
Hey Everyone!
Big week! Seriously though, we are blown away with the reception to UnderMine. Derek and I spent late nights talking through our thoughts on how the game would be received. Our biggest worry was that we would release the game and no one would care. Well... we can lay that worry to rest, because it seems like a lot of people care, which is incredible.
We are very excited for the future of UnderMine and we look forward to working along side you to turn it into something very special. And with that said, here is another update!
This will be the last update before PAX West. Both of us are attending so there won't be any time to work on the game. However, if you are in Seattle and attending the show please come by the Indie Megabooth and say 'hi' to us.
Update - Version 0.1.2.13
Features
- You can now mouse-over your potion and bomb for a tooltip
- UnderMine now detects up to 3 controllers at once
- A new secret door has been added to the HUB: Keep Out!
- Added a few more Goldmine encounters
Bug fixes
- Resource caps are now better enforced
- Throwbo much less likely to get stuck in his throwing animation, preventing the doors from opening
- Killing an awakening peep skeleton now no longer keeps doors shut
- Skulls now die if they fall in a pit
- Fixed an issue related to doors closing briefly when killing a Curse Wisp or skull with a ranged attack
- Footman shield bash now hits one frame later in the animation to be more readable
- Black Rabbit’s chest game or the Pilfer Loyalty program are now declined if you close their dialog with the close button
- Fixed an issue related to stacking multiple +MaxHP items
- Fixed the dungeon encounter that sort of looked like “that symbol”
- Fixed a bug preventing your key bindings from correctly saving changes to the Journal key
- Fixed a mine encounter that could spawn holes at the end of bridges
- Fixed a bug causing the Goldmine music to loop too early
- Fixed a bug preventing you from moving after jumping down a hole to the next zone
- Fixed a bug where killed furnaces would show up in the vanquished enemies section of the game over screen
- Waking Light and Rain of Fire no longer activate in Hoodie’s room
- Tickers now display damage numbers when attacked
- Opening the Steam overlay no longer locks your movement when returning to the game
- Fixed a crash related to corrupted save data. Still investigating the cause of corruption
Balance Changes
- Spider and Wolf Spider attack radii reduced
- Spider and Wolf Spider hitbox increased so that they can be hit easier when leaping
- Spiders now appear in lower quantity
- Arachnophobia curse only releases 1 spider, down from 1-2
- Peasant no longer loses gold when picking up the Summoning Stone, or Stone of the Recreant
- Noori’s health has been increased
- Elixir now heals the player to full
- Catalyst now heals the player for an additional 1 HP when healed from any source other than Catalyst
- Each Berry upgrade now adds an extra 20% base potion duration instead of a flat 15s
- Auglycerin now spews more gold but for less duration
- Shop in a Bottle now has a lower discovery chance
- Health lever encounters now scale their cost when they are used
- Health lever encounters now have more generous and varied rewards
- The first relic room is now always unlocked
- Rewards (items dropped from the ceiling after combat) have been reduced in frequency
- Rewards can now include steaks (ceiling meat)
- Moving diagonally while using the keyboard no longer causes you to move faster
- Blackguards deal slightly more damage
- Blackguards now ignore the peasant’s damage grace period
Other Changes
- Some special encounters are now labeled on the minimap
- By default, Interact is now E, Bomb is now R, and Craft is now F. Apologies to all the people who dropped bombs on themselves while trying to talk! Note that these changes should not overwrite existing binding configurations