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Alpha 37 - Sit Wait, Paddle mechanic, Coconut Pot Candle, Building Modules


Hi everyone,

the new Escape the Pacific version 'Alpha 37' is now available.

For this update we were mainly focusing on adding a Sit & Wait mechanic and a new Paddle system. There is a new Coconut Pot Candle and a couple of new Building Modules. Gameplay improvements were also added and some issues fixed.

The new Sit mechanic offers 3 features: 1) Slowly decreases tiredness in the morning hours and slows down increasing tiredness in the afternoon and in the evening, 2) Speeds up Stamina recovery, 3) Makes it possible to speed up the time and Wait for some certain events (drying up wood, finished meal cooking, ...) or simply enjoy watching the Sun set over the ocean ...

The Paddle system requires to have a custom paddle held in hand before entering a Canoe. Paddle material quality is degrading over time and by using the paddle. There is one paddle available for crafting at the moment, others with different properties will follow later.


The Coconut Pot Candle makes another good use for spare Coconut Pots. It is more resistant to wind than the regular Candles are. Coconut Pots with Salt water can also be put onto Campfire cooking places to speed up evaporation and to get salt sooner.


There are some new Roof Building Modules which make the building process more interesting. The new 100% waterproof Coconut Palm Build Modules allow to have dry places inside even during the most intense rain. Smaller objects are now outlined when aiming to locate them easier, mainly when they are buried in sand or hidden in high grass.

Changelog:

New Features:

01. Added: Sit down mechanic
02. Added: Wait mechanic
03. Added: New Paddle system
04. Added: Simple Paddle recipe
05. Added: Coconut Pot Candle recipe
06. Added: Place Coconut Pot with Salt Water onto Cooking places for fast water evaporation
07. Added: New Roof module
08. Added: 100% shielding Coconut Palm Build modules
09. Added: Outline for small objects when Aimed

General:

01. Added: Functionality to Salt Meal when Drying
02. Added: Functionality to Salt Meal when Cooking

Fixes:

01. Fixed: Crabs, Salmon and Oyster not salt-able
02. Fixed: Whole Seagull not salt-able
03. Fixed: Salted and Not Salted objects grouping together in Inventory
04. Fixed: Whole Seagull cut to parts without salt value
05. Fixed: Peeled Papaya on Drying Rack caused Drying Rack to rotate
06. Fixed: Not able to climb Ramp on Tilted Raft
07. Fixed: Not able to climb Ramp when completed and saved/loaded Side-Beam Frame was above it
08. Fixed: Missing localized Text for TakeAll button in Inventory
09. Fixed: Missing localized description text for Bow in Craft Menu
10. Fixed: Missing Build Menu Page when clicked there after Craft/Recipe Menu

As the next update (A38) will be released just before the summer holidays we don't plan to add/implement some big features - we will aim to work on expanding and balancing the existing game mechanics. Some of the longer present issues are already in fixing stage. Additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Ship wrecks, Sailing UI, Dolphins, Sharks ... We will work also on solving new issues and we will re-check some older issues too. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 36 - Salt Vitamin C, Ground Sleeping, Coconut Fiber Torch


Hi everyone,

the new Escape the Pacific version 'Alpha 36' is now available.

For this update we were mainly focusing on fixing issues but we managed to add a new Salt and Vitamin C system too. The expanded sleep system allows to Sleep on the Ground and there is also a new Coconut Fiber Torch.

The new Salt and Vitamin C systems bring another bit of realism into the game. Salt can be found in Collectible bottles or can be distilled using Salt Water and some Water Holder object. The water evaporates quicker in the Sun but beware of the rain. It is needed to eat salted meal to keep the body's salt level high otherwise the player characters health will begin to drop and eventually leads to death. Vitamin C can be found in some of the Fruits - more in Raw form fruits and less when fruits are dried or cooked. A high vitamin C level will ensure better protection from getting Cold and ill.

The sleep mechanic has been expanded to allow sleeping on the ground: on sand or grass. It is not as comfortable as sleeping on a Bed but can help out in difficult situations - or just to let time pass by.


Coconut Fiber Torches makes it easier to light up the nights when there aren't spare bandages around to use.


