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Escape The Pacific News

Your opinion matters!

Dear Survivors,

We value your feedback and would love to hear your thoughts on Escape the Pacific.

Your input helps us improve and create an even better gaming experience for you. Please take a moment to share your feedback with us by completing the survey below (8 questions).

[h2]IMPORTANT[/h2]
We welcome both positive and negative feedback, but please keep it honest and specific so we can make meaningful changes to the game.

[h3]Survey link:[/h3]
https://forms.gle/nuygXYpfZAgEBihY8

Please note that entering your name is optional. If you wish to stay anonymous, leave the Name field blank.

Thanks a lot in advance and have a great rest of the day!
Radu

Year's end message from the developers

Hello Survivors!




We are getting closer to the end of the year and would like to say Thank You! for being part of this exciting journey.

February 2023 will mark the 5th anniversary of Escape the Pacific and this year was full of surprises for all of us. We surprised you with a delayed update and you surprised us by still being supportive and understandful. Both of which helped us laying down the much needed foundations for the future. Whilst we had a couple of hick-ups, the community grew again this year and we are very happy to have you onboard. We couldn't wish for a more positive and supportive community!

Before we end the year, we would like to provide a recap of this year's achievements and what our next steps are. We are sorry that this year we couldn't deliver as per your expectations and we regret to have let you down. We are humans too and whilst we reduced the frequency of the updates, we're doing everything reasonably possible to increase the quality of same. Thanks for being patient with us.


[h2]2022 ACHIEVEMENTS[/h2]



[h3]GAME[/h3]
Game-wise we had 3 releases this year:
  1. Fast Sail, Napping, Black Mangrove, Optimizations, reworked Attach/Detach system for Rudders, Sail Masts and Sails
  2. New Island (Hill Island), Skill degradation, Item Holders (Small Sticks, Planks, Coconuts, Fire Sticks)
  3. Game Menu UI/UX Redesign, Redesigned Time-Flow system, New Island (Mangrove island), New Waves mechanics


We also
  • Fixed 139 issues
  • Reworked and optimized parts of the internal game engine
  • Amended the codebase with new functionalities to accommodate future features


[h3]COMMUNITY[/h3]
  1. As of today we are 479 Survivors on Discord! Which is a plus of 195 members, compared to last year! For us, this means the world!
  2. We are more active on the Steam forum and reply on a daily basis to questions
  3. We have updated our Steam page to reflect the current development progress
  4. We have translated the Steam page to Spanish, Russian, French, Norwegian, Portuguese (Brazil) and Simplified Chinese
  5. We have upgraded our website. In case you missed it: https://escapethepacific.com/
  6. We have upgraded the wiki page. In case you missed it: https://etp.fandom.com/


[h3]TEAM[/h3]
A lot has happened in this area. The main question asked by you was "Where's Chris?". Without sharing any sensitive details, we can only answer with "He left the team".

Some of the very dedicated community members made it into the team this year. Luna joined the newly formed QA department and FatFly took the role of Player Assistance within the team.
[h3]FUTURE PLANS[/h3]
  • IN GAME UI
    The next big visual improvement is to update the in-game UI. We will roll it out in phases over the course of 2023. We also aim to improve the overall user experience and implement a modular Heads Up Display (HUD), where you can choose in the settings how much information you wish to see on the screen.
  • TUTORIAL
    Your feedback got us motivated to rethink the tutorial part of Escape the Pacific. We are actively working on this and hope to release an improved tutorial mid 2023.
  • ROADMAP
    Especially this year, we felt that our progress was all over the place, with no clear structure communicated to the community. And, since many of you asked for a roadmap, we're planning on implementing one. Starting 2023 we will be looking into creating a public roadmap for the community, where you will be able to see our high level plans for Escape the Pacific.
  • UPDATES
    Going forward, we're hoping to be able to implement more thematic updates. Let's say we decide to add Bamboo to the game. This means that the update will include a complete "Bamboo World":
    • Bamboo tools
    • Bamboo flora
    • Bamboo building modules
    • Other Bamboo related items

    Features that are part of the same update will be based on the same theme i.e. Bamboo, Iron, Gardening, Hunting etc.

    Additionally, we also intend to keep adding smaller features outside of a particular theme.



[h2]ADDITIONAL THOUGHTS[/h2]



Some of you have called us money grabbers and many other names that we can't mention in this article. We respect everyone's opinion and even though we can't make you understand who we are and why we are doing this, we'd like to share with you three private and personal points:

  • Keeping the development up and running is actually costing us money, which automatically means that we are investing private equity into keeping the game on Steam. We are a rather small team, however, we are passionate about building a game that you (and ourselves) love playing. This is one of the biggest reasons why we go to certain lengths and keep it up.
  • Insulting us (or the game) is taxing on our mental health and we kindly ask you to be mindful in case you're planning on leaving a review. Even better, come talk to us on Discord. We're there every day. Please use this invitation link https://discord.gg/YBa4WtSkkS
  • While other dev teams abandon their games or even worse, do a money-grab, we're still here delivering updates to the community. Because we care.


