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Escape The Pacific News

Alpha 51 - Sextant, Pocket Watch, Sundial and more


Hi everyone,

for this update we were mainly focusing on adding the Sextant and using it in the Local Map. The Old Pocket Watch and Sundial helps the more precise mapping.  Ripened fruits fall to the ground and Water holder objects have gotten dynamic weight. A couple of issues were fixed too.

The Sextant has been finally added and enabled to use in the Local Map. It offers faster position measuring than the Triangulation does - of course after learning its basics which are described in detail in the in-game help pages and hint screens. To make the use of the Sextant in a more simple way, the game offers the best accurate measuring around Noon. Noon time can be more or less accurately determined by crafting and using a Sundial.


The Sundial is the most simple and oldest tool for measuring the time. It can be crafted anywhere on the ground and besides 1 Branch as the time passes it needs Tiny or Small Rocks to be added to the endpoints of the branches shadow. It is possible to pick up the unnecessary Rocks from it again. When the shadow is not shortening anymore and slowly begins to grow it is the the moment of right noon.


The Old Pocket Watch can be set also based on the Sundial and can be used in the game as a time reference. It can get inaccurate after a couple of days, therefore it needs to be reset periodically - best around Noon.


The Old Pocket Watch and the Sextant can be found in a chest on some shipwreck - the location can be found written on a paper piece in a chest on the island to which the Stone arrow on the starting island is aiming to.


The Fruit Ripening & Regrow mechanic have gotten a nice update - a portion of the fully ripened fruit now falls to the ground. Fruit fallen lays untouched for a couple of days and after that disappears. During that interval they are slowly spoiling as the other fruits do. This change gives more realism and slightly more fruit available for the player to survive.

The water holder objects now are weight based on the amount of the liquid contained. The savegame backwards compatibility engine has been fine tuned too so some of the older save games won't force the game to freeze at loading/starting.

Changelog : (* needs new game)

New features:

01. Added: Sundial
02. Added: Old Sextant*
03. Added: Old Pocket Watch*
04. Added: Old Compass
05. Added: Tiny Rock
06. Added: Human Skeleton*
07. Added: Paper Piece*

General:

01. Added: WaterHolders are weight based on the amount of liquid in them
02. Added: Additional Navigation Pockets for Sextant and Telescope in Inventory screen
03. Added: Hint for Sextant
04. Added: Hint for Compass
05. Added: Hint for Pocket Watch
06. Added: Hint for Sundial
07. Added: Help screen for Sundial
08. Added: Custom animation for hitting with Old Iron Axe
09. Added: Functionality to Check and invalidate the SaveFile based on more parameters

Fixes:

01. Fixed: Palm Frond not spawning when cut down from Young Banana Tree
02. Fixed: Game freezing during loading when there were coconuts on the fronds after fronds was cut down
03. Fixed: Rudder incorrectly moved with left/right buttons instead of Rotate left/Rotate right buttons in SailingUI
04. Fixed: Sail incorrectly rotated with Rotate left/Rotate right buttons instead of left/right buttons in SailingUI
05. Fixed: Incorrect hotkey displayed for Rudder rotation (the Sail ones) in SailingUI
06. Fixed: Incorrect hotkey displayed for Sail rotation (the Rudder ones) in SailingUI
07. Fixed: Incorrect functionality for Sail Up/Down in SailingUI
08. Fixed: Sail left/Right hotkeys not hidden in beginner and Up levels in SailingUI
09. Fixed: Incorrect button functionality for Sail Up/Down during Sail mode for controllers
10. Fixed: Incorrect button functionality for Sail Left/Right during Sail mode for controllers
11. Fixed: Incorrect button functionality for Rudder Center during Steering mode for controllers
12. Fixed: Incorrect button functionality for Rudder Left/Right during Steering mode for controllers
13. Fixed: Possibility to turn on Sail or Steering mode while SailingUI enabled
14. Fixed: Still displayed Sailing hotkeys after another game start
15. Fixed: Still displayed Steering hotkeys after another game start

For the next update we plan to work on raft building mechanic issues some more and to continue to work on the map UI with higher priority. The additional plans include also the Old Telescope, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 50 - Sailing UI, Fruit Ripening & Regrow System, Old Knife


Hi everyone,

for this update we were mainly focusing on adding the Fruit Ripening & Regrow system with a couple of fruit ripe stages and the long awaited Sailing UI which makes sailing much easier in the early stages of the game. There is a new Collectible Old Knife and a couple of issues were fixed too.

The Fruit Ripening & Regrow system was a huge change in the game engine, brings many more interesting challenges and features and changes gameplay essentially. Existing fruits have gotten a couple of new models in different ripe stages and there's even more to come later during the development phase. The different fruit types have different ripe stages, ripe speeds and different regrow intervals.


