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UnderMine News

UnderMine 1.1.0 | Royals Update Preview



It's been a little while peasants, but we hope worth the wait? Welcome to UnderMine 1.1.0 Royals! UnderMine's first major update since release. Royals introduces a new zone, new boss, items, features, and a couple big secrets for you to discover.



Normally we would announce the update's release date alongside the preview, but we're still not sure on what it'll be. We're going to begin beta testing today, so if you'd like to try it early you can visit our Discord and follow the instructions there. We're going to gather some player feedback before deciding on a final date.

If you'd like to read up on what's new, you can find the full preview here:

https://undermine.game/undermine-110-royals-update

This update has been in development alongside some other work that we can't announce yet, but just know... it's exciting! Hopefully we can share it soon.




In other news, we still have some Pilfer plushes available from our partner Dual Wield. If you'd like a stuffed reminder of your most hated enemy you can snag one here:

https://dualwieldstudio.com/collections/undermine/products/undermine-slime-plush

And finally we'd like to share some fanart made by our wonderful community.


https://twitter.com/SyntenyBri/status/1314720664905895937?s=20


https://twitter.com/ilustrajaque/status/1326867343176306689?s=20


From Discord member Diamog

We LOVE seeing fanart, so if you've made some, make sure to share it with us on Twitter or in Discord. We'll be sure to see and share it if you like.

Take care peasants! And expect an announcement soon on a full release date for the Royals update!

- Thorium


UnderMine for GOTY?



Hey! We're realistic. It's pretty unlikely that a scrappy little indie game is going to win Game of the Year, but a peasant can dream! Regardless of whether we win an award or not, we just want to let you all know that we really appreciate your support this year. UnderMine had an incredible launch out of early access and we owe it all to you.

We hope you've enjoyed your time with the game and look forward to continued support. In the mean time, if you want to smash that nominate button, that'd be pretty cash money of you.

[h2]UnderMine On Sale![/h2]
You can grab UnderMine for 20% off during the Steam Autumn Sale, which runs from now until December 1st.

https://store.steampowered.com/app/656350/UnderMine/

[h2]Pilfer Plushes Still Available![/h2]


We still have some pilfer plushes in stock, so if you haven't had a chance to get one yet, now is the time. These adorable little thieves comes with magnetized gold nuggets, so you can simulate the real experience of losing all your hard-earned gold.

These plushes are available at the Dual Wield store: https://dualwieldstudio.com/collections/undermine/products/undermine-slime-plush

[h2]More Announcements Soon![/h2]
We also have some exciting announcements coming up that wouldn't be appropriate for Steam. If you're curious, please sign up for our newsletter and you'll be the first to know what it's all about.

https://undermine.game/#newsletter

Pilfer Plushes Now Available!



Pilfer plush! Pilfer plush! Pilfer plush!

So many players asked for it, so here it is! We've teamed up with Dual Wield Studio to develop UnderMine's first bit of merch. Now when you lose that bit of gold you can take out your frustrations on this adorable puff ball. Alternatively you can detach the magnetized gold nugget and teach this pilfer a lesson in thievery.

Pilfer plushes will be available at the Dual Wield store while supplies last:
https://dualwieldstudio.com/collections/undermine

Make sure to share photos of your pilfers with us on Discord and Twitter. Also, let us know about any other merch ideas you may have.

UnderMine 1.0.2 | Small Update



We're currently working towards our next content update, but we wanted to get this small update out to fix some bugs and to translate into Italian!

As with other languages, the game will auto-detect your settings, or you can switch using the in-game Options menu. Attenzione ai pilfer!

[h2]Bug Fixes[/h2]
  • Seer’s bite hitbox has been tightened up
  • Seer is now immune to root abilities
  • Health levers no longer reset their use counter when you exit the room
  • Soul Cannon projectiles are now destroyed if their target becomes invalid
  • Bombushka babies now spread out in all directions rather than always to the north east
  • Arrows fired from wall traps will now correctly ignite if they pass over a torch
  • Fixed a few issues with stat tooltips that would cause them to not display stats granted by Masa and Mune correctly
  • Fixed an issue that would cause you to drop your extra potions when stabbed by the Gatekeeper
  • Cleaned up a bad interaction between Ghost Pepper Sauce and Antimatter
  • Fixed a graphical bug that would cause your current Summon Count to display as 100
  • Fixed a data issue that would let you find Dungeon crawl space rooms on Goldmine 3
  • Fixed a mismatch between stereo and spatial audio in the build process that could cause audio corruption on certain hardware
  • Fixed a small graphical layering issue with the Gargoyle’s fireball attack
  • When using a controller, the game will now pause if your controller becomes disconnected or runs out of batteries
  • [Xbox] All stats-based achievements are now recalculated when the game starts, granting you any achievements you may have missed due to being offline

