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Escape The Pacific News

Alpha 61.E1: UI/UX Redesign, New Time-flow, New Island type, New Waves


Hello Survivors,

This experimental build brings you a redesigned Main Menu, a reworked Time Flow system, a new island type full of Mangrove trees (for you to use it as a salt mine) and an improved waves system with nicer looking shore waves.

How to switch between “Experimental” and “Normal” branches
In your Steam library, right-click Escape The Pacific and select “Properties”. A window will pop up. On the left select “Betas” and from the dropdown select “Experimental” to access this update. You can switch back to “None” to access the stable branch.


Watch this YouTube video where we showcase this update
https://www.youtube.com/watch?v=WmxSWZjZm3o

Game Menu Redesign
As part of our continuous improvement, we started updating the user interface. The first step is a brand new Main Menu design. Starting a new game and customizing it, is now much simpler and more straightforward. In the future we want to further expand the game customization settings and give you more options to immerse yourself in the game. In future updates we will also redesign the in-game user interface.

Reworked Time-Flow System
Based on player feedback and due to many optimization issues with all the different time-flow values we had, we decided to rework the entire system. In short, we have removed all time flow options from the game and introduced a 24 hour time-flow mode. This mode is not selectable from the game settings as you are used to. This mode will run in the background and will advance the time of day based on time intervals for each action performed. This means that now 1 in-game day will technically last 24 real life hours and every action (craft, build, chop etc.) will speed up the time by the time it takes to complete. For example, every hit with the axe advances the time forward by 5 minutes.

Mangrove Island
Mangrove islands give the player the opportunity to gather the much needed salt to survive. Given the nature of Mangrove trees, the majority of the island is always submerged under water, which makes it not the most pleasant place to build a shelter.


Shore Waves
The newly introduced Shore waves not only make the ocean look nicer but also introduces a new level of gameplay difficulty. If you want to set sail the easy way, you now have to find the side of the island that has the lowest waves. The same applies for getting off the raft when reaching an island. The size of the waves depends on the wind conditions. As a rule of thumb, the waves are the highest on the up-wind side of an island and are the lowest on the opposite side.


Changelog:

New features:

1. Redesigned Main Menu
2. Reworked Time-Flow System
3. Mangrove Island
4. Shore Waves

We will continue prioritizing fixing new and also old bugs.

The next planned additions are: Reworked tutorials, new Clean Water source, Mud material, Primitive Stove, Water filtering, Map UI, Old Telescope, Old Pistol, Spear, Dolphins, Simple Quests, aging of Building modules and many more.

We have set up a Patreon for those who wish to support game development. Announcement page is here: Patreon News.

The entire team is thanking you for your support, suggestions and most of all for your patience.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



Patreon Discord Twitter Facebook Youtube

Video Preview for tomorrow's update

We have put together a last minute video to showcase tomorrow's update.

Please:
  1. Be aware that this contains spoilers
  2. It's my first time on camera, so expect mistakes and outtakes
  3. The sound is not perfect


The next one will be better.
Constructive feedback is welcomed ːsteamhappyː

See you tomorrow!
Radu - G4GT

[previewyoutube][/previewyoutube]

News about the delayed update

Hello Survivors of the Pacific!

We are still here, working hard on the next update and we are sorry for letting you wait longer than usual.

The long awaited update (experimental branch) is now scheduled for the 18th November, this year. Postponing was not an easy decision for us, however, we didn’t want to release an update just for the sake of releasing one.

We aim for the updates to get better in quality and this sometimes requires more time and work than previously anticipated. We, the G4GT members, also had to deal with private matters in the past weeks. This is not an excuse, it’s us being transparent to you, because we care.

Radu - UX/UI & Project Lead


The next update is focused on improvements requested by the community:
  1. There will be an improved time-flow system that will allow players to work smarter, not harder
  2. We will encourage the player to sail more by adding a surprise island (or maybe two!)
  3. A new source of clean water is also in the making.


Thanks for your patience and understanding. Stay alive and we will see you on the 18th!

Peter - Dev & CEO
G4GT

Saturday Survival Weekend - With the Devs

Edit 02: Recording of live stream available on YouTube https://youtu.be/NGMsvG0k_bM

Edit 01: Voting is now closed. Event will happen Saturday 9th July at 06:30 PM - GMT +1 (Time zone converter)

Discord event link: https://discord.com/events/737328713968123974/994679353159974982

Because so many of you expressed interest in how to handle a raft properly, we came to the conclusion that it's time to host a live event this coming Saturday.

We will be teaching you how to build and handle a raft, designed to transport items without having to use item holders 🙂

Before we make the event public, we invite you to vote for a preferred time for the stream.

How to vote:
1. Use this link to open our Discord community server https://discord.gg/FGm2WjmbQU
2. Make sure you're in the channel polls
3. Scroll down to the latest post and vote accordingly with an emoji

Due to the complexity of time zones, voting has to happen on Discord, where you will see all available times in your local time.

Deadline for voting is Thursday (check the exact local time in the Discord post).

See you there,
Radu

Alpha 60 & 60.E1 - Hotfix 2

Hello everyone,

A new Hotfix (2) for Alpha 60 and Alpha 60.E1 (regular and experimental) is now available!

Changelog:
01. Changed: The bug reports are now sent to a new bug report server


We would like to thank you all for your support, bug reports and feedback.

Best regards,

G4GTeam.