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UnderMine 0.7.0 | Golden Core Update

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[h2]Features
[/h2]
[h3]The Golden Core and Seer, World's Heart[/h3]
Brave the deepest part of the Undermine, cross rivers of molten gold, avoid dangerous traps, and defeat new enemies for a chance to challenge the fire lord Seer.

[h3]8 new enemies:[/h3]
Crossbowman - An armored guard of the Delvemore dungeon. Crossbowmen have steady aim and will attack from a distance. If you get too close to them they will dash away and unleash a devastating triple shot.

Shaman and Manikin - Shamen animate small dolls, twisting their essence in the process. These dolls are called Manikins. They dart in and out of reality, encircling the peasant and creating geometric death traps.

Rift Wurm - These wurms mindlessly roam the corridors of the Golden Core. They only know to move forwards and devour anything in their path. Approach them with caution and annihilate them entirely, lest they grow back a new head and continue their feast.

Som’s Golem - Som originally created these mindless automatons to aid him in his research and care for his keep. He is now long dead, but his creations live on. They are quite stupid and rather curious. Keep a wide berth or they will wander over and inadvertently injure you with their many spikes.

Bass Fly - Similar to other flies of the Undermine but far deadlier. The projectile from the bass fly will ricochet off walls and other surfaces.

Gremlin - Dangerous, winged creatures that defend the Golden Core and other areas of the Undermine. They wield long pole arms and can close distance quickly with their dash attacks.

Ogre Firestarter - Another dangerous, bomb-wielding ogre. This time an ogre that slings Seer’s Blood bombs, spilling fire everywhere.

Firebat - Similar to shrill bats, except that they drip fire… wherever they go… always

[h3]3 new items:[/h3]
  • All-potion
  • Starlight Sip
  • Churchbell Nectar

[h3]4 new achievements: [/h3]
  • Beheaded and Betailed
  • Destroyer of Worlds
  • Hot Hot Heat
  • Peasants do what Bathcan't

[h3]150+ new encounters, including encounters for existing zones. [/h3]
A note for Othermine: All new encounters, items, enemies, zones, and bosses are automatically included in Othermine.)

[h2]Bug Fixes[/h2]
  • We asked Dibble once again to stop restocking his shop after an Othermine run. We were very stern this time!
  • Fixed an issue that could cause the player to be launched high into the air if knocked back on the frame immediately after a jump
  • Fixed several issues with the Toadvine and Bathcat encounter when entering the Caverns from the Halls
  • Fixed some open chests that couldn’t be used with the recycler
  • Projectiles can no longer collide with the interaction trigger in front of locked doors
  • Fixed an issue preventing Helios Boots from re-equipping correctly reload
  • Fixed a problem with Halls2-3 that gave it a 50% chance to not spawn a relic room
  • Addressed an issue that could cause enemies to be stuck in their falling animation if the player left the room during their fall
  • Fixed a softlock that could occur in a certain secret encounter that shall remain secret
  • Tsar Bomba’s load order has been adjusted so that it will reapply its debuffs correctly on reload
  • Keys lost to Sweaty Fingers can no longer proc popcorn effects
  • Nullification can now correctly nullify slot-unique relics such as Chakram, Sequence Breaker, and Vorpal Blade
  • Fixed an issue causing the Blood Bomb damage radius to not scale correctly with the Demolition blessing
  • Resolved a problem that could cause letter-box bars to become stuck if the player died during a scripted sequence
  • Fixed a timing issue that could cause the game to not pause correctly if the pause menu was opened on the same frame as you attacked an enemy
  • Improved Glimmerweed beam hit-detection so they can no longer hit invisible or flat targets
  • Fixed a memory leak related to a recent material system refactor
  • Fixed up some issues related to enemies getting stuck in their jump animation after getting webbed by a Selt Larvae
  • Fixed an issue preventing the Othermine Antechamber music from not respecting your music volume setting
  • Fixed a layering issue that made it possible to see secret walls by attacking them
  • Improved how doors are drawn on the minimap to prevent weird one-sided lock issues
  • Alt-F4ing on the game over screen will now correctly clear the global flags for your next run

[h2]Balance Changes[/h2]
  • All “eaters” (curses and Lesser Demon) now no longer count minions when killing an enemy
  • Lowered the amount of enemies that can spawn in some Cavern rooms. There were a few that ended up too cramped.
  • Doubled the amount of healing from Kiss of the Succubus

