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UnderMine News

Announcing UnderMine 2!

We here at Thorium have been in stealth mode development for 3 years, but we’re finally ready to reveal our next project – it’s UnderMine 2!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1869780/UnderMine2/

UnderMine 2 builds on what made UnderMine great, but makes some significant changes and adds a lot of requested features, such as:

  • 2 Player Local Co-op (online via Steam Remote Play)
    Play through the entirety of the game with a friend by your side. UnderMine 2 supports drop in and out co-op with dynamically scaling difficulty. See what new item combos and strategic options open up with two players.

  • Playable Character Classes
    Discover, unlock, and play as different characters including some favorites from UnderMine. Each playable character has unique stats, abilities, upgrades, and relics they can find. Each character significantly alters the feel of the game.

  • Branching Paths
    New regions of the Undermine have been revealed, and each branches off into various other areas. Navigate it to complete builds, quests, and different objectives. Your final challenge depends entirely on your decisions throughout the run.

  • Arcana
    Wield new, interactive relics called Arcana. Each adds a new ability to your character, from casting fireballs to summoning skeleton minions to rearranging time and space. Arcana can make an old character feel new by centering entire builds around their function.

  • Full Mod and Workshop Support
    We’re shipping you the tools we use to make the game and making it as easy as possible to upload and download mods from Steam Workshop. We feel we’ve created a really great technical platform and are excited to share that with you.

  • And a lot more!
    More characters, more zones, more items, and more action all around!



[hr][/hr][h2]Follow UnderMine 2's development:[/h2]
We'll have more information on what's coming in UnderMine 2 so join our socials to get updates.

We're really excited to finally show you what we've been cooking. We hope you're just as excited.

- Clint, Derek, and Courtland

UnderMine 2 is the cave delving sequel to Thorium’s action roguelike

Action roguelike UnderMine is getting a numbered sequel. That number is two. The follow-up to 2020’s action roguelike is UnderMine 2. It was announced today as part of the Triple-i Initiative, which is a silly name that I’m writing with the correct stylisation out of respect to UnderMine 2’s slimes.


Read more

UnderMine X Limited Run Games



We've gotten the question a lot and we're finally so happy to say: "Yes! Physical copies are happening! And preorders are (almost) here!"

We started talking with Limited Run Games back at PAX West '19, just after UnderMine hit EA, so it's been a long process. But, we're incredibly happy with the result and are so stoked to, not only get these in your hands, but our own!

Preorders open August 5th and will run for a month. Here are the links:

Switch:
https://limitedrungames.com/products/switch-limited-run-156-undermine

PlayStation 4:
https://limitedrungames.com/products/limited-run-474-undermineps4

UnderMine 1.2.1 | Small Update



[h2]Content [/h2]
  • Added 25 new WHIP starting item packages

[h2]Bug Fixes[/h2]
  • Penance now heals you if you have Starvation
  • Penance starting cost reduced back to 50hp
  • Fixed a display issue for seeds over 6 digits in the Log and Game Over screen
  • Shrapnel kills now count towards Tsar Bomba and Capture Sphere
  • Box of Holding now stops working when Nullified
  • Fixed an animation glitch with Nullstone when the peasant resurrects via Resurrection or Lucky Charm
  • The right analog stick now respects the controller deadzone setting
  • Fixed an issue preventing Death’s Hand from speaking if you leave his room via Shop in a Bottle before ending the run
  • Secluded room encounters are not rerolled in the case of emergency layout rebuilds. This would lead to rooms appearing on the wrong subfloor on the minimap
  • Fixed a softlock that would occur if you attack Toadvine or Bathcat after using Selt’s key on the Dungeon door
  • Fixed a cursed relic choice encounter in the Caverns from working correctly with Mutation
  • Fixed a few text typos
  • Fixed an issue with Miner’s Flask that would spawn a non-interactable potion and slide it across the floor when restoring a save state
  • Fixed some issues surrounding Simple Chest and shop cost-modifying items such as Rabbit Gloves and Accursed
  • Fixed a counting issue in the Dungeon gargoyle fight that would end the fight early if the last gargoyle turned to stone
  • The major curse loot table now falls back to the minor curse loot table to prevent players from becoming locked in the Othermine antechamber if the major curse table had become exhausted
  • Combo items now forcibly remove their component relics, even if the component is indestructible
  • Fixed an issue with Eidolon and Spirit in WHIP mode that would prevent their equip bonuses from applying if you already had them equipped
  • All boss exits should now correctly spawn, even if the boss dies during their intro sequence
  • Maybe fixed Seer’s head from sometimes rotating upwards during his attacks
  • Fixed some mouse-detection issues that would prevent controller players from being able to swing if the mouse was hovering over a clickable UI element
  • Helios Boots now correctly inherits the insulating properties of Galoshes
  • Scattering items now attempt to land inside the playable room bounds to prevent them from falling outside the doorway and touching the kill zone
  • Fixed an issue with Hayfever that would cause the plant to be able to shoot for a few seconds after it had died
  • Canary lv3 now shows a little restraint when going after newly-spawned gold so as to not interrupt duplication as often
  • Fixed a longstanding issue that would cause the interaction state of items and other things to become stuck to the player no matter how far away from them you get
  • Added yet more safety checks to prevent arrow traps from spawning behind interior wall sections
  • Fixed a targeting issue with Vilepots that would cause them to become unresponsive
  • Tightened up Lucky Charm to better prevent the player from jumping around during the resurrection animation and made the invulnerability period outlast ignite and poison
  • Fixed an issue that would cause the Hobble Doll’s beam to persist if the doll was instantly destroyed via Midas Touch or other instant-kill effects
  • Canary is no longer interested in shop items, free or not
  • Fixed a few issues with Selt getting stuck and causing bombs she eats to sometimes double-explode
  • Resolved a few lingering crashes
A huge thank you to our dedicated bug hunters for reporting these issues and helping us to continue pushing forward the quality of UnderMine!

Dungeon crawling action adventure UnderMine gets a big update for the end-game

Have you completed UnderMine? Might be time to jump back into this dungeon crawling action adventure as the 1.2 update is out now to celebrate a year since release.

Read the full article here: https://www.gamingonlinux.com/2021/08/dungeon-crawling-action-adventure-undermine-gets-a-big-update-for-the-end-game