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Escape The Pacific News

Escape the Pacific now also on Twitch


Hello everyone,

I am absolutely happy to announce that Escape the Pacific is now also available on Twitch with its own game directory/category!

Now you don't need to choose a general category, such as "Survival", anymore when streaming. Instead simply choose the game title from its now available twitch directory.

For reaching out to me and the extraordinary support throughout the course of the last week I like to thank markwars and atheenon. Not mentioning a name I also want to say thanks a lot to the helping hand from someone of the Twitch team, not wasting any time to help resolve the situation :)

The game directory for Escape the Pacific on Twitch is found here: Twitch Link

Best wishes,
Chris, representing G4GT

Summer Schedule 2020


Hi everyone,

the summer is finally here and in this short announcement we would like to inform you about our summer schedule.

We are leaving to vacation with our families and in between we are also going to work in our full time jobs which means stress in general so we can't guarantee there will be regular updates during summer time.

The last regular pre-summer release was published last week, on June 12th. We plan to release the next game update on September 4th. During the stretched interval between these releases we plan to work on some interesting and unique features that need more work and we hope you will like them. From September we plan to resume our normal schedule and will return to release an update every 4th Friday.

With the help of our community we together have done a big amount of work and laid down a very good foundation to further improve our game to all our liking.

Thank you all for all of the feedback, ideas and suggestions and for the patience during solving issues!

We wish you a very nice summer and good health and we hope to continue together with our work relaxed and well rested.


Best regards,

Gamers4Gamers Team.

Alpha 51 - Sextant, Pocket Watch, Sundial and more


Hi everyone,

for this update we were mainly focusing on adding the Sextant and using it in the Local Map. The Old Pocket Watch and Sundial helps the more precise mapping.  Ripened fruits fall to the ground and Water holder objects have gotten dynamic weight. A couple of issues were fixed too.

The Sextant has been finally added and enabled to use in the Local Map. It offers faster position measuring than the Triangulation does - of course after learning its basics which are described in detail in the in-game help pages and hint screens. To make the use of the Sextant in a more simple way, the game offers the best accurate measuring around Noon. Noon time can be more or less accurately determined by crafting and using a Sundial.


The Sundial is the most simple and oldest tool for measuring the time. It can be crafted anywhere on the ground and besides 1 Branch as the time passes it needs Tiny or Small Rocks to be added to the endpoints of the branches shadow. It is possible to pick up the unnecessary Rocks from it again. When the shadow is not shortening anymore and slowly begins to grow it is the the moment of right noon.


The Old Pocket Watch can be set also based on the Sundial and can be used in the game as a time reference. It can get inaccurate after a couple of days, therefore it needs to be reset periodically - best around Noon.


The Old Pocket Watch and the Sextant can be found in a chest on some shipwreck - the location can be found written on a paper piece in a chest on the island to which the Stone arrow on the starting island is aiming to.


The Fruit Ripening & Regrow mechanic have gotten a nice update - a portion of the fully ripened fruit now falls to the ground. Fruit fallen lays untouched for a couple of days and after that disappears. During that interval they are slowly spoiling as the other fruits do. This change gives more realism and slightly more fruit available for the player to survive.

The water holder objects now are weight based on the amount of the liquid contained. The savegame backwards compatibility engine has been fine tuned too so some of the older save games won't force the game to freeze at loading/starting.

Changelog : (* needs new game)

New features:

01. Added: Sundial
02. Added: Old Sextant*
03. Added: Old Pocket Watch*
04. Added: Old Compass
05. Added: Tiny Rock
06. Added: Human Skeleton*
07. Added: Paper Piece*

General:

01. Added: WaterHolders are weight based on the amount of liquid in them
02. Added: Additional Navigation Pockets for Sextant and Telescope in Inventory screen
03. Added: Hint for Sextant
04. Added: Hint for Compass
05. Added: Hint for Pocket Watch
06. Added: Hint for Sundial
07. Added: Help screen for Sundial
08. Added: Custom animation for hitting with Old Iron Axe
09. Added: Functionality to Check and invalidate the SaveFile based on more parameters

Fixes:

01. Fixed: Palm Frond not spawning when cut down from Young Banana Tree
02. Fixed: Game freezing during loading when there were coconuts on the fronds after fronds was cut down
03. Fixed: Rudder incorrectly moved with left/right buttons instead of Rotate left/Rotate right buttons in SailingUI
04. Fixed: Sail incorrectly rotated with Rotate left/Rotate right buttons instead of left/right buttons in SailingUI
05. Fixed: Incorrect hotkey displayed for Rudder rotation (the Sail ones) in SailingUI
06. Fixed: Incorrect hotkey displayed for Sail rotation (the Rudder ones) in SailingUI
07. Fixed: Incorrect functionality for Sail Up/Down in SailingUI
08. Fixed: Sail left/Right hotkeys not hidden in beginner and Up levels in SailingUI
09. Fixed: Incorrect button functionality for Sail Up/Down during Sail mode for controllers
10. Fixed: Incorrect button functionality for Sail Left/Right during Sail mode for controllers
11. Fixed: Incorrect button functionality for Rudder Center during Steering mode for controllers
12. Fixed: Incorrect button functionality for Rudder Left/Right during Steering mode for controllers
13. Fixed: Possibility to turn on Sail or Steering mode while SailingUI enabled
14. Fixed: Still displayed Sailing hotkeys after another game start
15. Fixed: Still displayed Steering hotkeys after another game start

For the next update we plan to work on raft building mechanic issues some more and to continue to work on the map UI with higher priority. The additional plans include also the Old Telescope, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 50 - Sailing UI, Fruit Ripening & Regrow System, Old Knife


Hi everyone,

for this update we were mainly focusing on adding the Fruit Ripening & Regrow system with a couple of fruit ripe stages and the long awaited Sailing UI which makes sailing much easier in the early stages of the game. There is a new Collectible Old Knife and a couple of issues were fixed too.