Changelog:

New features:

01. Added: Salt mechanic
02. Added: Vitamin C mechanic
03. Added: Sleeping on Sand
04. Added: Sleeping on Grass
05. Added: Coconut Fiber Torch
06. Added: Boiled 'Fish and Egg' recipe
07. Added: Boiled 'Meat and Egg' recipe

General:

01. Added: Wind affects Torch Smoke and Flames
02. Added: Dried meal increases Thirst
03. Added: Displaying Hunger and Thirst data for Recipes in Crafting menu
04. Added: Displaying Vitamin C for Fruits in Inventory
05. Changed: Inventory shows liquid levels with 0.1 precision in item details
06. Changed: Aiming at some cook-able recipe shows liquid levels with 0.1 precision
07. Added: Displaying Hotkey for Put Torch into Ground
08. Added: Displaying Hotkey for Extinguish and Empty equipped Lantern
09. Added: Displaying Hotkey for Sleeping on the ground

Fixes:

01. Fixed: Extinguishing Lanterns automatically Empties them
02. Fixed: Impossible to drop objects and open inventory when looking at Rocks
03. Fixed: Incorrect food type after cooking
04. Fixed: Sometimes unable to add water to just emptied Water Holder (After oil was present)
05. Fixed: Sometimes unable to add Boiled Meal to just emptied Water Holder (After oil was present)
06. Fixed: Incorrect setting of Nutri-values for some Food when put into empty Coconut Pots
07. Fixed: Unable to add Oil to Lantern when there was some oil left in it
08. Fixed: Incorrectly recognized Cook status of Fish and Coconut Oil
09. Fixed: UI showing drinkable amount of water in case of Oil present in Coconut Pots
10. Fixed: Not displaying Boiled Meal status in Inventory after save/load
11. Fixed: Grouping Raw and Boiled Oil in the Inventory
12. Fixed: Grouping Raw and Boiled Meal in the Inventory
13. Fixed: Coconut pot falling through ground when dropped after cooking
14. Fixed: Saved/loaded Fish Oil indicated as Water
15. Fixed: Sometimes unable to pick up Coconut Pot from Cooking place
16. Fixed: Sometimes unable to pick up dried food from Drying Rack
17. Fixed: Adding "normal Oil" to Fish or Coconut oil set the oil to "not cooked" state
18. Fixed: Evaporating Oil
19. Fixed: Evaporating Boiled Meal
20. Fixed: Sometimes unable to climb Ramps


As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing the issues with higher priority. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Candle-lantern, Ship wrecks, Dolphins, Sharks ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 35 - Cooking system, Oil and Food recipes, Bandage Torch, Gameplay improvements


Hi everyone,

the new Escape the Pacific version 'Alpha 35' is now available.

For this update we were mainly focusing on adding the base functionality for the Cooking system. The first recipes are for making oil and food. There is a new Bandage Torch which can be pinned into the ground. A couple of gameplay improvements were added and some issues were fixed too.

The long-awaited Cooking functionality is finally implemented. The first available recipes are for making Coconut and Fish Oil and for preparing Boiled Fish, Meat and Eggs. The features for the Cooking system will be updated and expanded in future releases and the list of the available recipes will include a wide range of cookable meals, soups, drinks and medicine.

The new Bandage Torch is burning longer. Torches are now reacting to weather elements and their lighting effect is also dynamic. It is possible to stick the Torches into the ground and their worn-out level is displayed in the Inventory as well.


The hotkey system was reworked a little and keys for controlling some actions were reorganized too. Press & Hold functionality was introduced in some critical operations like emptying bottles or extinguishing a fire...

