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Escape The Pacific News

Alpha 28 - Gameplay, Small Rope, Advanced Arrow, New Beds and trees


Hi everyone,

the new Escape the Pacific version 'Alpha 28' is now available.

For this update we were mainly focusing on improving and balancing the gameplay. There is also a new craft-able Small Rope, Advanced Arrow and Banana frond beds. Palm leaves got new textures everywhere and there are some new trees too.

Our main goal in this update was to make another round of improving gameplay again a little more. One of the most awaited feature added is the ability to manually rotate the Dragged objects and the possibility to rotate them to their natural upwards direction while stopping their unwanted rotation. The Bow got new Draw and Shoot sounds, building modules have now new (more realistic and less annoying) crafting recipes. One of the most visually noticeable change is the new Palm Frond texture everywhere - they look more natural and realistic on trees and in building modules too.

The Small Rope is the first member added from the rope family - other, stronger and (physically) longer ropes will be added a little later. The new Advanced Arrow is capable of killing Crabs and also there is a new Primitive and Simple bed crafted from Banana Fronds - they are a little more comfortable than their Coconut counterparts. Unused/spare Coconut pots, husks and fibers can be destroyed now. There are a little more animals spawning and the amount of Turtles was increased a little too.

Changelog:

New features:

01. Added: Small Rope
02. Added: Advanced Arrow with Rock tip
03. Added: Schefflera Tree
04. Added: Primitive Banana Frond Bed
05. Added: Simple Banana Frond Bed
06. Added: Possibility to shoot Crabs with the Advanced Arrow

General:

01. Added: Feather spawning count increased by 1 (to 4 in total) on Nesting Rocks
02. Changed: Bow can be added to Backpack
03. Added: Bow can not be add to Pockets nor to SideBag
04. Added: Feathers are grouped in Inventory
05. Changed: Palm Frond has new Palm leaf texture
06. Changed: Palm Trees have new Palm leaf textures
07. Changed: Palm Frond Bed has new Palm leaf texture
08. Changed: Primitive Bed has new Palm leaf texture
09. Changed: Chopped Palm Frond has new Palm leaf texture
10. Changed: All building modules have the new Palm leaf texture
11. Changed: Banana building modules have new recipes
12. Changed: Palm building modules have new recipes
13. Changed: The Bow now needs also a Small Rope to craft
14. Added: Possibility to rotate Dragged objects left/right
15. Added: Possibility to rotate Dragged objects upwards
16. Added: Journal key binding in Options menu Controls Tab
17. Changed: Animal spawning percent increased from 15 to 20%
18. Changed: Crab spawning percent decreased from 95 to 90%
19. Changed: Turtle spawning percent increased from 5 to 10%
20. Added: Draw and Shoot sounds for Bow in hand
21. Added: Hotkey icons in Actionbar for rotating dragged objects left/right
22. Added: Hotkey icon in Actionbar for rotating dragged objects upwards
23. Added: Functionality to change the Arrow used with the Bow
24. Added: Hotkey icons in Actionbar for Draw and Shoot with the Bow
25. Added: Hotkey icon in Actionbar for changing the used Arrow with the Bow
26. Added: Green Cut Coconut can be destroyed
27. Added: Coconut Husk can be destroyed
28. Added: Coconut Fiber can be destroyed
29. Added: Coconut Pot can be destroyed

Fixes:

01. Fixed: Spawning and duplicating issue when breaking coconuts
02. Fixed: Not spawning Feathers issue
03. Fixed: Sometimes not correctly saved/loaded Feathers issue
04. Fixed: Not spawning Seagulls after save/load issue
05. Fixed: Correct drag&drop the Bow from hand to Inventory
06. Fixed: Correct picking up the Bow from ground directly to Backpack
07. Fixed: Correct disposing the equipped Bow when showing Map
08. Fixed: Directly taking Peeled Banana from Drying Rack to Backpack is correct now
09. Fixed: Fruit Cook-state is correctly displayed now
10. Fixed: Added the missing name text for Banana Leaf in Inventory

We plan to continue with checking and testing the Raft and Sailing mechanic even more. Issues regarding them will be solved with higher priority. We plan to add some new features to the Bow and Arrow too. The additional plans include also the Smoker, Salt, different liquid types... Besides these new features the Animal's AI will be still on the agenda as the new Sailing UI and the new Menu. We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 27 - Wind and Sailing, Bow, New collectibles and trees


Hi everyone,

the new Escape the Pacific version 'Alpha 27' is now available.

