1. Escape The Pacific
  2. News

Escape The Pacific News

Alpha 30 - Specialized Islands, Save slots, New trees and Raft module


Hi everyone,

the new Escape the Pacific version 'Alpha 30' is now available.

We are back after Winter holidays and for this update were mainly focusing on a new mechanic for Specialized island types and a new Foliage generator. There are new Tree types, a new tree Trunk object and a new Raft module. The Arrows break after usage and a couple of issues were fixed too.

The biggest change in this update is the new mechanic for generating fauna and flora on islands based on predefined profiles depending on a variety of parameters. The current implementation generates 'specialized' islands such as: Coconut, Banana, Papaya, Forest and mixed. Fauna is also 'specialized': Crab, Turtle, Seagull and mixed islands too can now be visited. This new mechanic allows us to generate more variable (Rocky, Sandy, ...) islands and more realistic looking foliage depending on the season and on the geo-location of the player. The newly added island, flora and fauna profiles will be fine tuned and new ones will be added continually in the future.

The mentioned Forest profiles are using 6 new Tree models - the list of types will be expanded in the future too. The new Tree Trunk object is spawning when chopping down trees and can be used for spawning Sticks or as a resource for crafting the new Trunk Raft module.

The save system has been expanded and now offers up to 4 slots in which the system holds the last (up-to) 4 savegames. With each save event older save games will be pushed back and the oldest one (the 5th) deleted. In some of the very next updates we will add 4 game profiles which will allow to play up to 4 different game session at once having 4 save slots for each of the game profile. Save states are now also synchronized to the Steam Cloud.

Arrows have gotten a new feature too - they break apart after they were shot certain times. Their durability is expressed in percentage: Simple wood ones break down 30% each time and the advanced ones break down 15% each time.

Amongst the fixed issues the most important one was when the player was very close (at-touch) to some of the built objects on the raft and started looking around (rotated) the raft was rocketed (pushed) around indirectly by the player character at high speed.

Changelog:

New features:

01. Added: New Flora generator mechanic
02. Added: New Fauna generator mechanic
03. Added: 6 Tree models
04. Added: Tree Trunk object
05. Added: Tree Trunk Raft module
06. Added: 4 Save slots
07. Added: Arrow break-down mechanic

Fixes:

01. Fixed: Looking around and touching an object on the raft does not rocket the raft around
02. Fixed: A couple of internal engine fixes
03. Fixed: Attaching a Roof module to a building on a Raft is correct (not jumpy)


We plan to concentrate more on improving gameplay and adding more content to make our game will be more entertaining and enjoyable for longer. Additional plans include also the Profile system, Smoker, Salt, different liquid types, Lanterns, new Cloud system, new Lighting system, Ship wrecks, Dolphins, Sharks ... We will also work on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



Twitter Facebook Youtube

Best wishes Thank you!


Hi everyone,

the end of the year is approaching and we would like to take this opportunity to thank you all for supporting us throughout the year! Thank you for your ideas, suggestions and criticism helping us making our game better.

This year we released our very first Early Access build and the beginnings were anything than easy: First due to publishing issues at Valve the game was accidentally released as full game instead of Early Access, later we had to deal with several players giving us a hard time on social platforms - and still there were also some major issues in the game to take care of. During the year we have also had some personal changes in our company but with the help of our community we were able to get through all those hard times and were able to continue development in a more or less unaffected way.

For the next year we plan to implement many new interesting and unique features and we hope that the community will continue to support us with new ideas, suggestions and with their positive energy so we together get to make our game even better. Some of the ideas we already received were truly inspiring and will find their way into the game sooner or later for sure.

Holidays are here and besides resting we plan to work on some new features and improving gameplay a little although working a bit less on our game.

Our next build will be released in January 2019, until then:
We wish you a Merry Christmas and a happy New Year!

Gamers4Gamers Team.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Alpha 29 - New Raft system, Optimized physics


Hi everyone,

the new Escape the Pacific version 'Alpha 29' is now available.

For this update we were mainly focusing on a new Raft system and optimizing the physics engine. There is new dry-able meat and couple of issues were fixed too.

The old Raft system was entirely re-written from scratch because with the old one it wasn't possible to eliminate some of Unity's features that caused the 'disappearing and rocketing away raft' issues. The new raft system also offers more options to tweak its physical behaviour. We will continually adjust and tweak its parameters to have the raft float and move as realistic as it can be.

The physics system was also greatly optimized to eliminate the big frame drops which were caused by a huge amount of physical bodies laying around on islands. With adding the bigger islands lately it is very easy to get thousands of physical bodies on islands - all of the fruits, coconut husks, sticks, leaves, rocks, float-able objects ... With the optimizations done frames/sec jumped from ~3 to ~15 in a scene with ~2000 physical objects laying around.

