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Escape The Pacific News

Alpha 53.E1 - Hotfix 3

Hello everyone,

A new Hotfix (3) for Alpha 53.E1 build is now available!

Bug Fixes:
1. Fixed: Sometimes incorrect Wood Trunk/Branch/Stick weight after dropped from hands
2. Fixed: Incorrect positon of all Frond Packs when held in hand
3. Changed: More correct Hold/Drop animation for all Frond Packs
4. Changed: More correct Hold/Drop animation for Thick Branch
5. Changed: More correct Hold/Drop animation for Planks
6. Fixed: Incorrect - 4 times faster rain water filling in waterholders than was intended
7. Changed: Reduced maximum water level for all Goblets
8. Changed: More correct maximum waterlevel and rain water filling time for Water Collector
9. Fixed: Not able to break the Rocks taken from CampFire into Tiny Rocks
11. Fixed: Not able to move anything to empty hands from Inventory with Drag&Drop

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 53.E1 - Hotfix 2

Hello everyone,

A new Hotfix (2) for Alpha 53.E1 build is now available!

Bug Fixes:
1. Fixed: Not able to Aim/Handle/Drag the Big Palm Frond Pack sometimes
2. Fixed: Bad spawn position for all Palm and Banana Frond Packs (the blueprint kicked the player aside)
3. Fixed: Bad roration center for all Palm and Banana Frond Pack Blueprints (the blueprint rotated away from its center in big radius)
4. Fixed: Bad roration center for all Palm and Banana Frond Packs (the dragged Frond pack rotated away from its center in big radius)
5. Added: French localization (Merci beaucoup Nicogalax!)

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

X-Mas deco, Steam Awards 2020, Biscuits ....

  • Christmas time is jingling soon ...
  • For the christmas holidays we still have to wait ...
  • Alpha 53 Experimental has seen daylight at November 20th ...
  • Alpha 53 stable will soon be released ...
  • .... there's still something else, no .... ?

In the Pacific, we try to escape from, we do not allow any pandemics!
Because of this we decorate our homes, get cookies out of the oven, see new ideas and suggestions from the team being baked and look forward with you to the Steam Awards 2020!

Although we cannot keep up with the top titles of the market, we simply appreciate how you express your love for the game year for year - by giving us your voice for "Labor of Love" in the Steam Awards 2020 => Nominierungen 2020

For the previously released Alpha 53 Experimental the sails were set for 2 new additions but unfortunately not enough time for first functional tests was available. For little knows my pacific dame that A53 stable is the name of the upcoming 2 new additional device's game! *hrhr*



In any way we are going public with the stable version of Alpha 53 before Christmas Holidays, so that you can enjoy a pacific experience at Christmas Eve in due time.

In this regard we like to say Thank you from the bottom of our hearts, as much as we hope to count on your support and of that of new community members - which is why we cut down the price for Escape the Pacific, making it -35% off from regular price as a pre-christmas-ically goodie.

Best wishes & All the best!
Chris, representing G4GT

Alpha 53.E1 - Hotfix 1

Hello everyone,

A new Hotfix (1) for Alpha 53.E1 build is now available!

Bug Fixes:
1. Fixed: Not correct Blueprint Colliders for Wind Indicator, Bandage Torch, Coconut Fiber Torch and Coconut Pot Candle (solved wild object collisions on blueprint movement)
2. Fixed: Not correct Blueprint Colliders for Stick Packs, Coconut Frond Packs and Banana Leaves Packs (solved wild object collisions on blueprint movement)
3. Fixed: Crafted objects Blueprints stuck in Player's character
4. Fixed: Not correct Blueprint Colliders for Sails, Sail Masts and Stick Paddle (solved wild object collisions on blueprint movement)
5. Fixed: Not correct Blueprint Colliders for Rudder and Stable Banana Side-Beam Frame (solved wild object collisions on blueprint movement)
6. Fixed: Typo in German Credits texts
7. Fixed: Not displaying of Compass Hint in German language
8. Fixed: Not able to stash Not-opened/sealed waterholders to inventory when they are not empty (except Sealed Jars)

We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.

Alpha 53.E1 Experimental - Gardening mechanic, Plank build Materials & Modules


Hi everyone,

for this experimental build we were mainly focusing on adding the Gardening mechanic and new Plank build Materials & Modules. There is a new Potato Plant & Fruit, a new Cooking Pot and Sealed Jars. Buildings maximal height was increased and there are new, more realistic Stars as well.