For this update we were mainly focusing on improving the Wind and Sailing mechanic. The Bow has been finally added and the Collectibles system has been upgraded a little too. There are some new trees added also.

To improve the Sailing mechanic it was needed to recheck and balance the ocean and wind system too. Generally said, the Sails are now generating more force to move the raft and the wind is also more balanced around its average values for the given day. There was added some more randomness into the wind profile while the needed average speed was preserved. The ocean waves also react softer to calmer wind. The Ocean, Wind and Sailing system together is the most complex feature in our game so it will be fine-tuned and balanced more times in the future to achieve the best possible results.

The very first implementation of the Bow and Arrow system has been added also. It is now possible to shoot the sea gulls while they are roosting on their nesting rocks. There are many aspects of the Bow and Arrow system which we have to - and of course - will have improved as we will work more on it and expand it continually in future releases.

The Collectibles spawning system has been reworked a little to generate more meaningful amounts of spawned items and to provide more balanced variety. There are also some new interesting collectibles added. The Thick and Medium Candles last longer as the Thin ones do.

The newly added tree/bush types are nicely increasing the variety of the islands flora and they are providing easier way to get long and small sticks as to chop down a palm tree.

Some issues with the Wind and Weather system were also fixed. The generated daily wind and weather profile is now correctly saved/loaded - the wind speed, direction, cloudiness and rain amount is working correctly.

Changelog:

New features:

01. Added: Craftable Primitive Bow
02. Added: Craftable Simple Arrow
03. Added: Feathers
04. Added: Sea Gull meat
05. Added: Collectible Bread
06. Added: Collectible Cheese
07. Added: Collectible Medium and Thick Candles
08. Added: Ficus Tree
09. Added: Oleander Bush

General:

01. Changed: Collectible functionality reworked for Barrel to have water in it
02. Changed: Better Collectible spawn functionality
03. Changed: Water profiles changed to have more waves in some lower wind speeds
04. Added: Some randomization into the Wind profile
05. Changed: Boat Sail Force increased

Fixed:
01. Fixed: Issues when some objects were levitating after travelling to/returning from remote islands without a save/load
02. Fixed: Papaya fruits on tree not spoiling now
03. Fixed: Correct island coverage generation (sometimes the new trees weren't spawned)
04. Fixed: Wind direction and Speed is now set to correct values after Save/Load
05. Fixed: Cloudiness is now set to correctly after Save/Load
06. Fixed: Rain amount is now set to correct value after Save/Load
07. Fixed: Small Barrel can't be inserted to the Backpack anymore
08. Fixed: Small Crate can't be inserted to the Backpack anymore

We plan to continue with checking and testing the Raft and Sailing mechanic some more. Issues regarding them will be solved with higher priority. We plan to work some more also on the newly introduced Bow and Arrow. The additional plans include also the Smoker, Salt, different liquid types... Besides these new features the Animal's AI will be still on the agenda as the new Sailing UI and the new Menu. We will work also on solving the new issues and we will recheck some older issues too. also. Other new features will be added as implementing of the planned features and fixing of the issues will allow us.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 26 - Collectibles, Candles, Banana Building Tier, Papaya tree fruit


Hi everyone,

the new Escape the Pacific version 'Alpha 26' is now available.

For this update we were mainly focusing on adding the new Collectibles mechanic, expanding the fire system, making the Banana trees chop-able with a couple of new features and there is a new Papaya tree and fruit.

The most important new feature is the Collectibles mechanic which has huge impact on gameplay making it more interesting. The basic functionality which is implemented will be expanded to a big dynamic system with a very wide variety of possible items and spawn locations. The actual implementation spawns some collectibles almost on every island. Later the system will work together with the storyline and will be influenced also by the players actions.

The newly added Candles are bringing a whole new level to the fire management and are altering the players night life in a big way - they can be used to preserve the fire or as a simple light source. The Candles can only be collected for now, later we'll have recipes to craft them. Strong wind or rain can extinguish them - later some new features and models will be added to further expand their usability and to make protecting them against weather elements easier.

Banana trees are finally chop-able and can provide: banana leaves - used to build structures, banana stem - the bananas left on it lasts longer, banana tree trunk - will be usable also as a material in crafting and building recipes.

There is also a new Papaya tree and fruit. Only raw the Papaya fruit is edible at the moment. Drying and preparing with recipes will be added a little later.

We managed to fix some serious issues which were causing objects on islands and trees to levitate and/or to disappear from the islands when travelling to very remote islands and returning from them.