Tracking down and working on the two issues described above was very time consuming so we had only a little time left to add some new models and features. We added some dry-able meat which is spawned by hitting the seagull meat with a knife. We began to work on a new save system which will feature multiple profiles and slots. We began to test a new cloud system too.

Changelog:

New features:

01. Added: New Raft system
02. Added: New Seagull leg meat
03. Added: New Seagull whole leg meat

General:

01. Changed: Optimized Physics engine
02. Changed: Schefflera tree can be chopped down

Fixes:

01. Fixed: Banana WallHalf complete and blueprint displaying 2 missing Sticks
02. Fixed: Drinkable WaterHolders with >= 1 Water can't be destroyed with an Axe
03. Fixed: Not showing Hit text in ActionBar when aiming at full Waterholder while holding Axe
04. Fixed: Turned off Wetness for Banana Leaves in crafted/built prefabs
05. Fixed: Turned off Wetness for Coconut Palm Leaves in crafted/built prefabs
06. Fixed: Higher collider for Roof Wood Palm to avoid clipping into simple beds halfway
07. Fixed: Reduced Leaf sizes to avoid clipping through Bed colliders
08. Fixed: Equipping item from ground when Bow is equipped is working
09. Fixed: Correctly Equipping an item from inventory via Button or Double Click when Bow is equipped

As we needed more time to work on the above features our short-term plans haven't changed a lot. We plan to continue with checking and testing the Raft and Sailing mechanic even more. We plan to add some new features to the Bow and Arrow too. The additional plans include also the Save system, Smoker, Salt, different liquid types... Besides these new features the Animal's AI will be still on the agenda as the new Sailing UI and the new Menu. We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



Twitter Facebook Youtube

Alpha 28 - Gameplay, Small Rope, Advanced Arrow, New Beds and trees


Hi everyone,

the new Escape the Pacific version 'Alpha 28' is now available.

For this update we were mainly focusing on improving and balancing the gameplay. There is also a new craft-able Small Rope, Advanced Arrow and Banana frond beds. Palm leaves got new textures everywhere and there are some new trees too.

Our main goal in this update was to make another round of improving gameplay again a little more. One of the most awaited feature added is the ability to manually rotate the Dragged objects and the possibility to rotate them to their natural upwards direction while stopping their unwanted rotation. The Bow got new Draw and Shoot sounds, building modules have now new (more realistic and less annoying) crafting recipes. One of the most visually noticeable change is the new Palm Frond texture everywhere - they look more natural and realistic on trees and in building modules too.

The Small Rope is the first member added from the rope family - other, stronger and (physically) longer ropes will be added a little later. The new Advanced Arrow is capable of killing Crabs and also there is a new Primitive and Simple bed crafted from Banana Fronds - they are a little more comfortable than their Coconut counterparts. Unused/spare Coconut pots, husks and fibers can be destroyed now. There are a little more animals spawning and the amount of Turtles was increased a little too.

Changelog:

New features:

01. Added: Small Rope
02. Added: Advanced Arrow with Rock tip
03. Added: Schefflera Tree
04. Added: Primitive Banana Frond Bed
05. Added: Simple Banana Frond Bed
06. Added: Possibility to shoot Crabs with the Advanced Arrow

General:

01. Added: Feather spawning count increased by 1 (to 4 in total) on Nesting Rocks
02. Changed: Bow can be added to Backpack
03. Added: Bow can not be add to Pockets nor to SideBag
04. Added: Feathers are grouped in Inventory
05. Changed: Palm Frond has new Palm leaf texture
06. Changed: Palm Trees have new Palm leaf textures
07. Changed: Palm Frond Bed has new Palm leaf texture
08. Changed: Primitive Bed has new Palm leaf texture
09. Changed: Chopped Palm Frond has new Palm leaf texture
10. Changed: All building modules have the new Palm leaf texture
11. Changed: Banana building modules have new recipes
12. Changed: Palm building modules have new recipes
13. Changed: The Bow now needs also a Small Rope to craft
14. Added: Possibility to rotate Dragged objects left/right
15. Added: Possibility to rotate Dragged objects upwards
16. Added: Journal key binding in Options menu Controls Tab
17. Changed: Animal spawning percent increased from 15 to 20%
18. Changed: Crab spawning percent decreased from 95 to 90%
19. Changed: Turtle spawning percent increased from 5 to 10%
20. Added: Draw and Shoot sounds for Bow in hand
21. Added: Hotkey icons in Actionbar for rotating dragged objects left/right
22. Added: Hotkey icon in Actionbar for rotating dragged objects upwards
23. Added: Functionality to change the Arrow used with the Bow
24. Added: Hotkey icons in Actionbar for Draw and Shoot with the Bow
25. Added: Hotkey icon in Actionbar for changing the used Arrow with the Bow
26. Added: Green Cut Coconut can be destroyed
27. Added: Coconut Husk can be destroyed
28. Added: Coconut Fiber can be destroyed
29. Added: Coconut Pot can be destroyed