The Fruit Ripening & Regrow system was a huge change in the game engine, brings many more interesting challenges and features and changes gameplay essentially. Existing fruits have gotten a couple of new models in different ripe stages and there's even more to come later during the development phase. The different fruit types have different ripe stages, ripe speeds and different regrow intervals.


Finally, the new Sailing UI has been added - being a big help to learn the sailing mechanic, mainly in the early stages of the game. The Sailing UI comes with 5 different difficulty levels: from very easy 'Starter' having automatic systems up to 'Expert' where you are in full manual control and UI indicators are turned off as well. Switch between each of the different levels freely at any time. It is still possible to individually and manually control Sails and Rudders as before. The Sailing UI difficulty levels are not meant to be mistaken as Sailing Physic Realism/Difficulty levels which will be added later.

There is a new collectible Old Knife which offers stronger hits. The other knives and blades with different properties are on the way.

The Canoe buoyancy mechanic has been updated to be not so jumpy and based on that new mechanic the buoyancy for all raft modules will be updated too.

Changelog: (* needs new game)

New features:

01. Added: Fruit Ripening system*
02. Added: Fruit Regrow system*
03. Added: Fruit ripe stage models*
04. Added: Sailing UI
05. Added: Collectible Old Knife*

General:

01. Added: Improved buoyancy for all canoes
02. Added: Restriction attaching additional rudders in opposite directions than the first one

Fixes:

01. Fixed: Tall Grass Roll has no weight in inventory
02. Fixed: Tall Grass Roll has no volume in inventory
03. Fixed: A couple of minor internal Raft issues
04. Fixed: Freshly harvested Brown Coconut not floating (ok after save/load)


For the next update we plan to work on raft building mechanic issues some more and to begin to work on the local mapping system (and UI) with the Sextant (along with Sun Clock and Old Watch) with higher priority. The additional plans include also the Old Telescope, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 49 - Grassy Island, new Build material & modules, Transport Canoe


Hi everyone,

besides still focusing on fixing existing issues we managed to add a new grass system, new rocks and bigger Grassy Island. The new Tall Grass can be used as material for the new Grass building modules tier. The Long Canoe allows transporting of boxes, chests and barrels attached to its back part. A couple of older game breaking issues were fixed too.

The finally arrived optimized new grass system (along with a new ground texturing mechanic) opened the path for introducing bigger islands. The first in the list is the new bigger (to this time the biggest) Grassy island which features also the new Grass and new Rock models.


The new Tall Grass can mainly be found on this island type which can be used as a building material for a brand new sort of building modules.


The Grassy island offers slightly limited building methods because only small bushes are available and the only way to get away from this island is to build a canoe or small raft from driftwood.

The new Long Canoe allows to transport boxes, chests and barrels attached to its back part. It moves slower than the simple Canoe but can be a big help when it is needed to transport objects against the wind over shorter distances.


Among a couple of minor ones also two major issues were fixed: Attached crates, chests, boxes and barrels aren't automatically detaching during longer journeys between the islands; Seagulls sitting on the Nest rocks don't fall/clip into rocks after being shot down.

Changelog: (* needs new game)

New features:

01. Added: Optimized Grass system
02. Added: Optimized ground texturing mechanic
03. Added: Grassy Island*
04. Added: Tall Grass Roll build material*
05. Added: Grass based building modules
06. Added: Long Canoe for transportation

General:

01. Added: New realistic Rocks*
02. Added: New realistic Grass
03. Added: Filtering possibility of materials in Build screen

Fixes:

01. Fixed: Old Iron Axe damage increased to 130
02. Fixed: Missing Stone Arrow on some Lagoon Islands
03. Fixed: Missing inventory icon for Banana Shelter 2
04. Fixed: Not stackable empty Coconut pots (for originally empty Coconut pots after cooking)
05. Fixed: Incorrect displaying 'Empty' hotkey for WaterHolder on Cookplace
06. Fixed: Incorrect displaying 'Fill' hotkey for WaterHolder on Cookplace
07. Fixed: Incorrect ground texture (grassy) for Rocky Islands
08. Fixed: Incorrect HP shown for Old Stick Paddle before first use
09. Fixed: Recipes not Cooking on CookPlaces
10. Fixed: Not applying hunger value when Drinking Cooked recipe (for example Boiled meat and Egg)
11. Fixed: Missing description text in inventory for Dead Grass and Old Stick Paddle
12. Fixed: Shot down Seagulls clipping into Nest rocks
13. Fixed: Small live Seagull body size
14. Fixed: Auto "detaching" objects from Raft bases on the ocean when travelling to islands far away

For the next update we plan to recheck the raft building mechanic and to continue the work on the Sailing UI with higher priority. The additional plans include also the Old Telescope, Old Knife, Old Watch, Sun Clock, Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging ... We will work also on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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