Changelog:

New features:

01. Added: Papaya tree
02. Added: Papaya fruit
03. Added: Chop-able banana tree
04. Added: Banana stem
05. Added: Banana leaves and trunk
06. Added: Banana leaves building tier
07. Added: Collectibles system
08. Added: Small Barrel for longer water preservation
09. Added: Small Crate
10. Added: Tankards, Bottles, Goblets
11. Added: Candles

General:

01. Added: Opened water container objects always rotated upwards

Fixes:
01. Fixed: "Levitating trees" issue when travelling to remote islands after save/load
02. Fixed: "Levitating objects" issue when travelling to remote islands after save/load
03. Fixed: Chopped Palm Tree trunk last module doesn't disappear when hitting it (when there are still Fronds)
04. Fixed: "Disappearing objects" issue when travelling to remote islands after save/load
05. Fixed: "Disappearing blueprints" issue when travelling to remote islands after save/load
06. Fixed: "Sails above masts" issue after save/load
07. Fixed: Correct differentiating between states of food items when placing from inventory

We plan to check and test the Raft and Sailing mechanic again. Issues regarding them will be solved with higher priority. We plan to work some more also on the newly introduced Collectibles system. The additional plans include also the Smoker, Bow ... Besides these new features the Animal's AI will be still on the agenda as the new Sailing UI and the new Menu. We will work also on solving the new issues and we will re-check some older issues too. Other new features will be added as implementing of the planned features and fixing of the issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 25 - Water spoiling, Diverse diet


Hi everyone,

the new Escape the Pacific version 'Alpha 25' is now available.

For this update we were mainly focusing on refining and expanding the lately added spoiling system with Water spoiling. There is a new simple Diverse Diet mechanic and fruits can be dried/cooked too.

The lately added Spoiling system has been updated to be more universal to allow us to add more food with different types in the future more easily. The spoiling graph has been modified to be more slow at the beginning and to be more fast at the end of the spoiling interval. The actual hunger values based on the spoiling state as well as the spoiling state itself is now displayed in the UI. The general spoiling speed of some food has been lowered also.

The newly added Water Spoiling system represents another interesting feature that adds another level of realism to the game. Like food also the water can spoil in high temperatures and in direct Sunlight. Water in the Water collector in the Sun spoils faster as in Coconut Pots placed in shade. The next step will be to add some bigger containers to preserve the water for even longer time intervals. One of the preparations for future additions is the newly added ability to pour the water from one container into another.

The new Diverse Diet mechanic is a very simple system which makes the survival more interesting. There aren't nutrition, sugar, fat and protein levels - the player only needs to have the consumed Sea Food, Land Food and the Fruit levels on nearly even values to get the most energy from the consumed food. Big differences between the amount of consumed different types of food lead the energy gained from the meal being low. As in the case of the Spoiling system also the Diet system is an implementation which can be changed in the future as it will be more refined and expanded to offer a simple and interesting way to increase the immersion in the game.

Fruits can be dried or cooked which is also a base functionality for future expansion of the cooking system.

Some issues were fixed regarding the Coconut Palms and their Fronds as well as: reappearing Fronds after being cut, need to chop the trunk twice, bad saving/loading and so on.

The long awaited functionality for assigning the Thumb Mouse buttons is also added.

Changelog:

New features:

01. Added: Water Spoiling system
02. Added: Diverse Diet system
03. Added: Peeled Banana for drying
04. Added: Coconut Flesh Cubes for cooking
05. Added: Thumb Mouse Buttons assignment

General:

01. Added: GUI Status Icons for Eat, Drink, Hit, Craft values of the item aimed at
02. Added: Spoil Speed is translated to a new curve shape: slow at start, fast at end
03. Changed: Seagull Egg spoil time has been changed to 7 days
04. Changed: Yellow Banana spoil time has been changed to 3 days
05. Added: Spoiling time set to 5 days for Coconut Cut
06. Added: Spoiling time set to 5 days for Coconut Pot
07. Added: Spoiling time set to 5 days for Coconut Green Cut
08. Added: Water-plane for Coconut Cut
09. Added: Water-plane for Coconut Pot
10. Added: Water-plane for Coconut Green Cut
11. Added: Tiny Banana plant can be chopped like other foliage (Bush)
12. Added: Small Banana plant can be chopped like other foliage (Bush)
13. Added: Items in Inventory will also be grouped based on their Water Level