Finally, the new Sailing UI has been added - being a big help to learn the sailing mechanic, mainly in the early stages of the game. The Sailing UI comes with 5 different difficulty levels: from very easy 'Starter' having automatic systems up to 'Expert' where you are in full manual control and UI indicators are turned off as well. Switch between each of the different levels freely at any time. It is still possible to individually and manually control Sails and Rudders as before. The Sailing UI difficulty levels are not meant to be mistaken as Sailing Physic Realism/Difficulty levels which will be added later.

There is a new collectible Old Knife which offers stronger hits. The other knives and blades with different properties are on the way.

The Canoe buoyancy mechanic has been updated to be not so jumpy and based on that new mechanic the buoyancy for all raft modules will be updated too.

Changelog: (* needs new game)

New features:

01. Added: Fruit Ripening system*
02. Added: Fruit Regrow system*
03. Added: Fruit ripe stage models*
04. Added: Sailing UI
05. Added: Collectible Old Knife*

General:

01. Added: Improved buoyancy for all canoes
02. Added: Restriction attaching additional rudders in opposite directions than the first one

Fixes:

01. Fixed: Tall Grass Roll has no weight in inventory
02. Fixed: Tall Grass Roll has no volume in inventory
03. Fixed: A couple of minor internal Raft issues
04. Fixed: Freshly harvested Brown Coconut not floating (ok after save/load)


For the next update we plan to work on raft building mechanic issues some more and to begin to work on the local mapping system (and UI) with the Sextant (along with Sun Clock and Old Watch) with higher priority. The additional plans include also the Old Telescope, Spear, Smoker, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 49 - Grassy Island, new Build material & modules, Transport Canoe


Hi everyone,

besides still focusing on fixing existing issues we managed to add a new grass system, new rocks and bigger Grassy Island. The new Tall Grass can be used as material for the new Grass building modules tier. The Long Canoe allows transporting of boxes, chests and barrels attached to its back part. A couple of older game breaking issues were fixed too.

The finally arrived optimized new grass system (along with a new ground texturing mechanic) opened the path for introducing bigger islands. The first in the list is the new bigger (to this time the biggest) Grassy island which features also the new Grass and new Rock models.


The new Tall Grass can mainly be found on this island type which can be used as a building material for a brand new sort of building modules.


The Grassy island offers slightly limited building methods because only small bushes are available and the only way to get away from this island is to build a canoe or small raft from driftwood.

The new Long Canoe allows to transport boxes, chests and barrels attached to its back part. It moves slower than the simple Canoe but can be a big help when it is needed to transport objects against the wind over shorter distances.


Among a couple of minor ones also two major issues were fixed: Attached crates, chests, boxes and barrels aren't automatically detaching during longer journeys between the islands; Seagulls sitting on the Nest rocks don't fall/clip into rocks after being shot down.

Changelog: (* needs new game)

New features:

01. Added: Optimized Grass system
02. Added: Optimized ground texturing mechanic
03. Added: Grassy Island*
04. Added: Tall Grass Roll build material*
05. Added: Grass based building modules
06. Added: Long Canoe for transportation

General:

01. Added: New realistic Rocks*
02. Added: New realistic Grass
03. Added: Filtering possibility of materials in Build screen

Fixes:

01. Fixed: Old Iron Axe damage increased to 130
02. Fixed: Missing Stone Arrow on some Lagoon Islands
03. Fixed: Missing inventory icon for Banana Shelter 2
04. Fixed: Not stackable empty Coconut pots (for originally empty Coconut pots after cooking)
05. Fixed: Incorrect displaying 'Empty' hotkey for WaterHolder on Cookplace
06. Fixed: Incorrect displaying 'Fill' hotkey for WaterHolder on Cookplace
07. Fixed: Incorrect ground texture (grassy) for Rocky Islands
08. Fixed: Incorrect HP shown for Old Stick Paddle before first use
09. Fixed: Recipes not Cooking on CookPlaces
10. Fixed: Not applying hunger value when Drinking Cooked recipe (for example Boiled meat and Egg)
11. Fixed: Missing description text in inventory for Dead Grass and Old Stick Paddle
12. Fixed: Shot down Seagulls clipping into Nest rocks
13. Fixed: Small live Seagull body size
14. Fixed: Auto "detaching" objects from Raft bases on the ocean when travelling to islands far away

For the next update we plan to recheck the raft building mechanic and to continue the work on the Sailing UI with higher priority. The additional plans include also the Old Telescope, Old Knife, Old Watch, Sun Clock, Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging ... We will work also on solving new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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Alpha 48 - Hammer & Axe, Shelter, Crates on Wrecks, Ritual place, Tweaks, Fixes


Hi everyone,

For this update we were mainly focusing on fixing existing issues, however we'll have a new collectible Old Iron Axe, an Old Wood Hammer and a new Shelter too. Some goods are spawning on Ritual places and some Crates on Ship wrecks too. Pocket slots now have their hotkeys, Player character temperature mechanic has been updated and there are more game changing elements added as well.