[h2]Other Changes[/h2]
  • Added a small grace-period to pits. This allows you to walk out over their edge for a few frames before falling
  • Certain enemies that had a habit of juggling or grinding up against the player for multiple hits have a new safe-guard in place to help prevent this
  • Performing another action while voluntarily drinking a potion now cancels the drink. Jumping is still allowed while compulsively drinking; all other actions are prevented
  • The grace-period on the floor Down has been removed
  • Churchbell shields now give 99% damage reduction to everything inside them and last for 10 seconds
  • Gold Tooth now only procs on gold pickup instead of gold gain
  • Cursed Jars now randomize when they spawn Wisps
  • Hidden room entrances will no longer be covered by large rocks in the Halls
  • Gargoyles now have North and South facings so that it is easier to tell when they plan to attack in those directions
  • The visuals on store discounts have been slightly tweaked
  • Throbo no longer splats pilfers (permanently at least)
  • The dogs have a deeper woof
  • Improved the performance and visuals of oil
  • Dramatically lessened Noori’s memory requirements, which should result in fewer performance spikes during the fight
  • The invulnerability buff granted by killing a boss now prevents damage from Waking Light
  • Lucent Imp projectiles now immediately orient towards their target and change color when finished seeking
  • Hidden room staircases now destroy the grass around them so they’re easier to see
  • The boss HP bar now appears over top of your relics, making it easier to see

Golden Core (0.7.0) Preview



UnderMine 0.7.0 is finally near! Behold the Golden Core and its fiery rivers of molten gold. Battle your way down 4 more floors of the UnderMine and challenge the fire lord Seer himself. Want to know more? Head on over to our website for the official update preview.

https://undermine.game/undermine-070-golden-core-update

Again, thank you to everyone who helped us test this on our Beta Branch. Bug reports and feedback from these preview builds are super valuable. If you want to know more about testing the beta builds of UnderMine, follow this link: https://undermine.game/beta-branch or hop into Discord.

- Thorium

UnderMine 0.6.1 | Small Update



[h2]Bug Fixes[/h2]
  • Fixed a crash that would occur when picking up Cosmic Egg or drinking a Biscuits potion without a familiar equipped
  • Fixed a crash related to restoring a saved state with an active Ghost Pepper Sauce
  • Cleaned up several issues related to boss state tracking between the Othermine and the UnderMine
  • The Othermine challenge encounter should now work correctly if you exit and re-enter before opening the chest
  • Closed an exploit related to the Eidolon, Breastplate, and Relic Altar
  • Resolved an input ordering issue that allowed you to drink another potion while being forced to drink a potion by Compulsion
  • Fixed an issue with the Chaos Spawn’s level 3 ability which caused it to not reset on zone transition
  • Lesser Demon should now more reliably follow you after attacking. Additionally, his lv3 beam should now correctly scale damage based on the number of curses he’s eaten
  • Fixed a tracking issue with Lesser Demon's attack
  • Fixed a bad animation state that Ardor Priests could get stuck in when casing Inner Fire on a target that is already Inner Fired

[h2]Other Changes[/h2]
  • Blast Suit now protects you against bombs dropped from Sweaty Palms and Nitroglycerin


UnderMine 0.6.0 | Othermine Update


[h2]Features[/h2]
[h3]Othermine[/h3]
Welcome to the Othermine! UnderMine’s brand new rogue mode. Othermine is unlocked when the player completes the 4 main zones and enters Nowhere at the end of their run. Once unlocked, you can speak with The Gatekeeper in what we are now calling the terminal. The terminal is a room that sits to the north of the main lobby. Giving The Gatekeeper a Nether will open the Othermine.

The peasant takes nothing into or out of the Othermine except for Thorium and Nether. So each Othermine run starts the peasant at zero upgrades (with a couple of exceptions like Glasses) and zero gold. Once you enter, you will be dropped into the Antechamber where you will receive some random upgrades, and will need to choose a Relic, Blessing, Familiar, and Curse. Then you’re off!

[h3]Nether[/h3]
Nether is a new currency found in the UnderMine. Primarily you can earn it by crafting items once you have unlocked The Gatekeeper. You will also earn a Nether by completing an Othermine run. Once nearly all items have been crafted, you can discover a Nether recipe which will allow The Gatekeeper to craft it for Thorium.

[h3]The Othermine Crown[/h3]
When a peasant enters the Othermine they don the Othermine crown. The crown can be upgraded in appearance by completing Othermine runs. However, if the peasant ever dies inside the Othermine, their crown will be lost and revert back to its default state. Win streaks will be tracked on the save file. It’s important to note that a streak and crown can only be lost inside the Othermine. Dying in the UnderMine won’t count.

[h3]Magic Mirror[/h3]
There is a new magic mirror that appears in Arkanos’ library, shortly after the beginning of the game. This mirror will randomize your appearance and name.

[h3]Explorer’s Boots[/h3]
Getting around the UnderMine can sometimes be tedious, especially when hunting for secrets. You can now buy an upgrade from Hoodie called the Explorer’s Boots. These boots will give the peasant a 40% out-of-combat movement speed boost. They automatically become disabled when taking damage, entering combat, or jumping. They can also be manually toggled off with a rebindable key.