Fixes:
01. Fixed: Palm Frond not re-appearing on Tiny Standing palms after frond was cut and saved/loaded
02. Fixed: Already cut palm Fronds from a Small Palm that were save/loaded and chopped down don't re-appear again
03. Fixed: No need to chop down an already chopped Small Palm with already cut Fronds again
04. Fixed: Correct cookstate of the cookable objects at save/load

We plan to work some more on the Spoiling system and the Diverse Diet mechanic too. The planned addition for the Water container/preservation system will be washed-up Barrels on the shore - which will also introduce the new Collectibles mechanic. Additional plans: Smoker, choppable banana palms, banana palm building tier, new fruit, Bow ... Besides these new features the Animal's AI will be still on the agenda as the new Sailing UI and the new Menu. We will work also on solving the new issues and we will recheck some older issues too. also. Other new features will be added as implementing planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 24 - Spoiling system, engine fixes, optimizations


Hi everyone,

the new Escape the Pacific version 'Alpha 24' is now available.

For this update we were mainly focusing adding the next one of the base mechanics: The Spoiling system. Furthermore we increased the Drying rack capacity, fixed some major issues and we managed to optimize some more engine code too.

The newly added Spoiling system represents another survival mechanic that makes the gameplay more interesting. The speed of spoiling depends on the given object (banana, meat, egg, dead turtle, ...), on its Cooking state (raw, cooked, dried, ...), on the ambient temperature and whether it is in the shade or on the direct Sun light. To not have piles of spoiled food and animals, all of the spoiled objects can be destroyed by hitting them with the axe. Spoiled food can't be Dried or Cooked anymore. The more food is spoiled the lower its quality will be and the benefit effect when consumed. Dead turtles and crabs with lower nutrition quality spawn meat with equally lower quality. The quality is actually indicated by a green icon in the inventory and green colored texture on the object itself - the material specific unique textures for spoiled state will be added later. In the inventory food is grouped based on 10% steps regarding quality - an egg with 85% nutrition quality will be grouped with another egg for example of 88% quality but not with the egg of 75% quality. The spoiling speed will be modified and fine tuned in the future to achieve the most pleasant results.

We have increased the Drying rack capacity as it was requested by the community. Salmon Rotation and position on the Drying rack and on Cooking places was fixed.

The Banana palms had one issue which was causing more different issues related to the Banana palm itself. By fixing this one issue the following problems were eliminated: not saving banana trees correctly, disappearing bananas, popping up banana palms on other islands as they originally spawned and partially hovering/buried banana palm trees.

One of the most FPS influencing issue was also fixed: When the Action bar is shown - either aiming at some object or holding some object in hand - frames won't drop drastically to a ~20% value anymore.

Changelog:

New features:

01. Added: Meal Spoiling mechanic
02. Added: Spoiling for Banana Yellow
03. Added: Spoiling for Meat
04. Added: Spoiling for Seagull Egg
05. Added: Spoiling for Salmon
06. Added: Spoiling for Crab Fiddler
07. Added: Spoiling for Oyster
08. Added: Spoiling for Turtles
09. Added: Spoiling for Coconut Meal
10. Added: Spoiled Meal can't be added to Drier
11. Added: Spoiled Meal can't be added to Cook Place
12. Added: Spoiled Meal can be destroyed with Axe
13. Added: Spoiling state is displayed in the Inventory as green bar
14. Added: Meal is grouped in the inventory by 1/10th spoiling value steps
15. Added: Food has less effect when consumed when food quality is lower than normal
16. Added: Killed animals spawn meat with equal quality as they had when alive

General:

01. Fixed: Action Bar doesn't causes huge FPS drop down to 10% when key shortcuts are displayed
02. Changed: Minimal island distance in the local cluster is increased
03. Fixed: Bug in Banana trees caused banana palms not being saved, popping up on remote islands, disappearing in general as well as hovering/being buried on other islands
04. Added: Correct drying position and rotation for Salmons
05. Added: Correct cooking position and rotation for Salmons
06. Added: Drying Rack drying spots increased to 15
07. Fixed: Sea Gulls when sitting on nests are positioned higher to prevent positioned half way in on rocks
08. Fixed: Seed number is correctly displayed in ingame menus after the game was loaded
09. Fixed: Skill values of player character are correctly reset to zero when a new game is started
10. Fixed: Cooking time for newly harvested Oysters is now set correctly

We plan to add some interesting features in the near future such as: Diverse diet, Smoker, choppable banana palms, banana palm building tier, new fruit, dried fruits ... Besides these new features the Animal's AI will be still on our agenda as well as the new Sailing UI and the new Menus. We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing of the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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