Before wishing you happy holidays, we still have one thing to mention and because we are not sure how to formulate it politically correct to not insult anyone, we'd like to direct you to Hashtag Survival's website to read their Escape the Pacific Review. Please read the "Review & Thoughts" tab, especially the section mentioning "... the level of bluntness the team sometimes employs..."

[h2]FUN FACT[/h2]



Escape the Pacific is one of the most realistic hardcore survival games out there. We intend to keep it like that. Besides this, we will definitely make it more attractive to the casual Survivor by adding a creative mode and player roles i.e. Builder, Explorer etc.


[h2]The entire G4GT wish you great festive days and we're excited to talk to you next year![/h2] Peter - Dev & CEO
Luna - QA
FatFly - Player Assistance
Radu - UI, UX & Project Lead

Alpha 61 & 61.E1 - Patch 5

Hello Survivors!

A new Patch (5) for Alpha 61 and Alpha 61.E1 (regular and experimental) is now available!

Changelog:
  1. Fixed: Broken "Basic Palm Roof 6" recipe in Build screen
  2. Fixed: Favorite recipes not saving properly
  3. Fixed: Unfinished cooking recipe not turning into water when exposed to rain
  4. Fixed: Campfire immune to rain
  5. Fixed: It was possible to add multiple Sticks to hand from Inventory
  6. Fixed: Missing texture for Cultivated field
  7. Fixed: Broken Continue button in Singleplayer menu
  8. Fixed: Actionable Island overview in the background during active screen overlays i.e. Load Game screen
  9. Fixed: Missing digits from the Seed number in 16:10 aspect ratio
  10. Fixed: Missing mouse hover SFX in Settings screen
  11. Fixed: Skinning time of Turtles and Crabs was not based on Difficulty setting
  12. Fixed: Field cultivating time was not based on Difficulty setting
  13. Improvement: Correct PostprocessFX for Fast sail camera
  14. 50+ minor fixes and tweaks


We would like to thank you for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 61 & 61.E1 - Patch 4

Hello everyone,

A new Patch (4) for Alpha 61 and Alpha 61.E1 (regular and experimental) is now available!

Change-log:
  1. Fixed: Solid food (meat, fish, ...) wasn't sometimes cooked on cook place stones at campfire
  2. Fixed: Entered seed not saved and used after closing the Edit seed dialog
  3. Fixed: Clicking "Generate new seed" in New game dialog triggered some Survival type achievements
  4. Fixed: Cooking time of Recipes was not based on Difficulty setting
  5. Fixed: Cooking time of Solid food (meat, fish, ...) was not based on Difficulty setting
  6. Improvement: Added displaying of Cooking time for Recipes in Crafting screen
  7. Improvement: Added displaying of Cooking time for Raw meal in Inventory screen
  8. Fixed: objectives and Tutorial list UI not hidden while the Inventory is shown
  9. Fixed: Some minor typos in English and German localization



We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 61 & 61.E1 - Patch 3

Hello everyone,

A new Patch (3) for Alpha 61 and Alpha 61.E1 (regular and experimental) is now available!

Change-log:
  1. Fixed: Instant wet/dry objects after being taken out of storages (Pocket, chest etc.)
  2. Fixed: Continuous "Wait Time" after having exited the wait (Standing up)
  3. Fixed: Dew catcher producing too much water while the Player was sitting & waiting
  4. Improvement: Reduced computing load for Wet mechanic for each stick/wood, bottle, pot etc.
  5. Fixed: All buoyant wood and coconuts were too jumpy in the water while floating
  6. Fixed: Too fast water evaporation rate from Cooking Pot used on Camp fire
  7. Fixed: Too fast cooking time for Boiled Meal, Soups and Stews
  8. Fixed: Too slow water filling-up speed for opened water holders (submerged in ocean)
  9. Fixed: Fastening/loosening Rudders, Sail masts and Sails sometimes takes no time
  10. Fixed: Fastening/loosening Doors and Windows sometimes takes no time
  11. Fixed: Fastening/loosening Candle-, Lantern- and Torch Wall Holders sometimes takes no time
  12. Improvement: Completed Spanish localization
  13. Fixed: Big time jump after game load when there is many not finalized blueprints


Please note: If you think the cooking process is too fast for some recipes in waiting mode (sitting on the ground), please consider using a smaller campfire.

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.