[h2]Other Changes[/h2]
  • [Xbox] Added a new slider to the Graphics options menu to manually adjust the game’s safe rendering area. This will allow players with TVs that do not have a built-in overscan feature to shrink or expand the rendering area so that the UI is not cut off

UnderMine 1.0.1 | Small Update



Thanks everyone for supporting us through a great launch. Sales and reviews have been really strong and we've seen a ton of love from Twitch. Even cracking the top ten games for a hot second. That being said, there were some issues that we wanted to sort out between now and the next content update and here they are! We do have some plans for the next update, but it will be a little bit before we're ready to reveal what those are. In the mean time we hope you are enjoying your time with UnderMine.

[h3]Bug Fixes[/h3]
  • Fixed an issue that could cause volume to go over 100% on certain hardware
  • Resolved a UI issue that would cause keyboard hotkey reminders to become very wide
  • Cleaned up a few treasure chests that would continue to sparkle even after opened
  • Fixed a UI bug that caused the buff granted by Battle Standard to always display at level 0
  • Fixed some rendering issues that would cause oil reflections to render strangely in the Golden Core
  • Removed a tiny, invisible light source in Selt’s room
  • Fixed a bug that would allow Ara to block multiple curses if they were acquired on the same frame
  • Fixed an issue that caused the AI to not be able to navigate around the pillars in the Goldmine
  • Solved a problem that caused Dreadful Fog to also double the HP of traps and torches
  • Cleaned up a few issues in the final boss encounter
  • Fixed an issue that caused Arkanos to speak one of Baba’s lines of dialog
  • Fixed a rare issue that could cause you to instantly die if paused while standing on molten gold or electrified water
  • Fixed a data issue that allowed certain legendary relics to be rerolled
  • Restored the bubble effect to molten gold
  • Fixed an ordering problem that could cause you to spawn back in the Hub at 200hp in certain situations
  • Fixed a data issue that causes Siegfriend’s Aegis to show up in the Journal before you had encountered it
  • Fixed a problem preventing Seer from dropping gold on death
  • Fixed a crash that could be caused by disconnecting and reconnecting a controller while on the input remapper screen
  • Fixed a rare issue with Siegfried’s Aegis that could cause it to make your blessings invulnerable as well
  • Tightened up the Journal pickup logic to prevent a double-pickup animation from playing if you jumped while picking it up
  • Fixed a problem related to killing an interactable on the same frame as you interact with it that could cause your input to become stuck, leading to an eventual crash
  • Fixed some issues with the facing direction of the Crossbowman
  • Resolved a longstanding issue that would allow you to light torches just by touching them, as long as your thrown pickaxe was ignited at the time
  • Fixed an issue with the entity recycler that prevented Loaded Rats and Ardor Priests from spawning
  • Dungeon statues now have 1 hp instead of 20
  • [Mac] Fixed an issue that would cause Noori’s room to be completely black on certain graphics cards
  • [Xbox, Windows Store] Crawlspaces no longer show an additional Chaos icon on the minimap
  • [Windows Store] Tier 1 of multi-tier achievements can now be more reliably earned. If you had previously missed one of these achievements, it should automatically be granted to you the next time you start the application
  • [Windows Store] The login process has been improved to allow players to more reliably progress past the title screen

[h3]Balance Changes [/h3]
  • Birthing Pod now requires a recipe to unlock. If Birthing Pod is already unlocked on your save file, it will still be unlocked after updating.
  • Craftsmanship is now unlocked by default
  • Ara buff duration has been reduced
  • Canis Major buff duration has been reduced and crit chance growth has been lowered
  • The Spirit hatchling appears in the same Halls library room that the Dusty Book is found in
  • The unlock cost for numerous relics, potions, blessings, and familiars has been lowered
  • Curse-blocking effects such as Ara and Doll no longer block indestructible curses

[h3]Other Changes[/h3]
  • The graphics options screen now has a Vsync option that’s disabled by default
  • Birthing Pod now overrides the “Food consumed at full health” option
  • Selt larvae eggs that are spawned by the player are now invulnerable
  • The treasure chests from Black Rabbit’s chest game are now recyclable
  • Your Gold Integrity stat is now visible in the Othermine
  • Enemies can now spawn in a particular rail bridge encounter in the Goldmine
  • Bobo can no longer destroy items on the same frame that they are dropped from a rock