The new collectible Old Iron Axe and Old Wood Hammer are the first ones from the list of collectibles that are planned to be added in future updates. The Iron Axe offers stronger hits and the Wood Hammer allows to craft higher quality objects.


The new Simple shelter is more comfortable and in future some complete Hut buildings will be added too.


The Ritual stone spawns some more types of food now. New food is spawned every other day, but the player must leave the island at least to some other remote island without returning to the Ritual stone for 2 days. There are plans for some features to punish the very greedy players in the future. There are Crates on the Ship Wrecks which can be salvaged - the bigger the wreck the more crates are spawned.

To make the gameplay more user friendly, the Inventory Pockets slots are now accessible via Hotkeys (1-2) and due to that fact, the ToolBelt slots were renumbered to (3-7). The Player Real-Feel Temperature mechanic has been updated mainly to avoid freezing during nights with moderate temperatures and only mild wind blowing.

Changelog:

New features:

01. Added: Collectible Old Iron Axe
02. Added: Collectible Old Wood Hammer
03. Added: Ritual Place functionality
04. Added: Spawning of Crates on Ship wrecks
05. Added: Hotkey Numbers for Pockets (1-2) and for Toolbelt changed to 3-7

General:

01. Added: New Subcategory Openings and Shelters in Build screen
02. Changed: Shelter recipes moved to Build/Shelters subcategory
03. Changed: Wall Doors and Wall Windows moved to Build/Openings subcategory
04. Changed: Doors/Windows moved to Build/Openings subcategory
05. Changed: Craft/Build Group buttons reworked to Toggle
06. Changed: Heart beat and Breath sound volume lowered to 0.1 (from 0.33)
07. Changed: Increased Stamina endurance for Craft (Lowers stamina degradation per craft hit)
08. Changed: Chest and Box spawned on Ship wrecks with darker texture
09. Changed: Player Real-Feel temperature model changed to not freeze during night at 25° Celsius when dry and only mild wind blows
10. Added: Water and Dried fruit spawning on the Ritual stone

Fixes:

01. Fixed: Incorrect island generation after save/load
02. Fixed: When Journal key is not assigned, defaults to 'J'
03. Fixed: Unsupported text displaying wrong in Load screen
04. Fixed: Text for unsupported savegames was not localized
05. Fixed: Unsupported text displaying wrong in Load Game menu
06. Fixed: Sometimes bad Shark orientation when spawned
07. Fixed: Sharks spawned too close to Shore (and colliding)
08. Fixed: Shark spawned too close to Ship wreck (and colliding)
09. Fixed: Door/Window on raft detaching from Door/Window Wall module at some distance from islands
10. Fixed: Canoe Blueprint drifted away sometimes after they were placed
11. Fixed: Shark name displayed as "Raw" instead of "Alive"
12. Fixed: Small palm crate sometimes not possible to attach (when was rotated upside down) to the raft
13. Fixed: Two Sharks spawned too close to each other (and colliding)
14. Fixed: Small wood crate sometimes not possible to attach to the raft
15. Fixed: Not possible to attach Small Chest to the raft
16. Fixed: Disappearing Strong Rope (and holding nothing in hands) after detaching Crates from the Raft
17. Fixed: Not looking in the saved direction after loading the game (only for first time) after game start
18. Fixed: Tutorial First Time Craft Axe failed to complete
19. Fixed: Incorrect language set for the 'Next' button in New Game Screen after language change
20. Fixed: Incorrect language set for the 'Season' slider in Custom Game Screen after language change
21. Fixed: WaterHolder object in inventory after drinking from isn't moved to free slot (and removed from original slot)
22. Fixed: WaterHolder object in inventory disappearing after drinking from and there is no free slot
23. Fixed: WaterHolder Object that was moved to Hands from Crate gets incorrect water level in inventory when filled
24. Fixed: Not equipping to hand (disappear) the WaterHolder if there were multiple of it and drinked from 1 of them
25. Fixed: Palm Sail colliding with other objects and pushing them
26. Fixed: Jumping/rotating Palm Sail after detaching from Sail Mast
27. Fixed: Disappearing Sail when detached (after save/load), and later dropped and save/load again
28. Fixed: Disappearing Sail Mast when detached (after save/load), and later dropped and save/load again
29. Fixed: Disappearing Rudder when detached (after save/load), and later dropped and save/load again
30. Fixed: Not possible to attach Chests to Raft when Raft is not in horizontal position (on steep shore)
31. Fixed: Attached Chests to Raft makes the Raft Turn/jump after save/load when Raft was not in horizontal position (on steep shore)
32. Fixed: Jumping Raft after Door Wall module was attached to a Stable Banana Simple Pillar on the Raft
33. Fixed: Jumping Raft after Door Wall module was attached to a Stable Trunk Simple Pillar on the Raft
34. Fixed: Not able to dismantle the Shelter (crafted one - not the old one on islands)
35. Fixed: Missing icons for Tankards after there was Salt water cooked in it (and contains Salt)
36. Fixed: Missing icons for Goblets after there was Salt water cooked in it (and contains Salt)
37. Fixed: Cooked Coconut Flesh on Campfire results in incorrect inventory icon
38. Fixed: Coconut Cut sometimes filled with unknown liquid after Save/Load
39. Fixed: Coconut Green Cut sometimes filled with unknown liquid after Save/Load
40. Fixed: Not spawning all of the required items in Crates on the Collectibles' island (the one in direction of the Stone Arrow)

