1. Rising Hell
  2. News

Rising Hell News

Public Beta Update : Redemption Mode and more Challenges!

Hello Mortals,

It's been a while since we met last time, though it's surprising to see you still survive in this unforgiving hell, chosen one!

Now we have prepared ourselves a Redemption[ for you guys!


You can now play Conquest with Redemption Mode option. By checking this option you'll get 3 chances (or lives) and continue from your current progress. Keep in mind that your soul and blight gain will be reduced in this mode!

But of course, it never gets any easier inside here so it's our pleasure to give you even more Agony level and raise the maximum to level 24 😈


Added 2 new challenges in gauntlet mode; Madhell and Deathrush.

You'll be challenged with various obstacles and hazards in Madhell, but a single mistake is all that it takes to kill you here so tread carefully.
In Deathrush time is your enemy! Climb your way as fast as possible and fight the archdemon before time runs out, the enemy here will also drop an item to extend your time limit. Be fast and be swift mortals!

Last but not least we fixed some minor bugs and improved small features in our public beta update. You can always hop on to public beta branch to test yourself with our new updates.

See our full list of the patch here:
  • Added new cinematic intro.
  • New challenge : Deathrush. Race against time and slay the Archdemon before the time's out.
  • New challenge : Madhell. Survive the torturing chambers of hell. Reach the way out, and become the untouchable.
  • New Relic : Oblivion Bracer. Initially gives 200 red souls, start the game with 90% life.
  • Added new Vault of Avarice stages.
  • Added new difficulty : Redemption Mode: Gives 3 chances of Redemption, 1 is reduced when you die and you'll be ressurected.
  • Increased Agony levels to 24.
  • Fixed movement glitch on 3rd Archdemon (Dasael)
  • Fixed glitch on 3rd Archdemon clone's attack movement.
  • Fixed bug on Sydna's explosive spheres when attacking an Archdemon using Satanic weapon.
  • Slain Archdemon now drops 100 red souls, while red souls bonus on boss reward screen are now decreased to 100.
  • Fixed some bugs on Weekly Dares.
  • Fixed bug on the battle against Magog.
  • Choosing Re-rise are now also increasing the agony level.
  • Added a 'reset to default' in settings menu


We hope to see you guys Rise-in Hell!

Sincerely,



Hell Renovation Committee

Devlog: Breaking Through Layers of Hell

Hello Mortals,

We are here with something different than usual. Today, we have our Hell Master, Kriswin Yuniar, aka Rising Hell's Game & Art Director, breaking down the design choices of the game universe's environment.



[h2]The Game's Premise[/h2]

Players progress as they go up the platforms, attempting to literally get out of hell. That is the basic explanation of this vertical rogue-lite platformer. The game itself was heavily inspired by Downwell, which is also a vertical platformer.

(Click here to find out about the inspiration for Rising Hell.)

Why go up? This will take us to the game’s version of hell as described by Kriswin. According to him, the universe of Rising Hell mainly refers to the Abrahamic religion’s concept of heaven and hell, hence the appearance of Lucifer, Belial, Beelzebub, and many other demons in it. From there, the concept is modified with other mythologies/beliefs so as to make the lore distinguishable from the existing ones.



In Rising Hell’s version, hell was created from Lucifer’s body, who was defeated alongside his army and shackled with the roots of the Zaqqum tree by the army of heaven.



The concept of hell that was born from within a tree was influenced by Norse mythology’s Yggdrasil (the World Tree), meanwhile, the name “Zaqqum” was adapted from the cursed tree in the Islamic belief.

When you play Rising Hell, you will start from the bottom and then go all the way up. Each time you are progressing to the next level, you will see different environments as well. Let us tell you the uniqueness of each level.

[h2]1st Realm: Pit of Torment[/h2]



Pit of Torment is the place where you begin your journey. This is the place where sinners and rebellious demons are punished. Their souls are fragmented into red and green crystals, which then consumed by other demons in order for them to survive. This is why the monsters in this domain are more savage, and the place itself is designed to look ‘merciless’. Pit of Torment is ruled by Dagon, the False Judge.





[h2]2nd Realm: Beelzebub’s Lair[/h2]



The second realm adapts a more gruesome design. This is because the ruler of the place is no other than Beelzebub himself. In Beelzebub’s Lair, the weak are meat, and the strong do eat. Weak demons are bound to perish in the hands of stronger demons. As the place is designed as a colony of insects, the monsters also resemble the entity.





[h2]3rd Realm: Citadel of the Faithless[/h2]



After you went through the first and the second realm, you will arrive at a more established-looking place. Citadel of the Faithless is where demons build a civilization in hell. It is more or less a city for elite demons. If you’ve reached this level, you can also see it from the behavior of the demons. They have clever moves. It was said that there is a portal inside the citadel which connects to the outside world.