To switch between stable and experimental game builds make sure game properties in your Steam client are set to either "Experimental" or "None" (which is the stable branch)

The long awaited Gardening mechanic is finally here. The first ones in the long list of the gardening mechanic are Plant Boxes. They offer a couple of combinations: There are small and big ones, made from sticks or from planks and they are either movable, stationary or can be attached to raft. The ones crafted from different ingredients are drying up at different speed. Planting directly into the ground will be introduced in the next game updates.


The first crop for planting is the Potato. For now it can be found in collectible chests. It can be planted or eaten after cooking on stones or used as a recipe ingredient. It is possible to make Potato Chips which can be grilled on stones as well. The growing/maturing time for the Potato was set to 12 ingame days. The basic functionalities of the Gardening mechanic will be widely expanded in the next game updates (growing based on season, difficulty and dayforward values). More plant/crop types are planned too.


The next building material we introduce is the Plank. It can be acquired by destroying bigger plank boxes that are often found along shore sides. The Plank Build modules offer the highest possible protection against Sun, Wind, Rain - and most importantly - Storm.


There are a couple of new collectibles too: The Cooking Pot allows to make much tastier and more nutritious meals but it asks for more ingredients to be added. Sealed Jars are used as containers for liquids. Which leads us to a new game changing and more realistic feature: Liquids contained in open waterholder objects (eg Coconut pot, ...) cannot be stored in pockets, backpacks or crates anymore.


The maximal building height was increased from ~8 meters to as high as ~40 meters. It means additional ~13 floors depending on ground elevation. The night sky now features more realistic Stars and it is now easier to find known Constellations.


Changelog: (* needs new game)

New features:
01. Gardening mechanic
02. Stick Plant Boxes
03. Plank Plant Boxes
04. Potato Plant
05. Potato Tuber
06. Potato Chips
07. New Potato cooking recipes
08. Plank Material
09. Plank Build modules
10. Collectible Plank Box*
11. Collectible Cooking Pot*
12. Collectible Sealed Jar*

General:
01. Added: Not able to store open waterholders when they are not empty
02. Changed: Building maximal height has been set to 40 meters
03. Changed: More correct water filling rate set for Bucket
04. Added: More realistic night sky Stars

Fixes:
01. Fixed: Raft sometimes starts to bank/tilt after Bed was attached
02. Fixed: Inventory item weight/count going to negative values when moving the item in batches (Shift + LMB)
03. Fixed: Inventory item disappears after Inventory reopen after moving the item in batches (Shift + LMB)
04. Fixed: Sometimes not working Player controls after Map was lowered/stashed
05. Fixed: Crafted Banana Leaves Pack accepting only Coconut Palm Fronds
06. Fixed: Banana Leaves Pack not accepting all types of Banana leaves
07. Fixed: Pack adding animation sometimes not turning off, some player actions not working afterwards
08. Fixed: Pack getting animation sometimes not turning off, some player actions not working afterwards
09. Fixed: Unpacking Banana Leaves Pack gives Coconut Palm Frond
10. Fixed: Objects attached to raft disappearing when exiting the Island Cluster
11. Fixed: Not able to Move Lanterns to Bag
12. Fixed: Move Burning objects to Bag
13. Fixed: Brown Coconut fallen from Tree not floating
14. Fixed: Brown Coconut taken from Tree and dropped later not floating
15. Fixed: Brown Coconut moved to bag from Tree and dropped later not floating
16. Fixed: Brown Coconut fallen from Tree disappearing after save/load
17. Fixed: Brown Coconut taken from Tree and dropped later sometimes disappearing after save/load
18. Fixed: Brown Coconut moved to bag from Tree and dropped later sometimes disappearing after save/load
19. Fixed: Building on Raft position after save/load sometimes shifted (fixes only Buildings placed on rafts after this fix)
20. Fixed: Disappearing Items attached to Raft modules that were earlier detached and re-attached from/to Rafts, followed by saving/loading. Raft sometimes also tilted
21. Fixed: Unable to complete the First Craft Axe Tutorial with the Old Hammer (Collectible)
22. Fixed: Unable to complete the Eating from brown Coconut Tutorial with the Old Axe (Collectible)
23. Fixed: Unable to complete the Eating from brown Coconut Tutorial with the Old Knife (Collectible)
24. Fixed: Disappearing meat on Dryer after Dryer was attached to a Raft
25. Fixed: Accumulating of held but already dropped objects in hands after a Dryer was attached to a Raft
26. Fixed: Showing Quality% faulty and further causing internal issues when Hammer was equipped and aimed at a non-repairable object and action button was clicked/pressed

For the next update we plan to work on expanding the Gardening mechanic with some new crops and features. The additional plans include also the Old Telescope, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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