Hot Fixes - Version 0.1.0.27
Bug Fixes
- Fixed an issue that caused mouse aim to not work properly at resolutions other than 1920x1080
- Fixed a crash that infrequently happened during the health-lever encounters
- Fixed an issue where blueprints lingered in Black Rabbit's chest game
Balance Changes
- Increased the gold from rocks and walls that appear after killing RPM, but before killing Selt
- The peasant’s grace period expanded from 0.3s to 0.5s
- Damage from the ignite status effect now ignores the peasant's grace period
- Damage from the poison status effect now ignores the peasant's grace period
- Damage from electrified water now ignores the peasant's grace period
- Damage from spikes now ignores the peasant's grace period
Other Changes
- Mouse aim is now set to on by default for mouse and keyboard controls
A quick explanation about the grace period changes:
The peasant's grace period is the invulnerable state he enters after he takes damage. We increased this from 0.3 seconds to 0.5 seconds. This will hopefully reduce some of the frustration from taking rapid hits from enemies.
Because we expanded the grace period, we needed to make sure other types of damage were not giving the peasant a "damage shield." Status effects like fire and poison now ignore the grace period, which means they do not interact with it. This is so that the peasant can still take regular hits while on fire, or so that he can't skip over spikes by running really quickly.