Is it true that you can get out of hell through that portal? To answer that question, you’re gonna have to find out yourself, of course. 😈

Thank you for reading, and do tell us if you wish to read more devlog in the future!

Yours Truly,

Hell Renovation Committee

Public Beta Update: Weekly Challenges, New Achievements, and Many More

Hello Mortals,

Good job on staying alive in hell for this long! As expected from the chosen warrior, you've used the Hellsbane quite stunningly.

But the real question is, among the other mortals out there, are you really the one worthy to wield the power of Hellsbane? To answer that question, we have prepared a new game mode called the Weekly Challenge mode!



In the Weekly Challenge mode, you will be assigned with the same character, starting relic, seed, and modifier with the others. For a one-week time span, we'll see who's the best warrior out there!

If you're up to the challenge, you can always hop into the public beta branch by following these steps.

And, as always, that's not the only thing that we're working on. See the full list of the patch here:

  • New Game Start Menu!
  • Added options to enable or disable screen shake in the settings menu.
  • Added options to enable or disable automatic Hellbreak in the settings menu.
  • Added Achievements for slaying Abaddon, Magog, Beleth, and Lilith.
  • Added Grimoire entries for Abaddon, Magog, Beleth, and Lilith.
  • Added Weekly Challenge mode.
  • Added Japanese on language selection.
  • Fixed input button remapping for keyboard.
  • Fixed a bug where player will encounter same stage layout every time.
  • Fixed bug where players were not able climb up of the room after defeating Beleth.
  • Fixed Succubus' hug animation for Sydna and Arok
  • Fixed bug where player character is invisible after acquiring Abaddon's Guard artifact.
  • Fixed bug on Succubus hug sprite where Sydna's explosive balls are not included
  • Fixed bug on Succubus hug sprite where Sydna is getting caught even though she is not on within attack range.
  • Fixed bug on Dasael's clones when attacked by player
  • Fixed bug where Sydna's orbs always went to the right side when attacking after player obtains a talent.
  • Increased life point of enemies and Archdemons
  • Keyboard user can now press "Confirm" to "Skip" cutscenes
  • Platform reposition in certain stages so player unable to go back down further after coming out of a portal.
  • Improved game performance


We hope you're ready for more (literal) ground-breaking challenges!

Sincerely,



Hell Renovation Committee

Miniboss Update: Beleth & Lilith

Hello Mortals,

It won't get any easier for you to survive hell, as Beleth the Tainted and Lilith the Impure are here, ready to fight you! Both Hell Lieutenants can be encountered different realms.

Beleth, The Tainted
Beleth can be found in World 2 - Beelzebub's Lair

Lilith, The Impure
Liilith can be found in World 3 - Citadel of the Faithless


Oh, and of course we have fixed some 'bugs' as well in this update:
  • Fixed bug that causes "Magog, The Ferocious" to escape out from the battlefield
  • Fixed bug on achievement: "The Gladiator 3"
  • Fixed bug where Archdemons couldn't get killed by "Deathshock" talent.
  • Fixed bug where character with "Abaddon's Guard" getting stuck after receiving damage from toxin gas.
  • Fixed bug on "Dasael, The Fallen" had unstable movement during demon form.
  • Fixed control setting for gamepad.
  • Slightly increased the size of Magog, The Ferocious.


Prepare yourself, and see you in hell!

Yours Truly,

Hell Renovation Committee

Miniboss Update: Magog & Abaddon

Hello Mortals,

You've made quite an uproar in hell, it awakens more powerful demons!

This time, two new Hell Lieutenants have descended to stop you. Meet Magog the Ferocious and Abaddon the Dread Knight. Both possess a dangerous set of attacks that you should watch out for.

Magog, The Ferocious
Magog can be found in World 1 - Pit of Torment

Abaddon, The Dread Knight
Abaddon can be found in World 3 - Citadel of the Faithless


In addition to the new mini-bosses, there are also new changes we made in 0.9.3 update:
  • Increased item attraction range to make them easier to be collected.
  • Fixed bug on Slaughtering Spire stage.
  • Fixed bug on character selection menu.
  • Balanced Sydna's attack damage.
  • Fixed bug in Talent room.
  • Tweaked stage design on 3rd realm.
  • Fixed bug on Sydna's bullet image when acquiring weapons
  • Tweaked stage design on Trials of Necropyre.
  • Updates on Chinese localization


That's all from us. Good luck fighting the demons. 😈

Yours Truly,

Hell Renovation Committee