Changelog

New features:

01. Added: Press & Hold functionality
02. Added: Cooking system
03. Added: Fish Oil recipe
04. Added: Coconut Oil recipe
05. Added: Boiled Meat recipe
06. Added: Boiled Fish recipe
07. Added: Boiled Egg recipe
08. Added: Bandage Torch

General:

01. Added: Show the actual saved Island in menu not always the Starting one
02. Changed: More precise Meal Dryer rain check
03. Added: Display Torch state in inventory
04. Changed: Thirst reduction is based on the water amount drunk
05. Changed: Refined rain check points for all water holders objects
06. Added: Wind is affecting Torch smoke
07. Added: Wind is affecting Torch flame
08. Added: Rain can extinguish Torches
09. Added: Put Torch into ground

Fixes:

01. Fixed: Not always correct Fire Stick texture in crafted CampFire
02. Fixed: Adding not burning Fire Stick to not burning just crafted CampFire ignites it
03. Fixed: Not possible to add Fire Sticks to CampFire when just crafted
04. Fixed: White shining ash at night in extinguished Campfire
05. Fixed: Pressing Esc in menu sub-dialogues closes all parent menus
06. Fixed: Not possible to destroy some "Completed" save/loaded built objects
07. Fixed: Torch Stick not extinguished in water
08. Fixed: 100% ignite rate for Torch Stick and Fire Stick (now is lower)
09. Fixed: Save/loading of ignited Torch sometimes halted the initialization procedure


As there were added a lot of new features in the last couple of releases for the next update we plan to work on the issues with higher priority again. We plan to work some more on the newly introduced Collectibles system too. The additional plans include also the Fruit ripening, Fruit regrow, Door, Window, Spear, Smoker, Salt, Candle-lantern, Ship wrecks, Dolphins, Sharks ... We will work also on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 34 - Banana Build modules, Banana Raft and Canoe, Dead Grass, Stick Torch


Hi everyone,

the new Escape the Pacific version 'Alpha 34' is now available.

For this update we were mainly focusing on adding additional usages for Banana trees - there are new Banana Building modules, Banana Raft module and a Banana Canoe. Dead Grass can be used as Kindling and the Fire Stick can be used as a simple Torch. Campfires have gotten an updated look too. A couple of gameplay improvements were added and some issues were fixed too.

The new Banana Foundation Pillars, Banana Pillar, Banana Side-Beam Frame make survival on Banana islands easier while the new Banana Raft module and the Banana Canoe makes it possible to leave the island sooner. Papaya trees can now be chopped down to free up space on Papaya islands.

The new harvestable Dead Grass can be used as a kindling for Campfires - however it is a little harder to ignite than the kindling made from Coconut Fiber.


The Fire Saw can now be used multiple times before it breaks apart. Not only successful but also failed ignition attempts degrade its quality. Fire Sticks can now be ignited and used as a Simple Torch. Burning Campfires have gotten a whole new look too.



The Save system has been upgraded and optimized to allow saving more complex building modules in the future. The Foliage Detail Distance option allows to change the LOD level to meet the players actual HW/Quality requirements.

Changelog:

New features:

01. Added: Banana Foundation Pillars
02. Added: Banana Pillar
03. Added: Banana Side-Beam Frame
04. Added: Banana Raft module
05. Added: Banana Canoe
06. Added: Dead Grass
07. Added: Stick Torch
08. Added: Upgraded Campfire
09. Added: Reusable Fire Saw
10. Added: Foliage detail distance option

General:

01. Changed: Raft dragging mechanic
02. Changed: Optimized Save system

Fixes:

01. Fixed: Unable to add more sticks to fire when cooking
02. Fixed: Incorrect aimed item description background size
03. Fixed: Not cleared water spoil state when raining
04. Fixed: Not correct filling with water for all Goblets
05. Fixed: Not correct filling with water for all Tankards
06. Fixed: Not correct filling with water for all Coconut items
07. Fixed: Night time hot temperatures
08. Fixed: Incorrect HP of some saved/loaded objects
09. Fixed: Huge HP values of built building modules
10. Fixed: Banana trunks disappear after save/load

We will continue to concentrate more on improving the gameplay and on adding more content to make our game more entertaining and longer playable. The additional plans include also the Fruit ripening, Fruit regrow, Soup, Cooking in Coconut pots, Door, Window, Spear, Smoker, Salt, Candle-lantern, Torch, Ship wrecks, Dolphins, Sharks ... We will also work on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 33 - Lightning Thunder, new Sail Mast, new Build modules and properties


Hi everyone,

the new Escape the Pacific version 'Alpha 33' is now available.

For this update we were mainly focusing on adding realistic Lightning & Thunder moving along with the center of the Storm. There is a new collectible Bandage used for crafting and a new Sail Mast with Wind Indicator. There are new Building modules with different Sun/wind/rain shielding properties. A couple of gameplay improvements were added and many issues were fixed too.