[h3]New Familiars:[/h3]
  • Chaos Spawn - Embraces randomness
  • Eidolon - An armored spirit
  • Lesser Demon - Gains power through curses

[h3]Seven New Achievements:[/h3]
  • Break on Through (To the Othermine)
  • King for a Day
  • Streaking
  • Soul Restored
  • The Naked and Famous
  • Master Swordsman
  • Upstanding Credit

[h2]Bug Fixes[/h2]
  • Fixed an exploit with the Canary and Lunchbox that allowed you to spawn unlimited golden food
  • Fixed a bug causing Vorpal Blade to miss its second hit if you also have Grimhilde’s Mirror
  • Fixed a few lines of dialog that didn’t correctly account for peasant gender
  • Re-tuned the animation timings of familiars so they don’t flutter on high Hz monitors
  • Fixed an issue that caused Black Rabbit’s Lever Game to usually be the rightmost lever
  • Improved Ticker behavior to more reliably aggro when taking damage
  • Fixed an issue that would instantly put Sol’s Phoenix to max level if you slept in a Tent
  • Eradicated a rare layout bug that would prevent you from exiting the starting room
  • Fixed an issue causing Dirk’s Hammer to transmute Thorium
  • Noori’s cursed fireballs can no longer curse you after Noori is dead
  • Improved Glomp behavior so they no longer attack you while attacking you
  • Empty treasure chests no longer show up on the Minimap
  • Lightning Mites can now be transmuted to gold with Midas Touch
  • Fixed an exploit with open chests and Rabbit Gloves

[h2]Balance Changes[/h2]
  • Increased the duration of Biscuits, Numbing Cream, and Berserker’s Brew
  • Increased the purchase price of Midas Touch
  • Waking Light fireballs now fires less frequently and deal less damage
  • Tuned the damage, HP, and behavior of several bosses. Notably, Ponzu’s roar is now better telegraphed, his breath weapon no longer ignores your grace period, and he spawns fewer Scales at the start of stage 4
  • Added a randomized delay between Lurker shots to offset them from each other
  • Buffed the drop rate increase granted by Petrified Rock
  • Reduced the damage reduction of Battle Axe
  • Removed the damage reduction of Glaive
  • Branding Bombs now give +10 bombs on pickup
  • U-235 now give +5 bombs on pickup
  • Gargoyle’s Bombardment attack no longer ignites
  • Gold Sack upgrades are now cheaper
  • Caustic Vial no longer does friendly fire
  • Mushroom no longer gives an initial -50 to your max HP
  • Antimatter now procs your grace period to prevent you from getting hit again right away
  • Increased the drop rate of items from rocks
  • Glimmerweeds and Gargoyles now have a 1s delay on their behavior to avoid them instantly attacking you when entering a room

[h2]Other Changes[/h2]
  • Added a new run timer to the HUD, along with a boss split timer. These can both be toggled via a new option in the menu
  • Added a new “Autoswap Potions” option to the menu that will automatically switch to new potions you pick up
  • Price decorators have been simplified to now show a green arrow down or a red arrow up to indicate adjustments to the base price
  • Added support for Indestructible curses, which cannot be removed through normal means
  • Pilfer Credit Cards can now only be found in the Othermine. Debt now carries forward to future Othermine runs until you pay it off or die trying
  • Added a nighttime mode to the title screen
  • Movement is now slightly biased towards E or W when moving diagonally with a keyboard to prevent stuttering
  • Controller dead zone implementation has been overhauled to be more reliable
  • The Game Over screen icons now scale to half size past a certain threshold to make sharing screenshots of your run summary easier
  • Crystalline projectiles have been color-shifted so they are easier to see against the background
  • Thorium and Nether counts now autohide to save UI space
  • Added a small delay before a Chooser popup will allow input to help prevent accidental selections
  • Bramble Vest, Malicious Intent, and Loyalty have new icons
  • Black Rabbit will remark when selling her familiar relics
  • The secret shopkeeper now has some dialog
  • Changed the subfloors of the Priestess encounter to avoid confusion with other hidden rooms
  • Mortar no longer displays damage kickers on his body
  • Lillyth now moves to the terminal room when she is upset with Arkanos

Othermine Update (0.6.0) Preview



Welcome everyone to UnderMine's 5th major update: The 0.6.0 Othermine Update, which will drop on Friday, March 27th (sometime PST.)

This new update offers an entirely new game mode, along with a few content updates like new familiars, a new upgrade, and a magic mirror.

If you want more detail, follow this link to the official update preview:
https://undermine.game/undermine-060-othermine-update

Again, thank you to everyone who helped us test this on our Beta Branch. Bug reports and feedback from these preview builds is super valuable. If you want to know more about testing the beta builds of UnderMine, follow this link: https://undermine.game/beta-branch or hop into Discord.

- Thorium