As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing the issues with higher priority. The additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



Twitter Facebook Youtube

Alpha 47 - Ship Wrecks, Sharks, Primitive Shelters, Statues and more Islands


Hi everyone,

For this update we were mainly focusing on adding new content to the ocean: Ship Wrecks and Sharks. On the ground we have primitive Shelters and Native's Statues. Canoes are now affected by wind and there are some preparation works for future bigger and mixed islands also. There are more game changing elements added and a couple of the issues were fixed too.

Sunken Shipwrecks near islands' shores are just the first ones from the wide list of ships to be added in the future on the Pirates' side and on the Royal side too. Materials can be salvaged from those wrecks to be re-used in interesting new building and tool recipes. Ships will add some more interesting gameplay and story elements in future updates.


Our new White Sharks are the first ones to populate the waters and will make the game more interesting and challenging. They are behaving rather neutral now and can be seen swimming near ship wrecks. Sharks will get a more sophisticated behaviour and some special features as the time passes.


A new recipe was added to build a very simple and primitive A-type shelter which can be a big help in situations when the player needs some rest in a more or less protected environment while being very short on resources.


As natives once also occupied a couple of islands, one island served as a special/sacred place for them. Some statues can be found standing on the cluster islands' shores looking in the direction of the sacred island or looking to the opposite direction trying to force visitors to turn back and run for his life. The island with sacred place will get some special meanings and interesting features in future builds.


The island cluster was enlarged to have 20 islands at maximum. It will allow to add more diverse island types and there will also be more space to add some quest destinations/elements in the future. The amount of bigger island was increased too.

A new collectible Old Stick paddle with already degraded quality was also implemented including an old burnt down medium Campfire with collectibles around. The very old savegames aren't supported any more and the game won't hang-up trying to decode them. Seagulls are finally sleeping silently during the nights and a couple of Hint screens were added to help understand some of the games new features.


Changelog:

New features:

01. Added: Ship Wrecks
02. Added: Sharks
03. Added: Primitive Shelter recipes
04. Added: Statues
05. Added: Wind blows the Canoe
06. Added: Old burnt down Campfires with collectibles

General:

01. Changed: Increased maximal Island amount
02. Changed: Increased bigger Island amount
03. Added: Ritual place on one island
04. Added: Silenced/Sleeping Seagulls on rocks at night
05. Added: Limited backward savegame compatibility to ensure stability
06. Added: Collectible Old Stick Paddles with degraded quality
07. Added: Hint screen "Sails"
08. Added: Hint screen "Walk in Wind"
09. Added: Hint screen "Wind blows the Canoe"
10. Added: Hint screen "Attaching the objects to Raft"
11. Added: Hint screen "Statues"
12. Added: Hotkey info in ActionBar for Stand Up when Sitting
13. Added: Functionality for "Sit on floor"

Fixes:

01. Fixed: Misleading Turtle Achievement texts on Store page (First Turtle and 50 Turtles)
02. Fixed: Incorrect Sleep_I achievement unlocking
03. Fixed: Cropped Objective Steps lines in Quests page in Journal screen
04. Fixed: Corrected all "Salt" texts to "Salz" in DEU language file
05. Fixed: Sometimes not displaying Boat wrecks and old paddles on islands
06. Fixed: Sometimes not displaying Old Shelter with Oil Lamp on islands
07. Fixed: Incorrect hotkey icon for "Sit on Stool" in ActionBar when using Controller

As there were added a lot of new features in the last couple of releases for the next update we plan to continue with fixing issues with higher priority. Additional plans include also the Map UI, Fruit ripening, Fruit regrow, Spear, Smoker, Sailing UI, Dolphins, Simple Quests, Building modules aging ... We will work also on solving the new issues and we will recheck some older issues too. Other new features will be added as implementing the planned features and fixing issues will allow us to.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Do you like our game and want to help even more during development? We look forward to every positive review posted on our Steam page and thank everyone who decides to support us along the way!

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!


G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.



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