Fixes:

01. Fixed: Spawning and duplicating issue when breaking coconuts
02. Fixed: Not spawning Feathers issue
03. Fixed: Sometimes not correctly saved/loaded Feathers issue
04. Fixed: Not spawning Seagulls after save/load issue
05. Fixed: Correct drag&drop the Bow from hand to Inventory
06. Fixed: Correct picking up the Bow from ground directly to Backpack
07. Fixed: Correct disposing the equipped Bow when showing Map
08. Fixed: Directly taking Peeled Banana from Drying Rack to Backpack is correct now
09. Fixed: Fruit Cook-state is correctly displayed now
10. Fixed: Added the missing name text for Banana Leaf in Inventory

We plan to continue with checking and testing the Raft and Sailing mechanic even more. Issues regarding them will be solved with higher priority. We plan to add some new features to the Bow and Arrow too. The additional plans include also the Smoker, Salt, different liquid types... Besides these new features the Animal's AI will be still on the agenda as the new Sailing UI and the new Menu. We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



Twitter Facebook Youtube

Alpha 27 - Wind and Sailing, Bow, New collectibles and trees


Hi everyone,

the new Escape the Pacific version 'Alpha 27' is now available.

For this update we were mainly focusing on improving the Wind and Sailing mechanic. The Bow has been finally added and the Collectibles system has been upgraded a little too. There are some new trees added also.

To improve the Sailing mechanic it was needed to recheck and balance the ocean and wind system too. Generally said, the Sails are now generating more force to move the raft and the wind is also more balanced around its average values for the given day. There was added some more randomness into the wind profile while the needed average speed was preserved. The ocean waves also react softer to calmer wind. The Ocean, Wind and Sailing system together is the most complex feature in our game so it will be fine-tuned and balanced more times in the future to achieve the best possible results.

The very first implementation of the Bow and Arrow system has been added also. It is now possible to shoot the sea gulls while they are roosting on their nesting rocks. There are many aspects of the Bow and Arrow system which we have to - and of course - will have improved as we will work more on it and expand it continually in future releases.

The Collectibles spawning system has been reworked a little to generate more meaningful amounts of spawned items and to provide more balanced variety. There are also some new interesting collectibles added. The Thick and Medium Candles last longer as the Thin ones do.

The newly added tree/bush types are nicely increasing the variety of the islands flora and they are providing easier way to get long and small sticks as to chop down a palm tree.

Some issues with the Wind and Weather system were also fixed. The generated daily wind and weather profile is now correctly saved/loaded - the wind speed, direction, cloudiness and rain amount is working correctly.

Changelog:

New features:

01. Added: Craftable Primitive Bow
02. Added: Craftable Simple Arrow
03. Added: Feathers
04. Added: Sea Gull meat
05. Added: Collectible Bread
06. Added: Collectible Cheese
07. Added: Collectible Medium and Thick Candles
08. Added: Ficus Tree
09. Added: Oleander Bush

General:

01. Changed: Collectible functionality reworked for Barrel to have water in it
02. Changed: Better Collectible spawn functionality
03. Changed: Water profiles changed to have more waves in some lower wind speeds
04. Added: Some randomization into the Wind profile
05. Changed: Boat Sail Force increased

Fixed:
01. Fixed: Issues when some objects were levitating after travelling to/returning from remote islands without a save/load
02. Fixed: Papaya fruits on tree not spoiling now
03. Fixed: Correct island coverage generation (sometimes the new trees weren't spawned)
04. Fixed: Wind direction and Speed is now set to correct values after Save/Load
05. Fixed: Cloudiness is now set to correctly after Save/Load
06. Fixed: Rain amount is now set to correct value after Save/Load
07. Fixed: Small Barrel can't be inserted to the Backpack anymore
08. Fixed: Small Crate can't be inserted to the Backpack anymore

We plan to continue with checking and testing the Raft and Sailing mechanic some more. Issues regarding them will be solved with higher priority. We plan to work some more also on the newly introduced Bow and Arrow. The additional plans include also the Smoker, Salt, different liquid types... Besides these new features the Animal's AI will be still on the agenda as the new Sailing UI and the new Menu. We will work also on solving the new issues and we will recheck some older issues too. also. Other new features will be added as implementing of the planned features and fixing of the issues will allow us.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



Twitter Facebook Youtube