The most interesting and unique new feature is the Lightning & Thunder effect which is a very nice and realistic add-on to our Storm mechanic. The Lightning system is travelling around with the center of the Storm and the Thunders are still heard a while after storms moved on. Hearing a silent Thunder indicates that a Storm is forming in far distance from that certain direction.

There is a new collectible Bandage which can be used for crafting the 'Wind Indicator' and a new 'Sail Mast with Wind Indicator' which offers big help in setting Sails correctly based on the actual wind direction. Bandages can be found in some crates for now, later it will be possible to craft them from various resources.

The new Sun/Wind/Rain shielding mechanic allows to set different shielding values for every different Building module. Shielding values are multiplicative so if some wall has a Wind shielding value of 60% and another wall besides the first has 40% - the effective Wind shielding value will be 76%. This engine requires to consider what type of Building to build depending on different environmental situations. The Save system was expanded due to this new Shielding mechanic and will require some optimization in the future because of the more complex Build modules.

This update also provides some gameplay improvements. Oil liquid has now a yellow color and all of the Water holder objects have got 2-3 times more precise indication of the water level inside: for example blue/yellow planes inside the Coconut pot for different water levels. The object dragging mechanic has also been updated and from now on objects aren't falling through the Raft base modules when they are dragged. Water and Clouds quality can now be defined in the Options menu.

Changelog:

New features:

01. Added: Lightning effect
02. Added: Thunder effect
03. Added: Storm mechanic moves the Lightning & Thunder around its center
04. Added: Collectible Bandage
05. Added: Wind Indicator recipe needs Bandage
06. Added: Sail Mast with Wind Indicator
07. Added: Sun / Wind / Rain shielding mechanic
08. Added: New Banana build modules with increased shielding
09. Added: Clouds Quality setting in Options menu
10. Added: Ocean Quality setting in Options menu

General:

01. Changed: Oil liquid has yellow color
02. Added: Water holders more accurately indicating liquid level
03. Changed: Object dragging system improved
04. Added: "Drink" button in Inventory
05. Changed: Volumetric Light Shaft intensity reduced a little
06. Added: "Center" hotkey to ActionBar for Sail, Sail Mast and Rudder when attaching

Fixes:

01. Fixed: Objects do not fall through the Raft base when they are dragged
02. Fixed: Sometimes not able to drink from fresh cut coconuts
03. Fixed: Non stopping raining in Main menu after regenerating the World
04. Fixed: Saving/Loading Crafted but not yet attached Sails do not roll up after Loading (caused almost impossible attaching)
05. Fixed: Water holder objects became not "drinkable" anymore after using the "Eat" button in inventory
06. Fixed: Water level not changed in Water holders after using the "Drink" button in Inventory
07. Fixed: Coconut and Banana leaves in Sails overlapping and flickering
08. Fixed: Sail, Sail Mast and Rudder not rotating to their default orientation
09. Fixed: Rain droplets visible only above head in strong winds
10. Fixed: Bad shadow level calculation during clear sky - overcast transition
11. Fixed: Missing bananas from trees when travelling to far islands, save, load and returning
12. Fixed: 'Wake up' button always disabled in Sleep screen
13. Fixed: 'Sleep until SunSet' button sometimes not working correctly
14. Fixed: 'Sleep until SunRise' button sometimes not working correctly
15. Fixed: Ocean in pre-sleep colors blinked after Sleep screen was closed
16. Fixed: Water holders shielded each other from rain when placed side by side
17. Fixed: Mixing fresh and spoiled water caused bad final spoiled value
18. Fixed: No shadows in Main menu when exiting a raining game
19. Fixed: 'Jumpy' transition between clear sky and overcast
20. Fixed: Meat taken from Meal Drier when dropped falls through terrain

We will continue to concentrate more on improving gameplay and on adding more content to make our game more entertaining and longer playable. The additional plans include also Fruit ripening, Fruit regrowing, Soup, Cooking in Coconut pots, Door, Window, Spear, Smoker, Salt, Candle-lantern, Torch, Ship wrecks, Dolphins, Sharks ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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