting gardening skills and crop yields, it opens up a whole new way to survive and thrive off the grid.[/p]
[p][/p][p][/p][p]Thanks for playing, and stay tuned for even more exciting updates soon![/p][p][/p][p]We would like to thank you for your support, bug reports and feedback. [/p][p]Peter, G4GTeam[/p]

Hotfix 0.66.0.1 and 0.66e.0.1

Hello Survivors!


A new Hotfix 0.66.0.1 and 0.66e.0.1 is available!

Changelog:

  • Fixed: Collectible chests and boxes on sunken ships sometimes not spawning or disappearing (fix takes effect when starting a new game)


We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam

0.66: New Debuffs, Skills, Roles and news about Creative Mode

Patch 0.66.0.0

Hello Survivors!


Before we talk about the new features, we'd like to briefly remind the community about the important Raft Physics fix, that kept us busy the majority of 2024.

We've linked the respective Announcements below, for you to read more about it.

So far, we dedicated the majority of our efforts to working behind the scenes, focusing on enhancing the game’s overall stability and tackling long-standing bugs that had been lingering for months. Our goal was to ensure a smoother, more polished experience by refining core mechanics, optimizing performance, and resolving persistent issues. As a result, the game is now more stable, reliable, and ultimately more enjoyable for all players.

[hr][/hr]
Now let's talk what's new in store with this update.

[h2]New Passive Debuffs[/h2]
A passive debuff is a negative effect that happens automatically due to environmental conditions or player status, rather than being triggered by a specific action.


The core mechanics behind these "hidden" debuffs have been in the game for a long time, but they weren’t clearly visible to players. We've completely reworked the code to integrate them with the new Buff/Debuff system. Now, they are displayed on the HUD and stats page, giving you better insight into your character’s condition. This should make it easier to identify what’s causing health loss and help you take the right steps to survive another day.

[h2]New Skills[/h2]
Triangulate, Sextant, and Looter are now available on the Skills page. As you progress, these skills will make their respective actions easier to perform.



[h3]Example for Sextant usage (Technical - Simplified)[/h3]

Level 0
  • To get an accurate measurement, you'll have to perform the measurement within 2 hours from noon and your mirror offset by 10 degrees.
Level 4
  • To get an accurate measurement, you'll have to perform the measurement within 2.8 hours from noon and your mirror offset by 14 degrees.
Level 7
  • To get an accurate measurement, you'll have to perform the measurement within 3.4 hours from noon and your mirror offset by 17 degrees.


In short: The higher your skill, the easier it is to get accurate measurements in less-than-ideal conditions.


[h2]New Roles[/h2]
We've introduced new roles to enhance your gameplay! Survivors get a balanced experience, Builders craft, repair, and dismantle more efficiently, Explorers navigate faster and use tools more accurately, while Looters find more valuable items.



[h3]Survivor[/h3]
This role is the standard role, with a balanced mix of all skills. This is how the devs intended the game to be played. This was called "Normal" before this update.

[h3]Builder[/h3]
As a builder you will be able to craft, build and repair items more easily, and when dismantling stuff you'll get more resources back.

[h3]Explorer[/h3]
As an Explorer you'll be able to paddle faster, triangulate islands that are further away, and you'll be able to get an accurate reading with the Sextant even when the time of day is not exactly 12:00 noon.

[h3]Looter[/h3]
As a Looter you will find more of the useful stuff in lootable chests.

For now, roles provide a head start in certain skills. In the future, they will also grant exclusive blueprints or knowledge automatically, while other players will need to find, loot, or study to unlock them.

With the new roles we aim to create a more diverse gameplay experience!

[hr][/hr]
[h2]What we are working on next[/h2]
Alongside various improvements and fixes, the next update will primarily focus on:
  • Roles expansion
    • Farmer
    • Hunter
  • New Game Mode: Creative
  • Illness and Cure System
  • New Island Type


We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam

0.66e: New Debuffs, Skills, Roles and news about Creative Mode

Patch 0.66e.0.0

Hello Survivors!


Before we talk about the new features, we'd like to briefly remind the community about the important Raft Physics fix, that kept us busy the majority of 2024.

We've linked the respective Announcements below, for you to read more about it.

So far, we dedicated the majority of our efforts to working behind the scenes, focusing on enhancing the game’s overall stability and tackling long-standing bugs that had been lingering for months. Our goal was to ensure a smoother, more polished experience by refining core mechanics, optimizing performance, and resolving persistent issues. As a result, the game is now more stable, reliable, and ultimately more enjoyable for all players.

[hr][/hr]
Now let's talk what's new in store with this update.

[h2]New Passive Debuffs[/h2]
A passive debuff is a negative effect that happens automatically due to environmental conditions or player status, rather than being triggered by a specific action.


The core mechanics behind these "hidden" debuffs have been in the game for a long time, but they weren’t clearly visible to players. We've completely reworked the code to integrate them with the new Buff/Debuff system. Now, they are displayed on the HUD and stats page, giving you better insight into your character’s condition. This should make it easier to identify what’s causing health loss and help you take the right steps to survive another day.

[h2]New Skills[/h2]
Triangulate, Sextant, and Looter are now available on the Skills page. As you progress, these skills will make their respective actions easier to perform.



[h3]Example for Sextant usage (Technical - Simplified)[/h3]

Level 0
  • To get an accurate measurement, you'll have to perform the measurement within 2 hours from noon and your mirror offset by 10 degrees.
Level 4
  • To get an accurate measurement, you'll have to perform the measurement within 2.8 hours from noon and your mirror offset by 14 degrees.
Level 7
  • To get an accurate measurement, you'll have to perform the measurement within 3.4 hours from noon and your mirror offset by 17 degrees.


In short: The higher your skill, the easier it is to get accurate measurements in less-than-ideal conditions.


[h2]New Roles[/h2]
We've introduced new roles to enhance your gameplay! Survivors get a balanced experience, Builders craft, repair, and dismantle more efficiently, Explorers navigate faster and use tools more accurately, while Looters find more valuable items.



[h3]Survivor[/h3]
This role is the standard role, with a balanced mix of all skills. This is how the devs intended the game to be played. This was called "Normal" before this update.

[h3]Builder[/h3]
As a builder you will be able to craft, build and repair items more easily, and when dismantling stuff you'll get more resources back.

[h3]Explorer[/h3]
As an Explorer you'll be able to paddle faster, triangulate islands that are further away, and you'll be able to get an accurate reading with the Sextant even when the time of day is not exactly 12:00 noon.

[h3]Looter[/h3]
As a Looter you will find more of the useful stuff in lootable chests.

For now, roles provide a head start in certain skills. In the future, they will also grant exclusive blueprints or knowledge automatically, while other players will need to find, loot, or study to unlock them.

With the new roles we aim to create a more diverse gameplay experience!

[hr][/hr]
[h2]What we are working on next[/h2]
Alongside various improvements and fixes, the next update will primarily focus on:
  • Roles expansion
    • Farmer
    • Hunter
  • New Game Mode: Creative
  • Illness and Cure System
  • New Island Type


We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam

Hotfix 0.65.2.3 and 0.65e.2.3

Hello Survivors!


A new Hotfix 0.65.2.3 and 0.65e.2.3 is available!

Changelog:

  • Fixed: Attaching raft base under an open door on raft causing the raft to submerge or launch into the air
  • Fixed: Detached raft base is not colliding with the rest building objects on the raft
  • Fixed: Too small font size in Island/Cluster rename screen after game load


We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam