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UnderMine 0.4.1 | Crystalline Hot Fixes



[h2]Bug Fixes:[/h2]
  • Fixed a bug that could cause your thrown pickaxe to not return when using Guidance. In addition, Guidance now gives up after 10 seconds of chasing its target.
  • Fixed a bug allowing you to open treasure chests while standing on them
  • Beam weapons should now be better at turning off when their owner dies
  • Resolved an issue that was allowing grass to spawn on top of holes
  • Ponzu’s body can no longer be targeted by things that auto-target
  • Fixed a typo in Toadvine’s new dialog
  • Fixed an encounter where switches would lose functionality after having left the room

[h2]Balance Changes:[/h2]
  • Increased the cooldown of Spatial Sickness by 1 second
  • Teleporting now removes any knockback currently applied to you

[h2]Other Changes:[/h2]
  • Several more rocks have been added to Ponzu’s lair

UnderMine 0.4.0 | Crystalline Update



[h2]Features:[/h2]
  • Added the Shimmering Caverns, UnderMine’s fourth zone. It features new encounters, new traps, new enemies, new music, and more!
  • Added Ponzu, Scaled Assembly, lord of crystal, and boss of the Shimmering Caverns
  • Added over 200 encounters, spread across The Goldmine, Dungeon of Delvemore, Halls of Din, and The Shimmering Caverns

[h3]Added 13 new enemies[/h3]
  • Glimmerweed
  • Churchbell
  • Lucent Imp
  • Sand Skulker
  • Ogre Bombardier
  • Troll Bombardier
  • Ogre Annihilator
  • Unbreakable Scale
  • Toxic Scale
  • Winged Scale
  • Scale Tunnel
  • ??
  • ??

[h3]Added 7 new achievements[/h3]
  • Challenge Accepted - Lifted the Summoning Stone for the first time
  • Hurt Me Plenty - Lifted the Summoning Stone 10 times
  • Let’s Suffer Together - Lifted the Summoning Stone 30 times
  • An Unlikely Alliance - Hidden
  • All that Glitters is Not Gold - Entered the Shimmering Caverns
  • Hydra Slayer - Defeated Ponzu, Scaled Assembly
  • A Herculean Labor - Defeated Ponzu, Scaled Assembly without upgrades

[h3]Peasant Variation has been added[/h3]
  • Peasants now come in all different color combinations

[h2]Bug Fixes:[/h2]
  • Reflections have been fixed on several assets
  • Lurkers can no longer impale themselves
  • Fixed an issue preventing fire crystals and lightning crystals from spawning in the Dungeon and Halls
  • Gargoyles now indicate that they are immune to fire damage
  • Load order of certain relics and blessings has been improved, resulting in more accurate save restoring
  • Fixed a bug related to Compulsion making you drink a potion that would remove Compulsion
  • Fixed a soft lock that could be caused while dying with both Lucky Charm and Resurrection
  • Plague now works as intended on food purchased from the shop
  • Fixed an exploit allowing you to get an arbitrary number of Shiitake mushrooms by talking to Matsutake repeatedly
  • Fixed an issue related to rotating enemies with off-center collision shapes
  • Fixed a rare bug that could cause you to hit yourself if swinging and jumping on the same frame
  • Fixed numerous crash bugs across multiple systems

[h2]Balance Changes:[/h2]
  • Increased the difficulty rating of Tickers, causing them to spawn in lower quantities
  • Increased the difficulty rating of Gargoyles, causing them to spawn in lower quantities
  • Footmen are now strong to ranged attacks
  • Many encounters that could only spawn a rare chest now spawn a random chest instead
  • Rare chest contain slightly less thorium
  • Duration of Battle Standard has been reduced
  • Inner Fire cast by Ardor Priests increases health and damage more
  • Damage from spikes and falling in holes increases with zone progression
  • Transmut3 Machines and “Health Levers” now have a chance to break after a certain number of uses (randomly decided on encounter start)
  • Thunderbird, Firebird, and Nikko take slightly more exp to gain level 2 and 3
  • Sylph requires more exp to gain level 2 and 3
  • Djinn requires slightly less xp to gain level 2, and slightly more exp to gain level 3
  • Spirit requires slightly more exp to gain level 2 and 3

[h2]Other Changes:[/h2]
  • An improvement to skeletons
  • Gold cost scaling in the shop has been reworked. It increases at a slower pace, but reaches the same level at its current maximum
  • Added an extra arm to the Crypt Lurker
  • Spikes now have a unique look in each zone
  • Object occlusion has been standardized across objects
  • Items, enemies, and the Peasant now occlude environmental objects like pillars. Meaning you can see a silhouette of them.
  • Environmental objects no longer occlude other environmental objects
  • Cleaned up reflections and shadows on several objects
  • Our shader and material system has been overhauled in order to support faster and better visual effects, including better reflections
  • Wall and pillars have been rebuilt for most rooms, resulting in fewer texture layering issues
  • Cleaned up the navmesh, hazard grids, and added pilfer exits to nearly every room
  • Player HP bar is now capped at a maximum width (note that your Max HP can continue to increase as usual)
  • Improved detection and recovery of corrupted save files
  • Galoshes now leave oil on sand

Crystalline Update (0.4.0) Preview



The Crystalline Update (0.4.0) is UnderMine's biggest update yet, and it's set to release on Tuesday, December 17th! Lead the peasants deeper down than they have ever adventured. Enter the Shimmering Caverns, a glittering labyrinth of crystal. Challenge Ponzu, Scaled Assembly and his many minions. That's not all though, 0.4.0 adds hundreds of new encounters, over 10 new enemies, and more. For more information, head over to the UnderMine website:

https://undermine.game/crystalline-update

Want to chat about this preview? Join us in Discord or leave us a message on the UnderMine Steam discussion boards.

- Derek + Clint (and the UnderMine team)

UnderMine 0.3.3 | Hot Fixes



Features:
  • UnderMine now integrates with Discord on Windows to broadcast real-time information about your run!
  • Added 1 new major curse that didn’t make the cut for the last patch
Bug Fixes:
  • Fixed an issue allowing players to softlock themselves by attacking keys in the early game
  • Removed a confusing visual effect from gold ore in the dungeon
  • Fixed an issue that would grant you an additional bomb every time you reloaded into the Hub with a bomb relic equipped
  • Refactored the way that hardmode boss achievements work to be less prone to breakage

UnderMine 0.3.2 | Small Update



Features:

Players can now adjust their Summoning Stone level from the pause menu (it can be viewed at any time, but can only be adjusted when the peasant is in the hub)

Balance Changes:
  • Boss health and damage now scales by 25% per Summoning Stone level, down from 50%
  • The health and damage of normal enemies, hazards, and traps now scales by 5% per Summoning Stone level (these did not scale before)
  • Noori’s cursed fireballs now track slower, making them easier to dodge and jump over
  • Noori now pauses for longer when snuffing an individual torch, giving more opportunity for damage
  • Mortar now pauses for longer when collecting his orbs, giving more opportunity for damage
Bug Fixes:
  • Fixed a save/load issue with Pilfer Credit Card
  • Fixed a save/load issue with Mushroom
  • Fixed a freeze that could happen if Witch’s Brew gave you the Bottle Stopper curse
  • Fixed several Dungeon encounters where rocks would spawn inside of walls
  • Throwbo is now 32% less likely to get stuck on the scenery